GLSL: Add option to emulate alpha test #2412
Closed
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Adds an option to add an emulated alpha test for back-ends not supporting it, which I imagine is a common enough manipulation that it might be worth putting it in SPIRV-Cross, similar to the coordinate system fix-ups. Always tests against the output with location 0, if present. Adds a uniform float variable called
SPIRV_Cross_AlphaTestRef
for the reference value. Alpha test is done at every return point from the main entry point.Example generated shader:
I can work on unit tests if you like, but I wanted confirmation first whether you think this is in-scope for SPIRV-Cross.
If not, then maybe we can discuss the best way I can hook into SPIRV-Cross to add the test on the engine side (eg. by allowing a custom name for the main entry point so I can concatenate a wrapper).