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Merge pull request #1410 from KhronosGroup/fix-1406
GLSL: Support switch more properly in legacy ESSL
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#version 100 | ||
precision mediump float; | ||
precision highp int; | ||
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varying highp float vIndexF; | ||
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void main() | ||
{ | ||
int _13 = int(vIndexF); | ||
highp vec4 _65; | ||
highp vec4 _66; | ||
highp vec4 _68; | ||
for (int SPIRV_Cross_Dummy = 0; SPIRV_Cross_Dummy < 1; SPIRV_Cross_Dummy++) | ||
{ | ||
if (_13 == 2) | ||
{ | ||
_68 = vec4(0.0, 2.0, 3.0, 4.0); | ||
break; | ||
} | ||
else if ((_13 == 4) || (_13 == 5)) | ||
{ | ||
_68 = vec4(1.0, 2.0, 3.0, 4.0); | ||
break; | ||
} | ||
else if ((_13 == 8) || (_13 == 9)) | ||
{ | ||
_68 = vec4(40.0, 20.0, 30.0, 40.0); | ||
break; | ||
} | ||
else if (_13 == 10) | ||
{ | ||
_65 = vec4(10.0); | ||
highp vec4 _45 = _65 + vec4(1.0); | ||
_66 = _45; | ||
highp vec4 _48 = _66 + vec4(2.0); | ||
_68 = _48; | ||
break; | ||
} | ||
else if (_13 == 11) | ||
{ | ||
_65 = vec4(0.0); | ||
highp vec4 _45 = _65 + vec4(1.0); | ||
_66 = _45; | ||
highp vec4 _48 = _66 + vec4(2.0); | ||
_68 = _48; | ||
break; | ||
} | ||
else if (_13 == 12) | ||
{ | ||
_66 = vec4(0.0); | ||
highp vec4 _48 = _66 + vec4(2.0); | ||
_68 = _48; | ||
break; | ||
} | ||
else | ||
{ | ||
_68 = vec4(10.0, 20.0, 30.0, 40.0); | ||
break; | ||
} | ||
} | ||
highp vec4 _70; | ||
for (int SPIRV_Cross_Dummy = 0; SPIRV_Cross_Dummy < 1; SPIRV_Cross_Dummy++) | ||
{ | ||
if ((_13 == 10) || (_13 == 20)) | ||
{ | ||
_70 = vec4(40.0); | ||
break; | ||
} | ||
else | ||
{ | ||
_70 = vec4(20.0); | ||
break; | ||
} | ||
} | ||
gl_FragData[0] = _68 + _70; | ||
} | ||
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24 changes: 24 additions & 0 deletions
24
reference/shaders-no-opt/legacy/frag/switch-single-case-multiple-exit-cfg.legacy.asm.frag
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@@ -0,0 +1,24 @@ | ||
#version 100 | ||
precision mediump float; | ||
precision highp int; | ||
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vec2 _19; | ||
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void main() | ||
{ | ||
highp vec2 _30; | ||
for (int SPIRV_Cross_Dummy = 0; SPIRV_Cross_Dummy < 1; SPIRV_Cross_Dummy++) | ||
{ | ||
if (gl_FragCoord.x != gl_FragCoord.x) | ||
{ | ||
_30 = _19; | ||
break; | ||
} | ||
highp vec2 _29 = _19; | ||
_29.y = _19.y; | ||
_30 = _29; | ||
break; | ||
} | ||
gl_FragData[0] = vec4(_30, 1.0, 1.0); | ||
} | ||
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Original file line number | Diff line number | Diff line change |
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#version 100 | ||
precision mediump float; | ||
precision highp int; | ||
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varying highp float vIndexF; | ||
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void main() | ||
{ | ||
int vIndex = int(vIndexF); | ||
highp vec4 v = vec4(0.0); | ||
for (int SPIRV_Cross_Dummy = 0; SPIRV_Cross_Dummy < 1; SPIRV_Cross_Dummy++) | ||
{ | ||
if (vIndex == 2) | ||
{ | ||
v = vec4(0.0, 2.0, 3.0, 4.0); | ||
break; | ||
} | ||
else if ((vIndex == 4) || (vIndex == 5)) | ||
{ | ||
v = vec4(1.0, 2.0, 3.0, 4.0); | ||
break; | ||
} | ||
else if ((vIndex == 8) || (vIndex == 9)) | ||
{ | ||
v = vec4(40.0, 20.0, 30.0, 40.0); | ||
break; | ||
} | ||
else if (vIndex == 10) | ||
{ | ||
v = vec4(10.0); | ||
highp vec4 _43 = v; | ||
highp vec4 _44 = vec4(1.0); | ||
highp vec4 _45 = _43 + _44; | ||
v = _45; | ||
highp vec4 _46 = v; | ||
highp vec4 _47 = vec4(2.0); | ||
highp vec4 _48 = _46 + _47; | ||
v = _48; | ||
break; | ||
} | ||
else if (vIndex == 11) | ||
{ | ||
highp vec4 _43 = v; | ||
highp vec4 _44 = vec4(1.0); | ||
highp vec4 _45 = _43 + _44; | ||
v = _45; | ||
highp vec4 _46 = v; | ||
highp vec4 _47 = vec4(2.0); | ||
highp vec4 _48 = _46 + _47; | ||
v = _48; | ||
break; | ||
} | ||
else if (vIndex == 12) | ||
{ | ||
highp vec4 _46 = v; | ||
highp vec4 _47 = vec4(2.0); | ||
highp vec4 _48 = _46 + _47; | ||
v = _48; | ||
break; | ||
} | ||
else | ||
{ | ||
v = vec4(10.0, 20.0, 30.0, 40.0); | ||
break; | ||
} | ||
} | ||
highp vec4 w = vec4(20.0); | ||
for (int SPIRV_Cross_Dummy = 0; SPIRV_Cross_Dummy < 1; SPIRV_Cross_Dummy++) | ||
{ | ||
if ((vIndex == 10) || (vIndex == 20)) | ||
{ | ||
w = vec4(40.0); | ||
break; | ||
} | ||
} | ||
gl_FragData[0] = v + w; | ||
} | ||
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57 changes: 57 additions & 0 deletions
57
shaders-no-opt/legacy/frag/switch-single-case-multiple-exit-cfg.legacy.asm.frag
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,57 @@ | ||
; SPIR-V | ||
; Version: 1.0 | ||
; Generator: Khronos Glslang Reference Front End; 7 | ||
; Bound: 54 | ||
; Schema: 0 | ||
OpCapability Shader | ||
%1 = OpExtInstImport "GLSL.std.450" | ||
OpMemoryModel Logical GLSL450 | ||
OpEntryPoint Fragment %main "main" %gl_FragCoord %_GLF_color | ||
OpExecutionMode %main OriginUpperLeft | ||
OpSource ESSL 310 | ||
OpName %main "main" | ||
OpName %gl_FragCoord "gl_FragCoord" | ||
OpName %_GLF_color "_GLF_color" | ||
OpDecorate %gl_FragCoord BuiltIn FragCoord | ||
OpDecorate %_GLF_color Location 0 | ||
%void = OpTypeVoid | ||
%3 = OpTypeFunction %void | ||
%int = OpTypeInt 32 1 | ||
%int_0 = OpConstant %int 0 | ||
%float = OpTypeFloat 32 | ||
%v4float = OpTypeVector %float 4 | ||
%_ptr_Input_v4float = OpTypePointer Input %v4float | ||
%gl_FragCoord = OpVariable %_ptr_Input_v4float Input | ||
%uint = OpTypeInt 32 0 | ||
%uint_0 = OpConstant %uint 0 | ||
%_ptr_Input_float = OpTypePointer Input %float | ||
%bool = OpTypeBool | ||
%v2float = OpTypeVector %float 2 | ||
%_ptr_Output_v4float = OpTypePointer Output %v4float | ||
%_GLF_color = OpVariable %_ptr_Output_v4float Output | ||
%float_1 = OpConstant %float 1 | ||
%52 = OpUndef %v2float | ||
%main = OpFunction %void None %3 | ||
%5 = OpLabel | ||
OpSelectionMerge %9 None | ||
OpSwitch %int_0 %8 | ||
%8 = OpLabel | ||
%17 = OpAccessChain %_ptr_Input_float %gl_FragCoord %uint_0 | ||
%18 = OpLoad %float %17 | ||
%22 = OpFOrdNotEqual %bool %18 %18 | ||
OpSelectionMerge %24 None | ||
OpBranchConditional %22 %23 %24 | ||
%23 = OpLabel | ||
OpBranch %9 | ||
%24 = OpLabel | ||
%33 = OpCompositeExtract %float %52 1 | ||
%51 = OpCompositeInsert %v2float %33 %52 1 | ||
OpBranch %9 | ||
%9 = OpLabel | ||
%53 = OpPhi %v2float %52 %23 %51 %24 | ||
%42 = OpCompositeExtract %float %53 0 | ||
%43 = OpCompositeExtract %float %53 1 | ||
%48 = OpCompositeConstruct %v4float %42 %43 %float_1 %float_1 | ||
OpStore %_GLF_color %48 | ||
OpReturn | ||
OpFunctionEnd |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,43 @@ | ||
#version 450 | ||
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layout(location = 0) out vec4 FragColor; | ||
layout(location = 0) in float vIndexF; | ||
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void main() | ||
{ | ||
int vIndex = int(vIndexF); | ||
vec4 v = vec4(0.0); | ||
switch (vIndex) | ||
{ | ||
case 2: | ||
v = vec4(0, 2, 3, 4); | ||
break; | ||
case 4: | ||
case 5: | ||
v = vec4(1, 2, 3, 4); | ||
break; | ||
case 8: | ||
case 9: | ||
v = vec4(40, 20, 30, 40); | ||
break; | ||
case 10: | ||
v = vec4(10.0); | ||
case 11: | ||
v += 1.0; | ||
case 12: | ||
v += 2.0; | ||
break; | ||
default: | ||
v = vec4(10, 20, 30, 40); | ||
break; | ||
} | ||
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vec4 w = vec4(20.0); | ||
switch (vIndex) | ||
{ | ||
case 10: | ||
case 20: | ||
w = vec4(40.0); | ||
} | ||
FragColor = v + w; | ||
} |
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