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Add tessellation functionality #74

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merged 5 commits into from
Feb 27, 2015
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hesiod
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@hesiod hesiod commented Feb 22, 2015

Address issue #52: Add functions and two limit constants (GettableStateVars) vital for
(shader-based) tessellation. To better resemble the newest OpenGL specs,
make PrimitiveMode a public module and move its marshaling functionality
to a new internal module PrimitiveModeInternal.

I'm not quite sure about the placement of maxPatchVertices and maxTessellationLevel.

Add functions and two limit constants (GettableStateVars) vital for
(shader-based) tessellation. To better resemble the newest OpenGL specs,
make PrimitiveMode a public module and move its marshaling functionality
to a new internal module PrimitiveModeInternal.

Signed-off-by: Tobias Markus <[email protected]>
svenpanne added a commit that referenced this pull request Feb 27, 2015
Add tessellation functionality
@svenpanne svenpanne merged commit 862a86e into haskell-opengl:master Feb 27, 2015
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Thanks for the patch, I'll bump the version number later (we need to bump the minor version number).

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2 participants