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Releases: PolyplexEngine/libppc

Full Unicode support

23 Nov 19:40
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This update finishes off the unicode support for bitmap fonts

Remove more uneeded dependencies

22 Jul 06:59
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Removed arsd image package ref which wasn't needed, which was causing failed compilation

Fix crash with msgpack

01 Jul 11:45
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v0.2.5

Make BitmapFont GlyphInfo by value

Hotfix: No atlas size was available

17 Jun 18:50
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Without this the texture data is pretty much useless.

Font support

17 Jun 17:50
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v0.2.3

Fix various freetype crashes

Audio hotfix

12 Apr 13:37
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Fixed a bug in which seeking in audio streams was absolutely broken.

Version 0.2.1

09 Jan 15:36
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Small patch that fixes shader loading/saving.

Version 0.2.0

28 Dec 10:04
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Supplimentary update

This update fixes windows builds, as well includes previous version of libppc due to a similar problem that occured for libpp.

The huge content management update for libppc.

libppc has been mostly rewritten to be faster and support more file types.
As a bonus, libppc can be used to load more than just .ppc files now
By interfacing with the ppc.backend.loaders structs/classes, and the generic versions in ppc.types you can easily load different file types for use in your games, whether you use polyplex ore not.

Old version of libppc was available under the ppc.legacy package.

libppc alpha-2

18 Mar 23:22
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libppc alpha-2 Pre-release
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v0.0.1-alpha.2

Removed accidentally debug code left behind

libppc alpha-1

17 Mar 20:48
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libppc alpha-1 Pre-release
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v0.0.1-alpha.1

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