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job-collection

Build Status

Notice!

Effective 01-01-2018 this project will enter "maintenance mode". This means that I will no longer be implementing any new features or providing debugging help or "general support" via github issues.

I will (for some period of time) still consider high quality pull-requests implementing bug fixes and generally useful new minor features. ("High quality" is admittedly subjective, but some must-haves: documentation, tests, backward compatibility, low change complexity, harmony with existing design...)

If you would like to become a maintainer, Great!. The best way to get there is to make some high quality PRs! Eventually I will probably get tired of merging them and will just give you permission to push and publish. If there is enough community interest, I will probably migrate all of my Meteor packages into a separate github org so that they can live on without my direct involvement.

Why? Simple: I'm no longer actively developing or maintaining any Meteor based applications (and have no forseeable plans to do so). Having moved on, the effort to keep up with changes in the Meteor/Atmosphere ecosystem no longer has any payoff for me personally.

Intro

job-collection is a powerful and easy to use job manager designed and built for Meteor.js.

It solves the following problems (and more):

  • Schedule jobs to run (and repeat) in the future, persisting across server restarts
  • Create repeating jobs with complex schedules using Later.js. See demo here
  • Move work out of Meteor's single threaded event-loop
  • Enable work on computationally expensive jobs to run anywhere, on any number of machines
  • Track jobs and their progress, and automatically retry failed jobs
  • Easily build an admin UI to manage all of the above using Meteor's reactivity and UI goodness

A live demo of job-collection is at https://jcplayground.meteorapp.com.

Source code for this demo app is at meteor-job-collection-playground

Source code for a plain node.js worker for the demo app is at meteor-job-collection-playground-worker

What's new in v1.5.0?

  • Added errorCallback option to processJobs(). This gives workers a way to log network and other errors and do something other than write them to console.error (the default and previous behavior).
  • Progress information is now preserved in the job document on 'done' or 'fail', previously it was set to hard coded values.

A complete list of changes can be found in the HISTORY file.

Table of Contents

Quick example

The code snippets below show a Meteor server that creates a JobCollection, Meteor client code that subscribes to it and creates a new job, and a pure node.js program that can run anywhere and work on such jobs.

///////////////////
// Server
if (Meteor.isServer) {

  var myJobs = JobCollection('myJobQueue');
  myJobs.allow({
    // Grant full permission to any authenticated user
    admin: function (userId, method, params) {
      return (userId ? true : false);
    }
  });

  Meteor.startup(function () {
    // Normal Meteor publish call, the server always
    // controls what each client can see
    Meteor.publish('allJobs', function () {
      return myJobs.find({});
    });

    // Start the myJobs queue running
    return myJobs.startJobServer();
  });
}

Alright, the server is set-up and running, now let's add some client code to create/manage a job.

///////////////////
// Client
if (Meteor.isClient) {

  var myJobs = JobCollection('myJobQueue');

  Meteor.startup(function () {
    Meteor.subscribe('allJobs');

    // Because of the server settings, the code below will
    // only work if the client is authenticated.
    // On the server, all of it would run unconditionally.

    // Create a job:
    var job = new Job(myJobs, 'sendEmail', // type of job
      // Job data that you define, including anything the job
      // needs to complete. May contain links to files, etc...
      {
        address: '[email protected]',
        subject: 'Critical rainbow hair shortage',
        message: 'LOL; JK, KThxBye.'
      }
    );

    // Set some properties of the job and then submit it
    job.priority('normal')
      .retry({ retries: 5,
        wait: 15*60*1000 })  // 15 minutes between attempts
      .delay(60*60*1000)     // Wait an hour before first try
      .save();               // Commit it to the server

    // Now that it's saved, this job will appear as a document
    // in the myJobs Collection, and will reactively update as
    // its status changes, etc.

    // Any job document from myJobs can be turned into a Job object
    job = new Job(myJobs, myJobs.findOne({}));

    // Or a job can be fetched from the server by _id
    myJobs.getJob(_id, function (err, job) {
      // If successful, job is a Job object corresponding to _id
      // With a job object, you can remotely control the
      // job's status (subject to server allow/deny rules)
      // Here are some examples:
      job.pause();
      job.cancel();
      job.remove();
      // etc...
    });
  });
}

Q: Okay, that's cool, but where does the actual work get done?

