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Of Swords and Spells is a pixel art rpg built in Godot.

The Player:

  • Fully Customisable Appearance
  • Lots of items to choose from that lead to different play styles
  • Actions like Run, Jump, Roll, Attack, Block, and Cast
  • The leveling system defines magical ability
  • The morality system defines how NPCs perceive the player

Menus:

  • The Inventory is an infinitely large backpack
    • There are a limited number of slots in which inventory items can be used
  • The Spellbook is an infinitely long tome
    • There are a limited number of slots in which spells can be prepared for casting

Gameplay:

  • There are 7 worlds, each broken up into hexagonal tiles of varying biomes on which the game is played.
  • With higher player levels, more powerful magical abilities are unlocked, including the ability to travel farther and even between worlds.

Bosses:

  • The first boss is Armadillon, the fiersome defender of the peaceful armadillos of Sguila
  • The second boss is the Lich, an undying necromancer that resides in the bogs of Sguila, but where do his powers come from?
  • More bosses coming...

Item Types:

  • Martial Weapon
    • Either a Sword, Spear, Axe, Dagger, Club, or Bow serves as an enhanced main attack
  • Magic Weapon (1 slot)
    • Usually a type of Staff, these items enhance certain magical abilities
  • Shield
    • Different shield types block different types of attacks more effectively
  • Helm
    • Different pieces of headwear can enhance different abilities
  • Armor
    • Different pieces of armor can provide more specific types of protection
  • Boots
    • Different pairs of boots can either slow you down or speed you up
  • Gauntlets
    • Different pairs of gauntlets may improve some forms of attack
  • Charm
    • Charms may enhance your abilities, but they may also come at a terrible cost
  • Ring
    • Rings provide that extra bit of bling your character needs to make it in this game
  • And finally, there is a slot for coins, ammunition, and miscellaneous items.

Spellcasting:

  • There are 7 fundamental energy types: radiant, shadow, life, death, forge, true, and null.
  • Each spell takes some combination of those energy types, and is defined by the sort that it requires.
  • As the game progresses, spells are learned and inscribed into the spellbook, and a few of those spells can be queued into spell slots so that the player can prepare to cast them. Most spells need only energy, but some more potent spells may also require material components

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