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Original file line number | Diff line number | Diff line change |
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#define MECHA_INT_FIRE (1<<0) | ||
#define MECHA_INT_TEMP_CONTROL (1<<1) | ||
#define MECHA_INT_SHORT_CIRCUIT (1<<2) | ||
#define MECHA_INT_TANK_BREACH (1<<3) | ||
#define MECHA_INT_CONTROL_LOST (1<<4) | ||
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#define MECHA_MELEE (1<<0) | ||
#define MECHA_RANGED (1<<1) | ||
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#define FRONT_ARMOUR 1 | ||
#define SIDE_ARMOUR 2 | ||
#define BACK_ARMOUR 3 | ||
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#define MECHA_MAX_COOLDOWN 30 // Prevents long cooldown equipment from messing up combat | ||
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/// Minimum overheat to show an alert to the pilot | ||
#define OVERHEAT_WARNING 50 | ||
/// Minimum overheat required to cause slowdown | ||
#define OVERHEAT_THRESHOLD 100 | ||
/// Maximum overheat caused by EMPs, prevents permanent lockdown from ion rifles | ||
#define OVERHEAT_EMP_MAX 130 | ||
/// Maximum overheat level possible, causes total immobilization | ||
#define OVERHEAT_MAXIMUM 150 | ||
/// Amount of overheat reduced every process | ||
#define PASSIVE_COOLING -5 | ||
/// Amount of cooling per decisecond-tick while stationary | ||
#define STATIONARY_COOLING -0.1 | ||
/// Maximum cooling per second-tick from being stationary | ||
#define STATIONARY_COOLING_MAXIMUM -10 | ||
/// Maximum heating from being in a hot environment | ||
#define ENVIRONMENT_HEATING 5 | ||
/// Overheating per tile moved when overload is active | ||
#define OVERLOAD_HEAT_COST 4 | ||
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/// This trait is caused by overheating | ||
#define OVERHEAT_TRAIT "overheating" |
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