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brunomikoski/README.md

Hi πŸ‘‹, I'm Bruno Mikoski

I have been converting πŸ• into πŸ•Ή in the past 15 years.

Most of my works are related to this

Android iOS CSharp Continuous Integration git unity

Here's some things about me

✨ Tools I'm most proud of ✨







πŸ•Ή Latest Projects πŸ•Ή

Project Platforms
Android iOS
Android iOS
Nintendo Switch
More on portifolio.brunomikoski.com

Pinned Loading

  1. ScriptableObjectCollection ScriptableObjectCollection Public

    A library to help improve the usability of Unity3D Scriptable Objects by grouping them into a collection and providing easy access through code or user-friendly inspectors!

    C# 539 37

  2. Animation-Sequencer Animation-Sequencer Public

    A visual tool that allows you to create animated sequences of tweens and tweak them on editor time.

    C# 994 116

  3. SpriteAuditor SpriteAuditor Public

    The missing tool to help you optimize your game

    C# 116 10

  4. SceneKeeper SceneKeeper Public

    A simple tool that keeps your scene state (Hierarchy/Selection) exactly as you left in between switching scenes on editor or play mode.

    C# 99 7

  5. Simple-optimized-A-Pathfinder Simple-optimized-A-Pathfinder Public

    An simple and optimized grid pathfinding

    C# 250 39

  6. TMP-Text-Juicer TMP-Text-Juicer Public

    Text Juicer for Text Mesh PRO

    C# 156 17