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* Extend GL ES 3.0 support. Enable CoreProfile capability when using GL ES 3.0. Add WebGL caps. * Fix contrast adjustment matdef * Improve GL ->GLES compatibility: Detect if RGB float attachment is supported, implement correct glDrawBuffer shim, add explicit GLES 300 support in all materials * Allow setReadDrawBuffers in GLES 30+, add DepthTexture capability in GLES 30+ * Make passing boundDrawBufferId to shaders toggleable (default true). Disable in tests * Revert "Allow setReadDrawBuffers in GLES 30+, add DepthTexture capability in GLES 30+" This reverts commit d8c7e96. * Fix tests * Set default precision in GLSLCompat only if supported * Set highp for samplerCube and int. Do not check for GL_FRAGMENT_PRECISION_HIGH as it is not always declared despite the specs. * Fix GLES formats declaration
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