Releases
v1.10.2
Release Announcement
Changelog
Added support for setting custom properties on the project (with dogboydog, #2903 )
Added feedback when Terrain Brush and Terrain Fill Mode can't find a tile
Removed Space and Ctrl+Space shortcuts from Layers view to avoid conflict with panning (#3672 )
Display the image base name for unnamed tile objects referring to single images
Scripting: Added API for editing tile layers using terrain sets (with a-morphous, #3758 )
Scripting: Added file dialog API (with dogboydog, #3782 )
Scripting: Support erasing tiles in Tool.preview and TileMap.merge
Scripting: Added Geometry interface with line and ellipse helpers
Scripting: Added WangSet.effectiveTypeForColor
Fixed crash when changing file property of custom class (#3783 )
Fixed loading of invalid color properties (#3793 )
Fixed handling of enum values with 31 flags and fixed the applied limit (#3658 )
Fixed object preview position with parallax factor on group layer (#3669 )
Fixed hover highlight rendering with active parallax factor (#3669 )
Fixed updating of object selection outlines when changing parallax factor (#3669 )
Fixed "Offset Map" action to offset all objects when choosing "Whole Map" as bounds
Fixed several issues with drawing ellipses (#3776 )
Fixed Terrain Fill Mode for sets containing transitions to empty (#3774 )
Godot 4 plugin: Export custom tile properties as Custom Data Layers (with Kevin Harrison, #3653 )
AppImage: Updated to Sentry 0.6.5
Qt 6: Increased the image allocation limit from 1 GB to 4 GB (#3616 )
macOS: The macOS 10.14+ build is now a Universal macOS Binary (#3707 )
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