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PAINTROID-759: Add Text Tool #86

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@bhav-khurana bhav-khurana commented Jun 30, 2024

IN DEVELOPMENT

Ticket

PAINTROID-759

New Features and Enhancements

Adds the text tool feature as mentioned in the ticket.

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@bhav-khurana bhav-khurana marked this pull request as ready for review July 7, 2024 15:10
@bhav-khurana
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Hi @bakicelebi @msesko @juliajulie95
I have tried adding a basic text tool functionality in the application but I am facing a bit difficulty in debugging some things, can you please check this and help me understand why is the drag in the text field container misbehaving?

@@ -123,6 +120,7 @@ class _DrawingCanvasState extends ConsumerState<DrawingCanvas> {
_resetCanvasScale(fitToScreen: isFullscreen);
},
);
final selectedTool = ref.watch(toolBoxStateProvider).currentTool;
return Listener(
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if (selectedTool is TextTool) ref.watch(textToolProvider)

@bakicelebi
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This PR has a bounding box implementation that can be useful for text tool aswell. 👍🏻

@bhav-khurana
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Thanks for this, on it

@bhav-khurana
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I have added a basic implementation; can you please review it @bakicelebi @juliajulie95
there's still a bug though where the text in the drawing canvas does not get immediately updated while writing some text in the text box above. Can you also have a look at the same?

@bhav-khurana bhav-khurana changed the title Add Text Tool PAINTROID-759: Add Text Tool Aug 20, 2024
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Please implement reasonable unit, widget, integration testcases for the new tool. Also merge the latest develop to get the latest bounding box implementation

@@ -38,4 +40,12 @@ class CommandFactory {
Offset center,
) =>
CircleShapeCommand(paint, radius, center);

AddTextCommand createAddTextCommand(
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Should be just TextCommand and createTextCommand

TextStyle style,
Paint paint,
) =>
AddTextCommand(point, text, style, paint);
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Should be just TextCommand

import 'package:paintroid/core/json_serialization/converter/paint_converter.dart';
import 'package:equatable/equatable.dart';

class AddTextCommand extends GraphicCommand with EquatableMixin {
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Should be just TextCommand

}

void undo(Canvas canvas) {
// TODO
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@bakicelebi bakicelebi Aug 23, 2024

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Commands dont have undo method or rather should not have one. Please use the override in the specific tool, in this case text tool.

List<Object?> get props => [point, text, paint];

@override
bool? get stringify => true;
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why nullable?

@@ -26,6 +24,7 @@ class _DrawingCanvasState extends ConsumerState<DrawingCanvas> {
var _pointersOnScreen = 0;
var _isZooming = false;
Offset _lastPointerUpPosition = Offset.zero;
final textController = TextEditingController();
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I feel like this is misplaced tool specific controller should be in a tool widget. Its not used anyway.

error: (_) => Container(),
loading: (_) => Container(),
),
child: Stack(
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What is this stacking?

ref
.read(canvasStateProvider.notifier)
.resetCanvasWithExistingCommands();
ref.read(toolBoxStateProvider.notifier).switchTool(ToolData.BRUSH);
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Why the switch to brush tool?

@@ -66,7 +68,7 @@ class _WorkspaceScreenState extends ConsumerState<WorkspacePage> {
child: Scaffold(
appBar: isFullscreen ? null : const TopAppBar(title: 'Pocket Paint'),
backgroundColor: Colors.grey.shade400,
resizeToAvoidBottomInset: true,
resizeToAvoidBottomInset: false,
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Why is this change necessary?

@@ -28,6 +28,8 @@ class _WorkspaceScreenState extends ConsumerState<WorkspacePage> {
);
}

final textController = TextEditingController();
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Not used.

}
}

void rotate(Offset point) {}
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Pretty sure rotation should be supported by text tool. If this is a technical limitation of your current implementation it should be disabled in some other way, but definetly implemented before merge.


@override
void onDown(Offset point, Paint paint) {
paint = paint;
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What is the point of this?

@juliajulie95
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@bhav-khurana Hi, are you still working on this or should someone take over?

@bhav-khurana
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Hey @juliajulie95
yes it would be great if someone else could do it for now; it will take a while for me to get back to this, sorry for the inconvenience

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3 participants