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hybridherbst committed Jul 23, 2024
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16 changes: 16 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -4,6 +4,22 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [2.13.0] - 2024-07-23

- fix: empty or invalid root transforms should not be exported
- fix: when no root transforms are exported, no scene should be created by default
- fix: image filenames were sometimes incorrectly exported when exporting .gltf files (#737)
- fix: set wrap mode for legacy animation import mode
- fix: added missing ExtTransform for some textures in animationpointer import/export, fixes when only offset exist (#740)
- fix: added uv-starts-at-top check for transmission support on WebGL and other platforms (#746)
- fix: added missing generate mitmaps to ktx texture load (#752)
- fix: bone name mapping for exact names was not applied on humanoid import (#751)
- fix: added missing using system for uwp target (#757)
- feat: allow importing non-standard VEC3 and VEC4 TEXCOORD_n data and convert it to VEC2
- add: exposed texture readwrite enabled and generate mipmaps option to importer
- change: removed log for loaded node count mismatch, extensions can modify node counts so the log was misleading
- change: removed loaded texture count error log: when multiple samplers are used for one texture, the textures will be duplicated

## [2.12.0] - 2024-05-06

- fix: PolySpatial support now also includes emission textures and colors
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4 changes: 2 additions & 2 deletions package.json
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{
"name": "org.khronos.unitygltf",
"displayName": "UnityGLTF",
"version": "2.12.0",
"version": "2.13.0",
"unity": "2020.3",
"description": "Import and export glTF 2.0 assets, both in the editor and at runtime. Excellent support for animations, materials, extensions. Can be extended with plugins for both import and export usecases.",
"description": "Import and export glTF 2.0 assets, both in the editor and at runtime. Excellent support for animations, materials, extensions. Can be extended with plugins for both import and export use cases.",
"repository": {
"url": "https://github.com/KhronosGroup/UnityGLTF.git"
},
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