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appleseed-maya 1.3.0-beta

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@dictoon dictoon released this 01 Sep 15:37
· 20 commits to master since this release

This is a beta release of appleseed-maya, an appleseed plugin for Autodesk® Maya® 2018 and 2019.

This release was built against appleseed 2.1.0-beta.

Keep in mind this is beta-quality software and there are a number of known bugs that will be fixed in the next releases of the plugin.

Changelog

New Features and Improvements

  • Added support for Autodesk® Maya® 2019.
  • Added Cryptomatte Material and Cryptomatte Object AOVs.
  • Added Position, Screen-Space Velocity and Pixel Time AOVs.
  • Added adaptive sampler's AOVs: Invalid Samples, Pixel Sample Count and Pixel Variation.
  • Exposed Stochastic Progressive Photon Mapping (SPPM) lighting engine.
  • Added Photon Target object attribute.
  • Added several controls to the Unidirectional Path Tracing section: Low Light Threshold parameter and Direct Lighting, Image-Based Lighting and Lights Importance Sampling checkboxes.
  • Added physical camera with support for depth of field (DOF) and autofocus controls.
  • Added appleseed section to camera attributes.
  • Added support for Maya's orthographic camera.
  • Added support for Maya's Camera Scale control.
  • Added Cast Indirect controls for delta lights.
  • Added Lock Sampling Pattern and Sampling Pattern Seed controls.
  • Improved default Adaptive Tile Sampler settings.
  • Added NEtemplates for asRaySwitchSurface, asSurfaceLuminance, asASCCDL, asMatte shaders.
  • Reorganized the Render Settings UI, added tooltips, set softmin and softmax for parameters, etc.
  • Reorganized and cleaned up the UI in many other places.
  • Available render stamp placeholders are now displayed in a tooltip.
  • Added sliders for numeric parameters.

Bug Fixes

  • Fixed attribute spreadsheet hiding appleseed keyable attributes.
  • Removed duplicate turbitidy scale from physical sky.

Removed Features

  • Dropped support for Autodesk® Maya® 2017 on Windows.

Installation

The plugin is a Maya module.

  1. Uncompress the zip file.

  2. Let Maya know where to find the plugin by choosing one of the following option:

    • Option 1: Add the path to the directory containing the appleseed-maya.mod file to the MAYA_MODULE_PATH environment variable.

    • Option 2: Locate the Maya.env file corresponding to the version of Maya you want to modify (see Setting environment variables using Maya.env for details) and add the following line (make sure to change the path):

      MAYA_MODULE_PATH=<path-to-directory-containing-appleseed-maya.mod-file>
      
  3. Launch Maya and enable the plugin in the Plug-in Manager.