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Pull requests: EngineHub/WorldEdit
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Update worldedit-neoforge.mixins.json to use java 21
#2683
opened Dec 25, 2024 by
Thunderrock424242
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Add a Full Cube mask to mask to blocks that fill an entire cube
#2676
opened Dec 14, 2024 by
me4502
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WIP: work on using full classpaths with japicmp
type:tech-debt
Task for cleaning up tech debt that has accumulated in the code base
#2497
opened Mar 30, 2024 by
octylFractal
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Draft
Add a new blockBreakEffect method and deprecate World#playEffect
#2110
opened Jun 5, 2022 by
Owen1212055
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Include mapColor in BlockMaterial and add more delegations to Forge/Fabric BlockMaterials
#1956
opened Dec 3, 2021 by
DalekCraft2
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Draft
Accept worlds by name instead of ID
status:accepted
Will be fixed / added to WorldEdit, eventually
type:bug
Incorrect behavior, not working as intended
#1716
opened Mar 24, 2021 by
octylFractal
•
Draft
Add basic item matching support
status:accepted
Will be fixed / added to WorldEdit, eventually
type:feature-request
Request for something new
[WIP] Add structure reading as a clipboard format.
status:accepted
Will be fixed / added to WorldEdit, eventually
type:feature-request
Request for something new
OIO is 🔥🍞
status:accepted
Will be fixed / added to WorldEdit, eventually
type:tech-debt
Task for cleaning up tech debt that has accumulated in the code base
WorldEdit goes on an adventure
status:accepted
Will be fixed / added to WorldEdit, eventually
type:tech-debt
Task for cleaning up tech debt that has accumulated in the code base
#1480
opened Aug 11, 2020 by
octylFractal
•
Draft
Add clearblocks.js CraftScript
status:accepted
Will be fixed / added to WorldEdit, eventually
type:feature-request
Request for something new
#1370
opened Jun 22, 2020 by
JsKingBoo
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