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Readme update
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Update readme
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Darkblader24 authored Dec 8, 2018
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Expand Up @@ -375,6 +375,7 @@ It checks for a new version automatically once every day.
- Updated CATS to Blender 2.8
- It is still compatible to Blender 2.79 and will stay compatible
- "Combine Materials", "Create Atlas" and "Custom Model Creation" is not yet working in 2.8
- If you have any issues with Cats in 2.8, please let us know!
- Updated mmd_tools (for 2.8 compatibility)
- Huge UI codebase cleanup
- Loads of bug fixes
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- Cats no longer unhides everything whenever it does something, it only unhides the current model
- This helps a lot when working with multiple models

#### 0.11.0
- **Optimization:**
- Added new greatly improved Auto Atlas method made by **shotariya**!
- This new method will create near perfect texture atlases automatically
- You will need to install the (extremely awesome) plugin "Material Combiner" made by shotariya
- If you don't have it installed, CATS will provide you with a download link
- CATS packs the functions into a single-click button
- If you want more options, use the plugin tab "shotariya"
- **Export:**
- Added warning when meshes have more than 65354 tris or more than 10 materials/meshes
- Improved CATS FBX Export settings (Thanks Rokk!)
- Textures will now be stored inside the FBX file
- When importing the FBX file into Unity, the textures will be imported automatically as well
- The scale of armatures and meshes in Unity will now always be 1 instead of being set to 100 sometimes
- This fixes possible bugs with mesh particles
- If you want to overwrite old FBX files with the new ones in Unity, you might have to enforce the T-Pose again. Newly imported FBX files are uneffected by this
- **Model:**
- A lot more models are now compatible
- Added fix for bad uv coordinates (Thanks shotariya!)
- Join Meshes now adds missing armature modifiers
- This prevents cases where the mesh would not move with the bones
- Join Meshes now merges UV Maps correctly
- This fixes disappearing textures which were previously there
- Fix Model now unlocks all transformations on armature, mesh and bones
- Added warning if the FBX version is too old
- Using "Pose to Shape Key" or "Apply as Rest Pose" no longer requires you to join the meshes
- "Apply as Rest Pose" now correctly scales shape keys if the bones are equally scaled on each axis
- Fixed "Apply as Rest Pose" sometimes selecting the wrong shape key after the operation
- Finally fixed CATS deleting bones and then claiming that they are missing
- **Custom Model:**
- Added option to merge all bones that have the same name
- Merge Armatures and Attach Mesh now remove all empty shapekeys afterwards
- **Eye Tracking:**
- Eye bones should no longer be created in weird places
- Fixed a bug where old vertex groups were not getting deleted
- **General:**
- Lots of bug fixes
- Updated mmd_tools
- Added future proof Google Translate maintenance fix (Thanks BlueLament!)

Read the full changelog [here](https://github.com/michaeldegroot/cats-blender-plugin/releases).


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