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⚠️ Stalled ⚠️ This project is not under active development

Ployglot - Translation AI assistant OBS Plugin

GitHub GitHub Workflow Status Total downloads GitHub release (latest by date) Discord

Introduction

Polyglot translation AI plugin allows you to translate text in multiple languages in real-time and locally on your machine. ✅ No GPU required, ✅ no cloud costs, ✅ no network and ✅ no downtime! Privacy first - all data stays on your machine.

"polyglot" is derived from the Greek words: "poly-" meaning "many"and "glōtta" (or "glōssa") meaning "tongue" or "language".

It's using the excellent CTranslate2 project from OpenNMT.

If this free plugin has been valuable to you consider adding a ⭐ to this GH repo, subscribing to my YouTube channel where I post updates, and supporting my work: https://github.com/sponsors/royshil

Usage Tutorial

Watch a short tutorial on how to use and setup Polyglot on your OBS scene.

Current Features:

  • Translate in real time using an internal HTTP server
  • Choice of CTranslate2 model file

Roadmap:

  • Translation directly on OBS text sources, e.g. with a filter
  • Translation of live stream or recording captions

Check out our other plugins:

  • Background Removal removes background from webcam without a green screen.
  • 🚧 Experimental 🚧 CleanStream for real-time filler word (uh,um) and profanity removal from live audio stream
  • URL/API Source that allows fetching live data from an API and displaying it in OBS.
  • LocalVocal speech AI assistant plugin for real-time transcription (captions), translation and more language functions

Download

Check out the latest releases for downloads and install instructions.

Models

You need to download a CT2 model for the translation service to work.

Here are download links for models that are compatible with the plugin:

Download models options: (get e.g. model.bin and SPM = SentencePiece Model .model file)

Building

The plugin was built and tested on Mac OSX (Intel & Apple silicon), Windows and Linux.

Start by cloning this repo to a directory of your choice.

Remember to sync and fetch the submodules before building, e.g.

$ git submodule sync --recursive
$ git update --init --recursive

Mac OSX

Using the CI pipeline scripts, locally you would just call the zsh script. By default this builds a universal binary for both Intel and Apple Silicon. To build for a specific architecture please see .github/scripts/.build.zsh for the -arch options.

$ ./.github/scripts/build-macos -c Release

Install

The above script should succeed and the plugin files (e.g. obs-urlsource.plugin) will reside in the ./release/Release folder off of the root. Copy the .plugin file to the OBS directory e.g. ~/Library/Application Support/obs-studio/plugins.

To get .pkg installer file, run for example

$ ./.github/scripts/package-macos -c Release

(Note that maybe the outputs will be in the Release folder and not the install folder like pakage-macos expects, so you will need to rename the folder from build_x86_64/Release to build_x86_64/install)

Linux (Ubuntu)

Use the CI scripts again

$ ./.github/scripts/build-linux.sh

Copy the results to the standard OBS folders on Ubuntu

$ sudo cp -R release/RelWithDebInfo/lib/* /usr/lib/x86_64-linux-gnu/
$ sudo cp -R release/RelWithDebInfo/share/* /usr/share/

Note: The official OBS plugins guide recommends adding plugins to the ~/.config/obs-studio/plugins folder.

Windows

Use the CI scripts again, for example:

> .github/scripts/Build-Windows.ps1 -Target x64 -CMakeGenerator "Visual Studio 17 2022"

The build should exist in the ./release folder off the root. You can manually install the files in the OBS directory.