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[MagicWE v.1] WorldEdit with a magic touch for PocketMine

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Support and coding ended!

Thanks to everyone for using MagicWE version 1.

Due to outdated code, bad codestyle and literally featurebreaking issues like //wand not working anymore or //undo failing, i continued by coding a new version of the plugin from scratch.

Head over to MagicWEv2

MagicWE v.2.

MagicWEv2 is a total rewrite of MagicWEv1. It has an API, copy pasting flags, brushes and more!

MagicWE (PHP7)

WorldEdit with a magic touch for PocketMine

Special thanks to @svilex, helping me with the schematics!

How is it different to other WorldEdit-plugins?

Simply this:

  • Faster than most of its competitors (World Edit by MCPEGenius79), WorldEditArt by @PEMapModder (and its rewrite WorldEditArt by @LegendOfMCPE), WorldEditor by @shoghicp
  • As of what twitter users stated out: noob proof, the easiest to use
  • //pos1
  • //pos2
  • //wand (Fully working Wand selections using a wooden axe)
  • //copy
  • //paste
  • //undo
  • //redo
  • //set 1 | //set 1:3,2,25:5,wooden_planks:2 (randomly chosen from given id's) | //set 5:3 (metadata support) | //set grass
  • //replace 1 1 | //replace 1:5,2,45 5:3,1 (replace 1:5, 2, 45 with randomly chosen 5:3 or 1) | //replace dirt grass
  • //schem [load|paste|export]
  • Commands can use block names instead of id's
  • Copying + Pasting relative to the player
  • Estimated time + Changed blocks counter

Planned features:

  • Fixing simple bugs on //schem load + paste
  • spheres
  • cylinders
  • hollow cylinders
  • flip / rotate clipboard
  • adding new modes to paste: //paste keep (only replaces air) | replace (default, replace all blocks) | noair (doesnt paste air blocks)
  • adding //cut
  • Async loading of schematics (Maybe not because they already load fast)

For commands see the This issue

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