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EnTT in Action

Michele Caini edited this page Oct 16, 2024 · 89 revisions

EnTT in Action

Table of Contents

Introduction

EnTT is widely used in private and commercial applications. I cannot even mention most of them because of some signatures I put on some documents time ago. Fortunately, there are also people who took the time to implement open source projects based on EnTT and didn't hold back when it came to documenting them.

Below an incomplete list of games, applications and articles that can be used as a reference.
Where I put the word apparently means that the use of EnTT is documented but the authors didn't make explicit announcements or contacted me directly.

If you know of other resources out there that are about EnTT, feel free to open an issue or a PR and I'll be glad to add them to this page.
I hope the following lists can grow much more in the future.

EnTT in Action

Games

  • Minecraft by Mojang: of course, that Minecraft, see the open source attributions page for more details.
  • Minecraft Legends by Mojang: an action strategy game where users have to fight to defend the Overworld.
  • Minecraft Earth by Mojang: an augmented reality game for mobile, that lets users bring Minecraft into the real world.
  • Ember Sword: a modern Free-to-Play MMORPG with a player-driven economy, a classless combat system, and scarce, tradable cosmetic collectibles.
  • Apparently Diablo II: Resurrected by Blizzard: monsters, heroes, items, spells, all resurrected. Thanks unknown insider.
  • Apparently Call of Duty: Vanguard by Sledgehammer Games: I can neither confirm nor deny but there is a license I know in the credits.
  • Apparently D&D Dark Alliance by Wizards of the Coast: your party, their funeral.
  • TiltedEvolution by Tilted Phoques: Skyrim and Fallout 4 mod to play online.
  • Antkeeper: an ant colony simulation game.
  • Openblack: open source reimplementation of the game Black & White (2001).
  • Land of the Rair: the new backend of a retro-style MUD for the new age.
  • Face Smash: a game to play with your face.
  • EnTT Pacman: an example of how to make Pacman with EnTT.
  • Wacman: a pacman clone with OpenGL.
  • Classic Tower Defence: a tiny little tower defence game featuring a homemade font. Check it out.
  • The Machine: a box pushing puzzler with logic gates and other cool stuff. Check it out.
  • EnTTPong: a basic game made to showcase different parts of EnTT and C++17.
  • Randballs: simple SFML and EnTT playground.
  • EnTT Tower Defense: a data oriented tower defense example.
  • EnTT Breakout: simple example of a breakout game, using SDL and EnTT.
  • Arcade puzzle game with EnTT: arcade puzzle game made in C++ using the SDL2 and EnTT libraries.
  • Snake with EnTT: simple snake game made in C++ with the SDL2 and EnTT libraries.
  • Mirrors lasers and robots: a small tower defense game based on mirror orientation.
  • PopHead: 2D, Zombie, RPG game made from scratch in C++.
  • Robotligan: multiplayer football game.
  • DungeonSlayer: 2D game made from scratch in C++.
  • 3DGame: 2.5D top-down space shooter.
  • Pulcher: 2D cross-platform game inspired by Quake.
  • Destroid: one-bazillionth arcade game about shooting dirty rocks in space, inspired by Asteroids.
  • Wanderer: a 2D exploration based indie game.
  • Spelunky® Classic remake: a truly multiplatform experience with a rewrite from scratch.
  • CubbyTower: a simple tower defense game using C++ with Entity Component System (ECS).
  • Runeterra: Legends of Runeterra simulator using C++ with some reinforcement learning.
  • Black Sun: fly your space ship through a large 2D open world.
  • PokeMaster: Pokemon Battle simulator using C++ with some reinforcement learning.
  • HomeHearth: choose your hero, protect the town, before it's too late.
  • City Builder Game: a simple city-building game using C++ and OpenGL.
  • BattleSub: two player 2D submarine game with some fluid dynamics.
  • Crimson Rush: a dungeon-crawler and rougelike inspired game about exploring and surviving as long as possible.
  • Space Fight: one screen multi-player arcade shooter game prototype.
  • Confetti Party: C++ sample application as a starting point using EnTT and SDL2.
  • Hellbound: a top-down action rogue-like where to fight colossal demons in procedurally generated levels of hell.
  • Saurian Sorcery: a tower defense game where to assemble a tribe of lizards to defend against robot invaders.
  • robotfindskitten: a clone of robotfindskitten inside Notepad.exe, powered by EnTT.
  • Orion: Outer-space Research and Interstellar Observation Network (a space shooter game).
  • EnTT Boids: a simple boids implementation using EnTT and Raylib.
  • PalmRide: After Flight: an on-rails shooter with retro outrun aesthetics.
  • Exhibition of Speed: build your own car and go racing.
  • Lichgate: top-down action rogue-like where users unlock abilities to fight horde of enemies in an endless world.
  • Letalka: small demo game with ships and bullets flying everywhere on the screen.

