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Merge branch 'UE5.3' into master
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Signed-off-by: mcottontensor <[email protected]>
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mcottontensor authored Sep 12, 2023
2 parents 9fd9c06 + 8b25630 commit eb5313b
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Showing 5 changed files with 6 additions and 10 deletions.
2 changes: 1 addition & 1 deletion Frontend/library/package.json
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@@ -1,6 +1,6 @@
{
"name": "@epicgames-ps/lib-pixelstreamingfrontend-ue5.3",
"version": "0.0.1",
"version": "0.0.3",
"description": "Frontend library for Unreal Engine 5.3 Pixel Streaming",
"main": "dist/lib-pixelstreamingfrontend.js",
"module": "dist/lib-pixelstreamingfrontend.esm.js",
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6 changes: 3 additions & 3 deletions Frontend/ui-library/package.json
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@@ -1,6 +1,6 @@
{
"name": "@epicgames-ps/lib-pixelstreamingfrontend-ui-ue5.3",
"version": "0.0.1",
"version": "0.0.4",
"description": "Reference frontend UI library for Unreal Engine 5.3 Pixel Streaming - gives the stock look and feel.",
"main": "dist/lib-pixelstreamingfrontend-ui.js",
"module": "dist/lib-pixelstreamingfrontend-ui.esm.js",
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"spellcheck": "cspell \"{README.md,.github/*.md,src/**/*.ts}\""
},
"devDependencies": {
"@epicgames-ps/lib-pixelstreamingfrontend-ue5.3": "^0.0.1",
"@epicgames-ps/lib-pixelstreamingfrontend-ue5.3": "^0.0.3",
"@typescript-eslint/eslint-plugin": "^5.16.0",
"@typescript-eslint/parser": "^5.16.0",
"cspell": "^4.1.0",
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"jss-plugin-global": "^10.9.2"
},
"peerDependencies": {
"@epicgames-ps/lib-pixelstreamingfrontend-ue5.3": "^0.0.1"
"@epicgames-ps/lib-pixelstreamingfrontend-ue5.3": "^0.0.3"
},
"repository": {
"type": "git",
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2 changes: 1 addition & 1 deletion RELEASE_VERSION
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@@ -1 +1 @@
0.0.1
0.0.4
5 changes: 1 addition & 4 deletions SignallingWebServer/Dockerfile
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@@ -1,13 +1,10 @@
# Use the current Long Term Support (LTS) version of Node.js
FROM node:lts

# Copy the signalling server and frontend source code from the build context
COPY /SignallingWebServer /SignallingWebServer
COPY /Frontend /Frontend

# Install the dependencies for the signalling server and build the frontend
RUN SignallingWebServer/platform_scripts/bash/setup.sh --build

# Expose TCP ports 80 and 443 for player WebSocket connections and web server HTTP(S) access
EXPOSE 80
EXPOSE 443
Expand All @@ -30,4 +27,4 @@ EXPOSE 3478
EXPOSE 3479

# Set the signalling server as the container's entrypoint
ENTRYPOINT ["/usr/local/bin/node", "/SignallingWebServer/cirrus.js"]
ENTRYPOINT ["/usr/local/bin/node", "/SignallingWebServer/cirrus.js"]
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Expand Up @@ -7,4 +7,3 @@ pushd "${BASH_LOCATION}" > /dev/null
# When run from SignallingWebServer/platform_scripts/bash, this uses the SignallingWebServer directory
# as the build context so the Cirrus files can be successfully copied into the container image
docker build --network=host -t 'cirrus-webserver:latest' -f "${BASH_LOCATION}/../../Dockerfile" "${BASH_LOCATION}/../../.."

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