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Genius Invokation TCG Simulator, with engine in C++ and gym-style python interface

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CatsTailTavern

Genius Invokation TCG Simulator, with engine in C++ and python interface

Prerequisites

CMake >= 3.27
Python >= 3.8

If you are using Windows, MingW or VS SDK would be needed to compile C++ code. You should guarantee your compiler supports at least C++17.

Usage

Python developer

Clone this repo to your local device and run

cd cgisim
mkdir build
cd build
cmake ..
cmake --build .

A .pyd file would be created in build/. Copy it to any where you want to import this module and treat it like a simple python module .py.

If you are using Windows, try cmake --build . --config Release if you are using MSVC or cmake .. -G "MinGW Makefiles", make if you are using MinGW.

If you are using MSVC, that .pyd file would be found at build/Release. Note: you must manually config Release if you use MSVC, otherwise it would generate a debug file.

Now you can import cgisim in your python project.

TODO: We would support pip install in future updates.

C++ Developer

Almost indentical to python developer, but you should run cmake .. -Dtest=ON to generate an executable. And .pyd is discarded in that case.

Feature

  1. Modern C++ with highly extensible visitor pattern design. We introduce std::visit and std::variant, implementing a character in 10 lines. You can code like python but enjoy the speed of C++.
  2. Very fast for AI training or searching.
  3. Not a simple simulator: Pre-design lots of mechanics to handle uncertanity in Genius Invokation.
  4. We offer a user-friendly Python interface that facilitates seamless migration of existing solutions for reinforcement learning algorithm to GITCG.

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Genius Invokation TCG Simulator, with engine in C++ and gym-style python interface

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