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VS Model Creator 18Sep2024

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@tyronx tyronx released this 18 Sep 18:10
735aa47
  • Feature: Element Color coding tool for highly complex models, requires manual setup, see below

  • Feature: Ability to load in models as a mount backdrop, to make it easier to animate mounted entities

  • Feature: Added command arguments
    -s ... shapePath
    -t ... texturePath
    -f ... model json file to open on

  • Tweak: Active treadmill now hides the standard grid

  • Tweak: Empty animations no longer get saved

  • Tweak: Removed "Stretch" button, it was never implemented

  • Tweak: Can now randomize only element without children

  • Tweak: Entity texture mode - currently used texture now always on top for easier UV tweaking

  • Tweak: Drag&Drop'ing a texture file into VSMC will now autoinsert a textureSize entry based on the default configured pixel/voxel scale

  • Tweak: The texture size dialog now displays the filename and containing folder instead of the texture code alone, when a file was assigned

  • Fixed: Drag and drop texture using replace all mode now clears the project from all other textures

  • Fixed: Hack fixed "Alternate unwrap direction" checkbox showing up in the animation tab

  • Fixed: Using sliders should non longer spam the undo/redo history

  • Fixed: Clicking Position/Rotation button to animate an element did not tween the current frame and inverted L-Shift behavior. Holding l-shift now doesn't tween the frame

  • Fixed: Collapsed element paths saved to file but not properly loaded. Also element tree got fully expanded after using undo/redo

  • Fixed: Drag&Dropping a step parented element caused it to be duplicated

  • Fixed: Don't save animation to file if it has zero keyframes

  • Fixed: Crash in lerpKeyFrameElement, e.g. when deleting an element with animated child elements

  • Fixed: Bug where element keyframe position or rotation getting modified for no reason, while using the current frame slider

  • Fixed: VSMC crashing when undoing a step parented element animation key frame

  • Fixed: Some excessively precise numbers in the animation section in the save file

  • Fixed: 3 fixes in the left uv panel in entity texture mode

    • Fixed: Selected face rectangle not drawn on top of everything else
    • Fixed: Ghost/Bogus face rectangles rendered for each texture when multiple textures were loaded
    • Fixed: Dragging UVs with the mouse selected elements that were disabled
  • Fixed: Stepparented animations not properly loading / editable

  • Fixed: Crash when randomizing textures

  • Fixed: Able to hover over UVs below the bounds of the texture

  • Fixed: Project Import did not import texture sizes list

  • Fixed: Linux file drop not working

Requires Java 8 to run (e.g. https://adoptopenjdk.net/)

Element Color coding setup
image