Update all shaders to treat colours as premultiplied #348
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Contains minor changes to logo animation shader to not be affected by colour premultiplication. It is a rare case of a shader that behaves differently based on the colour of a non-fully-opaque texture pixel, so I think this change for the shader can be justified.
Reprocessing the textures was done using a quick C# script powered by
ImageSharp
, the change may be integrable with the source of those textures (cc @bdach if you're interested as I remember you've gone through updating those textures when the logo changed).