Skip to content

Dolit Real-Time Streamer specializes in streaming for 3D engines such as UE4, UE5, Unity3D, and WebGL, and offers solutions for any application to a webpage, pixel streaming, cloud VR/XR, cloud applications, cloud desktops, remote desktop and remote control, etc.

Notifications You must be signed in to change notification settings

dolit/DRTStreamer

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

15 Commits
 
 
 
 
 
 

Repository files navigation

English | 简体中文

dolit real-time streamer

Dolit Real-Time Streamer can stream any application/desktop to a web page, enabling instant use on various lightweight devices through browser or a light client, with low-latency remote interaction with applications/desktop.

scenario

Project Scenarios

Widely applicable to the web presentation of 3D content such as digital twins, smart cities, and three-dimensional visualization, remote desktop, remote control, cloud VR, real-time cloud rendering, cloud desktops, cloud applications, and more, the Dolit Real-Time Streamer contributes to low-latency, high-quality, immersive interactive experiences for large software and applications.

Additionally, an SDK is provided for integration into other software systems, offering foundational technical support for remote operations and maintenance, enterprise-level remote control, and single-application streaming.

Features

  • Real-time streaming of an entire computer desktop or any application to a web page, with no plugins required for the web client, enabling instant use.
  • Proprietary ultra-low latency transmission technology, achieving sub-5ms round-trip delays in local networks (from command issuance to screen capture, to real-time video stream encoding, to network transmission, and to decoding display).
  • CELL Isolation: Supports multi-process containerized isolation on a single server for multiple concurrent streams, ensuring processes do not interfere with each other.
  • Off-screen rendering for 3D applications built with engines like Unreal, Unity, and WebGL, No content screen on the server to reduce the load.
  • Compatible with a wide range of software applications, including UG, AutoCAD, and drawing boards, among many others.
  • Capable of streaming the entire computer desktop for remote control or remote desktop applications.
  • Supports cluster deployment and load balancing, It can automatically select the optimal route for access.
  • ·Multi-GPU support on a stand-alone computer, automatically balancing the load across graphics cards.
  • Accessible and controllable from computers, smartphones, tablets, VR/AR devices, set-top boxes, and conference screens, among other light terminal equipment.
  • Compatible with a variety of browsers, including Chrome, Safari, 360 Speed Browser in Chrome mode, Sogou Browser in Chrome mode, QQ Browser, Huawei Browser, as well as WeChat’s built-in browser and mini-programs.
  • In addition to web pages, Windows, Android, and iOS clients are available for lower latency experiences.
  • Custom resolution support to adapt the display to different terminal resolutions, with options for original size, width, height, and full screen.
  • Configurable video encoding, including bitrate and other parameters, with support for different resolutions such as 720P, 1080P, 2K, 4K, 8K, and front-end adaptive bitrate and bandwidth.
  • Devices supporting H.265 decoding can playback in H.265 mode, offering clarity at 8K@60hz on standard Chrome browsers.
  • Supports Windows 10, Windows 11, Windows Server 2016, 2019, 2022, etc. and various Linux systems like Ubuntu, Centos, Debian, and RedHat.
  • Compatible with China’s domestic systems, including UOS, Kylin OS, EulerOS, Delix, Deepin, and others.
  • Compatibility with some data center GPUs/Tesla, Quadro professional graphics cards, and consumer-level RTX and GeForce series.
  • Supports multi-user simultaneous viewing, with primary control and spectator mode, including request controls for observers.
  • Supports application distribution based on Dolit P2P, stop-and-go, centralized deployment, and uniform distribution.
  • Second development interfaces/API/SDKs are provided for easy secondary development and integration.
  • Communication plugins can be integrated during UE/Unity development for bidirectional custom message communication with web clients.
  • A visual web-based management platform is available, including device management, application management, and stream routing management.
  • Real-time monitoring of machine load with configurable load threshold parameters to prevent overload and ensure an optimal experience.
  • Application reports and user usage statistics are provided, including usage duration, number of uses, peak online presence, yesterday’s visitors, and current online users, with customizable query times and criteria.
  • Support audio and video call mechanisms, enabling multi-person calls during operations.
  • Sharing of operator screens and cameras to the streamed content is supported, facilitating control and communication.
  • Bird’s-eye view mode: For large-screen applications, dynamic partial screen capture is supported based on front-end display needs, with a slider to select content areas, reducing bandwidth consumption and enhancing image quality.

Architecture

architecture

Contact Information

Email:[email protected]

WebSite:http://www.dolit.cloud

Please visit this link for more...

About

Dolit Real-Time Streamer specializes in streaming for 3D engines such as UE4, UE5, Unity3D, and WebGL, and offers solutions for any application to a webpage, pixel streaming, cloud VR/XR, cloud applications, cloud desktops, remote desktop and remote control, etc.

Topics

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Contributors 3

  •  
  •  
  •