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Audio-focused QOL module for Foundry Virtual Tabletop

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death-save/maestro

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Maestro

Made with 🧡 by DEATH SAVE DEVELOPMENT

Installation

Module Manifest

Changelog

Adds some sound-focused features to Foundry Virtual Tabletop!

Maestro adds the following features:

  • Hype Track - Set a track to play each time that Actor has a turn in Combat

  • Item Track - Set a track to play when that Item is rolled

  • Combat Track - Set a playlist or track to play when the Combat encounter begins

  • Miscellaneous - Playlist loop toggling, disable dice sound setting, critical/failure sounds

  • DEPRECATED Scene Playlist - DEPRECATED -- Use native Foundry functionality instead Select a playlist to play automatically when the Scene is activated.

Usage

Hype Track

Add Hype Tracks to the Hype Tracks Playlist that is automatically created by the module.
Hype Track Playlist

Set a Hype Track on the desired Actor by clicking the Hype button then selecting the track
Hype Track Form

Item Track

Add Item Tracks to the Item Tracks Playlist that is automatically created by the module.
Item Tracks Playlist

Set an Item Track on the desired Item by clicking the Item Track button then selecting the track
Item Track Form

Combat Track

Set a playlist or track to play when the Combat encounter begins.

Installation

  1. Navigate to the Foundry Setup screen and click on the Modules tab
  2. Click Install Module and search for maestro or paste in the following link: https://github.com/death-save/maestro/releases/latest/download/module.json
  3. Once the Maestro is installed, open your desired world and navigate to the Game Settings > Configure Settings > Module Settings and enable the settings you want!

Issues/Feedback

You can create an issue here: Issue Log or contact me on Discord

Donations

Click the Sponsor button at the top of the Github repo!

Attributions

Critical sound: "Ta da" by Mike Koenig http://soundbible.com/1003-Ta-Da.html
Failure sound: "Cartoon fail or sad trumpet 2" from https://zapsplat.com

Previously Featured code by: @kakaroto