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* Add blockly editor (replit#667) * add more blocks * clean * use kaboom_ prefix * improve * stuff * shadow * blocks * kinda make callback work * add stuff * stuff * dynamic add block * clean * add hasOutput option * yes!!!! * better movement * improve color * add add block checks * misc * local images * fix example * add more icons * more icons * kinda fix size * fix ts * fix initial resize event * fix mem leak on resize * alpha.24 * only import types from types.ts, fix import issue * prep v3000 beta, update site * fix ts * fix site crash * add icons * upgrade deps * update site deps * add embed editor for articles * rm unused deps * gravity() -> setGravity() / getGravity(), more 3000 blog * support LoadFontOpt * improve text outline * text atlas lineJoin * Fixed testLineCircle (replit#671) * Improve gamepad support (replit#672) * Add support for Nintendo's Pro Controller * Fix mapping for `Joy-Con L+R` gamepad * Add support for using a single Joy-Con * Add new accepted values to `GamepadButton` type * add custom gamepads support * add xbox360 gamepad * tmp workaround for correct audio.time() when looped * rm generic gamepad to fallback to default * send 0.0 to stick events * rename dpad buttons * rm follow() * revert removing follow() * fix doc render * froggy -> bean * fix get/set cursor * beta.0 * fix example and blog twitter card * Fix broken link (replit#677) * use better gamepad default * add setCursorLocked() * add AgentCompOpt to agent() type (replit#685) * add AgentCompOpt to agent() type * make opt optional --------- Co-authored-by: tga <[email protected]> * update readme (replit#680) * update readme * remove 0.5 doc from misc section * fix details, add dots and update examples code (replit#679) * add final dots and update some doc * fmt and update addLevel example * repos elements in hover demo * fix concert demo, and music code example * fix shooter example music * add src/app.ts * adopt app.ts * fix err in migration guide * fix objects not falling off platform when not overlapping * improve drag example * fix type * fix ts error * fix events not running for recursive children * fix mouse pos * prevent volumn go below 0 * fix sprite having 0 width height on load * fix spriteatlas breaking * cleaning * fix events not clear when scene switch * add amount health arg to onHurt / onHeal * forward kabooom opt to app * support maxFPS * beta.4 * update deps * add 404 to dev server * Kaboom gamepads (replit#698) Co-authored-by: tga <[email protected]> * rm redundent * add loadJSON() and getAsset() * switch to tauri * use tauri for create-kaboom * rm unused code * automatically clean up events registered in comp.add * add unuse example * fix tween type, add loop and tween to timer() comp * tie timer comonent wait with game object * remove params to timer() * fix timer references * mention tauri + rust in create-kaboom readme * Fix file type in setup.md. (replit#703) The file type of the horse sound was wrong (png), so i changed it to mp3. also fixed a typo. * doc * add onSceneLeave * add README to create-kaboom projs * tauri icon * fix tiled sprite * better fix * replace all object assign to not mutate original opt * fix anim 0 error * deal with resize * fix more sizing issues * fix letterbox! * fix letterbox resizing * fix fulllscreen * clean * fix global scale * rm virtual control * v3000 stable * fix onclick * isTouchscreen typo * Remove concept tutorials, fix many refs and links (replit#719) * remove concept tutorials, fix many refs and links * fix * update intro screenshots (replit#720) * add make() * fix for `debug.inspect` doesn't show the properties box if the area is from a child of a child replit#716 (replit#722) * bug fix release * add typing for plugins in `kaboom()` returns (replit#727) * fix some ts errors, add MergePlugins * fix mini typo * mention create-kaboom in setup * add back legacy endpoints * fix global scale * fix: ignore errors from other sources (replit#723) This e.g. happens with iframes. Seems to fix replit#466 * Bump tauri from 1.2.4 to 1.2.5 in /src-tauri (replit#710) Bumps [tauri](https://github.com/tauri-apps/tauri) from 1.2.4 to 1.2.5. - [Release notes](https://github.com/tauri-apps/tauri/releases) - [Commits](tauri-apps/tauri@tauri-v1.2.4...tauri-v1.2.5) --- updated-dependencies: - dependency-name: tauri dependency-type: direct:production ... Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * dont init draw state until draw phase * 3000.0.6 * fix vit import * fix types * fix some types * recursively run destroy event to children * fix ts and drawCircle * shake() adds up instead of replace * fix accessing mouse pos in touch events * fix relateive touch pos * empty components and plugins with options (replit#730) * improve ts of plugins * better plug * empty comps * lit generic type fix in kaboom() * remove unrelated ts-ignore * fix fixed inheritence * alternative fixed fix * version * update dep * downgrade puppeteer * delete unused * try * refactor scripts * update site deps * Update types.ts (replit#743) Adds a comment explaining the usage of Texture.free() and it's importance * doc: fix OffScreenCompOpt.distance default value (replit#738) The value is actually 200 in [source](https://github.com/replit/kaboom/blob/aa44a62999b6b510c24e317fc76ffc64524e9680/src/kaboom.ts#L3743C1-L3744C1) * type `GameObjRaw#onAdd` (replit#737) * Fix kenney assets link (replit#733) * Expose clamp() math helper (replit#732) * Expose clamp() * Add clamp in types.ts * Bump word-wrap from 1.2.3 to 1.2.5 in /pkgs/matter (replit#751) Bumps [word-wrap](https://github.com/jonschlinkert/word-wrap) from 1.2.3 to 1.2.5. - [Release notes](https://github.com/jonschlinkert/word-wrap/releases) - [Commits](jonschlinkert/word-wrap@1.2.3...1.2.5) --- updated-dependencies: - dependency-name: word-wrap dependency-type: indirect ... Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Bump semver from 6.3.0 to 6.3.1 in /site (replit#749) Bumps [semver](https://github.com/npm/node-semver) from 6.3.0 to 6.3.1. - [Release notes](https://github.com/npm/node-semver/releases) - [Changelog](https://github.com/npm/node-semver/blob/v6.3.1/CHANGELOG.md) - [Commits](npm/node-semver@v6.3.0...v6.3.1) --- updated-dependencies: - dependency-name: semver dependency-type: indirect ... Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * feat: support pingpong loop for sprite anim (replit#745) * feat: support pingpong loop for sprite anim * format: better indents * fmt * change default logMax to 10 (replit#736) * add log time * deps * input events on game obj * workaround * deps * clean up, changelog * fix background audio, expose onHide and onShow events * tips * rm dup * misc fix * fix debug.timeScale * fix debug.paused not able to resume * fix sprite quad not working * stop audio on error * SpriteData#width * fix collide update still running when obj paused * allow empty add() and make() * improve err msg * add audio.stop() * add Event#clear() * fix add() without arguments * fix changelog * fix typings * fix debug paused not pausing audio * add mask() and colored font outline * naming * only handle own error * misc * update text width immediately * fix debug ui when scale & size are set (replit#755) * v3000.1.8 * add fill option * add kaboomware site * update deps * site * site * fix view getting cut off, update deps * fix test code accidentally getting shipped * fix resize event gets cleared on scene change * use tex / framebuf binder stack * fix toImageData flipped * fix mousepos in fullscreen * add Color#toHSL() * fix err * version * fix color not working, add confetti example * fix site * add draw field to render comps * rm site * use gfx.ts * cleaning * cleaning, modulizing assets * fix shader error report * improve deepeq * fix moving platform * Fix emoji display in text (replit#771) * Fix emoji display in text * Fix emoji text color * cleaning * fmt & improvements * use overload helper * fix maxhp * start adding offscreen canvas * rm global err hand * update deps * misc fix * Add polygon component (replit#774) * Initial commit of polygon component. Updates types, adds the logic, and provised a real boring example in examples/ * Fixes a linting issues in examples/polygon.js * Removes extraneous comment, reorders components to polygon() is first in example * nit: Fixes newlines in import * Updates the polygon fn to return a polygon render area, which makes it so that polygons always collide with their shape not a rect * Use this.pnts instead of just pnts so we can capture any updates to points later * pass polygon() opts into drawPolygon() * improve polygon example * fix loadRoot not working sometimes * fix error not being logged * expose velocity * improve jump example * v3000.1.17 * add drag * fix: skip zero-width character render (replit#787) * update intro inspect img (replit#785) * fix: err TS2339 (replit#788) * support anim pingpong without loop * improve doc * improve doc * fix sizing issue with global scale * Fix puppeteer deprecated warning (replit#791) * Fix puppeteer deprecated warning * format --------- Co-authored-by: tga <[email protected]> * Fix example in types.ts (replit#794) --------- Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: tga <[email protected]> Co-authored-by: Marc Flerackers <[email protected]> Co-authored-by: Nestor Vera <[email protected]> Co-authored-by: Sean <[email protected]> Co-authored-by: Danie <[email protected]> Co-authored-by: kingerious <[email protected]> Co-authored-by: Hayden Mankin <[email protected]> Co-authored-by: Pelle Johnsen <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: coding398 <[email protected]> Co-authored-by: Nami W <[email protected]> Co-authored-by: Luiz Bills <[email protected]> Co-authored-by: hirnsalat <[email protected]> Co-authored-by: 陆陆侠 <[email protected]> Co-authored-by: trevordilley <[email protected]> Co-authored-by: Neerajkumar <[email protected]>
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