Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This commit ought to help with the reflections in the Material Preview. Here's what has changed:
normalScale
to flip the normal map to use right-handed (DirectX) normal maps for RenderDragon compatibility..texture
property for theenvMap
Upon initially loading a scene, the environment may appear too dark without a cubemap preset. The scene's lights will still reflect off the model without the cubemap.
Here is the reflection with a preview scene activated and the material updated.
Screen.Recording.2024-12-22.142857.mp4