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Athena Framework - Doorlock System

image

Features

  • Add Doors Ingame
  • Remove Doors Ingame
  • Bind to factions
  • Database over hardcoded JSON-List files.
  • Interface has options to expand it with keys, player binding and whatever you want.

SETUP

  • Drop the client-plugins files into client-plugins.
  • Drop the plugins files into plugins.
  • Add “doors” to your MONGO_COLLECTIONS= in the .env file.

imports.ts (Clientside)

import './AthenaDoorlock/main';
import './AthenaDoorlock/wheelmenu';

imports.ts (Serverside)

'./AthenaDoorlock/main',
'./AthenaDoorlock/interface',

HOW TO USE

  • Press NUM8 Ingame to open the doormenu (no admin check right now, everyone can use it actually, maybe ill add it next few days.)
  • Put in a name in the input menu, name of the prop (gets hashed automatically) and maybe some faction id. (0 means everyone can use the door-interaction.)
  • Doors can be removed in the wheelmenu of NUM8 as well.

KNOWN ISSUES

  • Sometimes native call of taskEnterVehicle fails. Hopefully its fixed, but i am not sure. If this happen to you let me know, you need to unload the plugin and restart your whole GTA client. So i keep branch at Development for now. If you find something else, let me know.
  • Needs some Refactoring, Thanks to alt:V Discord. - Missing some Streamer and some more stuff. Wont suggest using for now.

OTHER

  • Its hard to test stuff when you are alone but it should be synced for everyone.
  • If you want to support this plugin, feel free to open a PR or Issue.
  • Also let me know if you miss something (Athena Forum, or Issue here)
  • Can also report bugs here or in athena-forums.

https://forum.athenaframework.com/

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