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Merge pull request #67 from EpicGames/release_1.3.1
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Update for 1.3.1 release
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marijavik authored Dec 20, 2024
2 parents 6c46445 + 20bb3c5 commit a48b933
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9 changes: 7 additions & 2 deletions CHANGELOG.md
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All notable changes to this project will be documented in this file. This project adheres to [Semantic Versioning](http://semver.org/).

## [1.3.1] - 2024-12-20

### Added
- example script to assemble face rig in Maya with textures `dna_viewer_build_rig_with_textures.py`
- added support for Maya 2024 in dna_calibration.mod file

## [1.3.0] - 2024-08-15

### Added
- support for Maya 2024
- support for Python 3.11
- support for Python 3.10
- added source code comments to python wrappers

### Fixed
- `CalculateMeshLowerLODsCommand` was rewritten to address edge cases discovered with eyelashes and to handle some common cases of invalid UV data.
- `CalculateMeshLowerLODsCommand` was rewritten to address edge cases discovered with eye lashes and to handle some common cases of invalid UV data.
- `RotateCommand` to rotate blend shape target deltas as well.
- `SetBlendShapeTargetDeltasCommand` to allow setting vertex indices as well.
- Swig generated classes are now wrapped instead of being monkey-patched to invoke constructors and destructors (which allows building with newer Swig versions - 4.0.x and 4.1.x).
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3 changes: 2 additions & 1 deletion README.md
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- [Generates rig](/examples/dna_viewer_build_rig.py)
- [Export FBX per LOD](/examples/dna_viewer_export_fbx.py)
- [Propagating changes from Maya scene to dna](/examples/dna_viewer_grab_changes_from_scene_and_propagate_to_dna.py)
- [Generate face rig with textures](/examples/dna_viewer_build_rig_with_textures.py)

Note: Examples are grouped in three groups: DNA, DNACalib, and DNAViewer. These names are embedded as prefixes: dna_, dnacalib_, and dna_viewer_.

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```

# Notes
If a user runs examples in Maya 2022, the value for `ROOT_DIR` should be changed and absolute paths must be used,
If a user runs examples in Maya, the value for `ROOT_DIR` should be changed and absolute paths must be used,
e.g. `c:/MetaHuman-DNA-Calibration` in Windows or `/home/user/MetaHuman-DNA-Calibration` in Linux. Important: Use `/` (forward slash), Maya uses forward slashes in path.

See the [FAQ guide](docs/faq.md) for additional specifications.
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