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fill (batchBlockUpdate) skipping over a bunch of blocks
area/world
priority:1
Very important. Feels bad without fix.
type/reliability
#89
opened Dec 25, 2024 by
OfficialCRUGG
Move command argument into its own thing instead of being global value on single object
area/commands
priority:1
Very important. Feels bad without fix.
type/code-quality
type/performance
type/reliability
#80
opened Nov 5, 2024 by
LukynkaCZE
Implement world border
area/commands
area/world
good first issue
hacktoberfest
Issues with this label are for hacktoberfest contributors!
priority:3
would be nice to have at some point
type/missing-implementation
#65
opened Oct 1, 2024 by
LukynkaCZE
Implement brigadier selector arguments into dockyard command system
area/commands
good first issue
hacktoberfest
Issues with this label are for hacktoberfest contributors!
priority:3
would be nice to have at some point
type/missing-implementation
#64
opened Oct 1, 2024 by
LukynkaCZE
Add SchematicWorldGenerator
area/utils
area/world
good first issue
hacktoberfest
Issues with this label are for hacktoberfest contributors!
priority:3
would be nice to have at some point
type/cosmetic
#63
opened Oct 1, 2024 by
LukynkaCZE
ClientboundEntityEffectPacket causes client to disconnected when used on entity different than player
area/entities
area/registry
priority:1
Very important. Feels bad without fix.
type/reliability
#39
opened Aug 12, 2024 by
LukynkaCZE
Liquids dont behave like they should
area/world
priority:3
would be nice to have at some point
type/missing-implementation
#11
opened Jun 24, 2024 by
LukynkaCZE
Player gets kicked when placing block at world height limit
area/world
priority:2
Moderately important. Relied on by some users or impeding the usability
type/reliability
#9
opened Jun 24, 2024 by
LukynkaCZE
ProTip!
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