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Release v1.5.1 #133

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merged 3 commits into from
Sep 10, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -186,11 +186,11 @@ private void DeliverBatch()
new Thread(() =>
{
List<Span> batch = new List<Span>();
foreach (var finishedSpan in _finishedSpanQueue)
lock (_queueLock)
{
batch.Add(finishedSpan);
batch.AddRange(_finishedSpanQueue);
_finishedSpanQueue.Clear();
}
_finishedSpanQueue.Clear();
if (batch.Count == 0)
{
return;
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Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,6 @@
internal static class Version
{
//TODO set this using sed or something in the release automation task
public const string VersionString = "1.5.0";
public const string VersionString = "1.5.1";
}
}
6 changes: 6 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,11 @@
# Changelog

## v1.5.1 (2024-09-09)

### Bug Fixes

- Fix an issue where the access to the finished span queue in the tracer was not thread safe. [#132](https://github.com/bugsnag/bugsnag-unity-performance/pull/132)

## v1.5.0 (2024-09-03)

### Additions
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