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Disable configuring frame limiter when using single-threaded mode under Metal #6406

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@frenzibyte frenzibyte commented Nov 3, 2024

Rather than directly bindable-disabling the FrameSync setting at a global level, I've went with a soft approach on this, by adding a separate bindable in GameHost indicating whether frame sync is configurable in the current combination of renderer & threading mode.

If this feels too soft, I can go the aggressive route, I'm just mainly concerned it may trip us in the future for when we invent a new place to configure the frame limiter.

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