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Tiled 0.18.0

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@bjorn bjorn released this 20 Dec 14:33
  • Added Layer via Copy/Cut actions
  • Added support for Paste in Place action for tile layers
  • Added context menu to change custom property type (by Dmitry Hrabrov)
  • Added support for higher precision for custom floating point properties
  • Added %mappath variable to commands (by Jack Roper)
  • Added snapping to pixels (by Mamed Ibrahimov)
  • Added right-click to clear the tile selection
  • Added a context menu action to reset the size of tile objects
  • Added exporter for Game Maker Studio room files (by Jones Blunt)
  • Added Move Up/Down buttons to Objects view (by iskolbin)
  • Added pixel coordinates to status bar for object tools (by iskolbin)
  • Added Sticker Knight platformer example (by Ponywolf)
  • tmxrasterizer: Added --size argument and support local file URLs
  • tmxrasterizer: Use smooth pixmap transform by default
  • Linux: Register tmxrasterizer as thumbnail generator for TMX files
  • Allow scrolling past map edges with mouse wheel
  • Enabled HiDpi scaling and improved the quality of some icons
  • Reversed the order of the objects in the Objects view
  • JSON plugin: Added Node.js support to the JavaScript export
  • Updated TMX schema definition (by assofohdz)
  • Fixed unfinished objects getting saved
  • Fixed OpenGL rendering mode when application is scaled (HiDpi screens)
  • Fixed Remove and Rename actions for predefined properties
  • Windows: Fixed console output
  • libtiled-java: Use Maven, deploy to OSSRH and code updates (by Mike Thomas)
  • libtiled-java: Added a basic isometric renderer (by Mike Thomas)
  • Updated Brazilian Portuguese, Chinese, Czech, Dutch, Hebrew, Norwegian Bokmål and Spanish translations

The 64-bit version for Windows does currently not ship with the Python plugin, so take the 32-bit version if you need that.