A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
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Updated
May 3, 2018 - C++
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
Cone Programming Language
Geometries for 3D rendering, including normals, UVs and cell indices (faces). Perfect if you want to supercharge your dependency folder... with 30KB of geometries.
A simple self-driving car simulator built with Unity.
Raytracer made from sctratch with basic compatibility for .obj | School Project
Program, that visualizes simple 3d objects (sphere, plane, cone and cylinder), using ray-tracing method.
Using VTK with Visual Studio 2017
A npm package that helps you to calculate properties of 3D shapes like volume, surface area, and curved surface area.
Replaces heads with cones in a live webcam stream
Aplikacja konsolowa symulująca przestrzeń 3D
Circle Hough Transformation demonstration using MATLAB.
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