Engines and the like:

  • Hazel Engine: a work in progress engine created by The Cherno during one of his most famous video series.
  • Aether Engine v1.1+ by Hadean: a library designed for spatially partitioning agent-based simulations.
  • Fling Engine: a Vulkan game engine with a focus on data oriented design.
  • NovusCore: a modern take on World of Warcraft emulation.
  • Chrysalis: action RPG SDK for CRYENGINE games.
  • LM-Engine: the Vim of game engines.
  • Edyn: a real-time physics engine organized as an ECS.
  • MushMachine: engine... vrooooommm.
  • Antara Gaming SDK: the Komodo Gaming Software Development Kit.
  • XVP: eXpansive Vehicle Physics plugin for Unreal Engine.
  • Apparently Wisp by Team Wisp: an advanced real-time ray tracing renderer built for the demands of video game artists.
  • shiva: modern C++ engine with modularity.
  • ImGui/EnTT editor: a drop-in, single-file entity editor for EnTT that uses ImGui as graphical backend (with demo code).
  • SgOgl: a game engine library for OpenGL developed for educational purposes.
  • Lumos: game engine written in C++ using OpenGL and Vulkan.
  • Silvanus: Silvanus Fusion 360 Box Generator.
  • Lina Engine: an open-source, modular, tiny and fast C++ game engine, aimed to develop 3D desktop games.
  • Spike: a powerful game engine which can run on a toaster.
  • Helena Framework: a modern framework in C++17 for backend development.
  • Unity/EnTT: tech demo of a native simulation layer using EnTT and Unity as a rendering engine.
  • OverEngine: an over-engineered game engine.
  • Electro: high performance 3D game engine with a high emphasis on rendering.
  • Kawaii: a modern data oriented game engine.
  • Becketron: a game engine written mostly in C++.
  • Spatial Engine: a cross-platform engine created on top of google's filament rendering engine.
  • Kaguya: D3D12 Rendering Engine.
  • OpenAWE: open implementation of the Alan Wake Engine.
  • Nazara Engine: fast, cross-platform, object-oriented API to help in daily developer life.
  • Billy Engine: some kind of a 2D engine based on SDL2 and EnTT.
  • Ducktape: an open source C++ 2D & 3D game engine that focuses on being fast and powerful.
  • The Worst Engine: a game engine based on OpenGL.
  • Ecsact: a language aimed at describing ECS, with a runtime implementation based on EnTT.
  • AGE (Arc Game Engine): an open-source engine for building 2D & 3D real-time rendering and interactive contents.
  • Kengine: the Koala engine is a game engine entirely implemented as an entity-component-system.
  • Scion2D: 2D game engine with YouTube series included.
  • EnTT Editor: an editor for EnTT libary that combines its built-in reflection system with ImGui.
  • Era Game Engine: a modern ECS-based game engine.
  • Core SDK of Trollworks engine: 2D game engine based on procrastination.
  • Rocky: 3D geospatial application engine.
  • Donner: a modern C++20 SVG2 rendering API with CSS3.
  • Coral Engine: open-source student engine with the tools to make games in C++ and Visual scripting.

Articles, videos and blog posts:

Any Other Business: