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4.11.2 - The Texture Group Update [Patch 2]

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@JannisX11 JannisX11 released this 02 Nov 22:06
· 3 commits to master since this release

Changes

  • Added description for using numeration in multi rename
  • Update message about small box UV faces to mention per-element UV
  • Added support for zombie skin model for Minecraft: Java Edition (#2535)
  • Added support for villager skin model for Minecraft: Java Edition (#2512)

Fixes

  • Fixed UV size issue when importing texture
  • Fixed #2537 Flipbook editor frame selection issue
  • Fixed #2536 Ground display position doesn't reset after using fox reference model
  • Make Reset Layout show hidden sidebars
  • Move Reset Layout from the developer submenu directly to Help
  • Added bedrock display reference option to main menu since it is not available in the toolbar
  • Fixed incorrect mobile icon for the "Timeline" bar menu
  • Fixed multiple loop cuts not working on single edges
  • Warning message for broken advanced screenshots due to too high resolution
  • Fixed #2515 Selection tool's "same color" interesect operation behaves like add to selection
  • Fixed #2520 cubes in OBJ export have offset compared to meshes
  • Fixed 2D editor displaying uv size texture stretch in paint mode
  • Fix empty layers when editing a texture with layers in new tab
  • Fixed extruding vertex doing face instead when face was selected in UV editor
  • Ask for file type when opening file on android (workaround for #2522)
  • Fixed #2510 Incorrect gltf texture export when embedding is off
  • Fixed #2516 mirror modeling hierarchy issues
  • Fixed pixel on blank texture where the brightness was slightly off
  • Fixed settings in plugin page using profiles from settings dialog
  • Fixed plugin details pages not scrolling correctly
  • Fixed issue with plugin panels not initializing
  • Fixed timeline rect selection getting stuck after taking a screenshot
  • Fixed #2507 num slider arrow pixel offset
  • Fixed #2513 null vertex keys import error