Releases: PolyplexEngine/libppc
Full Unicode support
This update finishes off the unicode support for bitmap fonts
Remove more uneeded dependencies
Removed arsd image package ref which wasn't needed, which was causing failed compilation
Fix crash with msgpack
v0.2.5 Make BitmapFont GlyphInfo by value
Hotfix: No atlas size was available
Without this the texture data is pretty much useless.
Font support
v0.2.3 Fix various freetype crashes
Audio hotfix
Fixed a bug in which seeking in audio streams was absolutely broken.
Version 0.2.1
Small patch that fixes shader loading/saving.
Version 0.2.0
Supplimentary update
This update fixes windows builds, as well includes previous version of libppc due to a similar problem that occured for libpp.
The huge content management update for libppc.
libppc has been mostly rewritten to be faster and support more file types.
As a bonus, libppc can be used to load more than just .ppc files now
By interfacing with the ppc.backend.loaders
structs/classes, and the generic versions in ppc.types
you can easily load different file types for use in your games, whether you use polyplex ore not.
Old version of libppc was available under the ppc.legacy
package.
libppc alpha-2
v0.0.1-alpha.2 Removed accidentally debug code left behind
libppc alpha-1
v0.0.1-alpha.1 Content bundles