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Change ObjectInspector to work via object selection #208
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Copying is fine if can't be moved out easily
No
Try running very high object count maps and see how big of a performance hit you get. If it's negligible and your system is more or less average it should be fine I think |
Known issues:
First two are most likely because of how pooling in Taiko works Don't know how to fix the issues, and they're not critical, so waiting on commentary of this situation |
PerformanceCalculatorGUI/Screens/ObjectInspection/Catch/CatchObjectInspectorRuleset.cs
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It was broken after pooling implemented because the size of the note was updated after the outline was loaded with size assigned
Known issues:
First two are most likely because of how pooling in Taiko works
Third is because of some internal catch playfield behavior (didn't found where the fade is applied)
Don't know how to fix the issues, and they're not critical, so waiting on commentary of this situation