A Physarum slime mold transport network simulation inspired by Sebastian Lague's video and based on Jeff Jones's paper Characteristics of pattern formation and evolution in approximations of physarum transport networks. The simulation works, but it's very slow (~10 FPS in a 200x200 viewport on GeForce GTX 1050 Ti). I'm currently learning OpenGL (which is currently poorly utilized by the codebase) and C++ to rewrite the project and make it more performant.
-
Notifications
You must be signed in to change notification settings - Fork 0
A *Physarum* slime mold transport network simulation based on Jeff Jones's paper – https://uwe-repository.worktribe.com/output/980579.
License
ziebam/simoldation
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
About
A *Physarum* slime mold transport network simulation based on Jeff Jones's paper – https://uwe-repository.worktribe.com/output/980579.
Resources
License
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published