A: Anywhere you want!

job-collection is extremely flexible in where the work can get done; from workers that only run on a single Meteor server to hundreds of node.js workers running on a cluster or in the cloud. Work can also be done on other Meteor servers (different from the one hosting the Job collection), or in some cases it can be done within properly authenticated Meteor clients!

Below is a pure node.js program that can obtain jobs from the server above and "get 'em done". Powerfully, this can be run anywhere that has node.js and can connect to the server. The secret sauce here is the meteor-job npm package, which is fully interoperable with job-collection.

NOTE! Worker code very similar to what is shown below (without all of the DDP setup) can also run on the Meteor server or even in a Meteor client. Everything before the call to Job.processJobs() is just code to connect and authenticate a pure node.js script with a Meteor server.

///////////////////
// node.js Worker
var DDP = require('ddp');
var DDPlogin = require('ddp-login');
var Job = require('meteor-job');

// `Job` here has essentially the same API as JobCollection on Meteor.
// In fact, job-collection is built on top of the 'meteor-job' npm package!

// Setup the DDP connection
var ddp = new DDP({
  host: "meteor.mydomain.com",
  port: 3000,
  use_ejson: true
});

// Connect Job with this DDP session
Job.setDDP(ddp);

// Open the DDP connection
ddp.connect(function (err) {
  if (err) throw err;
  // Call below will prompt for email/password if an
  // authToken isn't available in the process environment
  DDPlogin(ddp, function (err, token) {
    if (err) throw err;
    // We're in!
    // Create a worker to get sendMail jobs from 'myJobQueue'
    // This will keep running indefinitely, obtaining new work
    // from the server whenever it is available.
    // Note: If this worker was running within the Meteor environment,
    // Then only the call below is necessary to setup a worker!
    // However in that case processJobs is a method on the JobCollection
    // object, and not Job.
    var workers = Job.processJobs('myJobQueue', 'sendEmail',
      function (job, cb) {
        // This will only be called if a
        // 'sendEmail' job is obtained
        var email = job.data; // Only one email per job
        sendEmail(email.address, email.subject, email.message,
          function(err) {
            if (err) {
              job.log("Sending failed with error" + err,
                {level: 'warning'});
              job.fail("" + err);
            } else {
              job.done();
            }
            // Be sure to invoke the callback
            // when work on this job has finished
            cb();
          }
        );
      }
    );
  });
});

Design

The design of job-collection is heavily influenced by Kue and to a lesser extent by the [Maui Cluster Scheduler] (https://en.wikipedia.org/wiki/Maui_Cluster_Scheduler). However, unlike Kue's use of Redis Pub/Sub and an HTTP API, job-collection uses MongoDB, Meteor, and Meteor's DDP protocol to provide persistence, reactivity, and secure remote access.

As the name implies, a JobCollection looks and acts like a Meteor Collection because under the hood it actually is one. However, other than .find() and .findOne(), most accesses to a JobCollection happen via the easy to use API on Job objects. Most Job API calls are transformed internally to Meteor Method calls. This is cool because the underlying Job class is implemented as pure Javascript that can run in both the Meteor server and client environments, and most significantly as pure node.js code running independently from Meteor (as shown in the example code above).

Installation

To add to your project, run:

meteor add vsivsi:job-collection

The package exposes a global object JobCollection on both client and server.

To run tests (using Meteor tiny-test) run from within the job-collection subdirectory:

meteor test-packages ./

Load http://localhost:3000/ and the tests should run in your browser and on the server.

A basic sample application that implements a basic image gallery with upload/download support and automatic generation of thumbnail images is available. It also implements a basic job manager UI that allows control of both individual jobs and changes to the entire collection at once. It is available here: https://github.com/vsivsi/meteor-file-job-sample-app

Use

job-collections are backed by Meteor Collections and may be used in similar ways. .find() and .findOne() work as you would expect and are fully reactive on the client just as with a normal collection.

Other than the find methods mentioned above, interactions with a job collection occur using the JobCollection, Job and JobQueue APIs documented below. The Job document model used in a job collection is fully specified, maintained and enforced by the APIs.

Meteor clients are automatically denied permission to directly insert, update or remove jobs from a job collection. To accomplish these types of tasks, a client must use the provided APIs, subject to permissions set by specific allow/deny rules on the job collection. Servers retain access to the standard insert, update or remove methods, but should avoid using them unless absolutely necessary, favoring the job collection APIs to perform various tasks.

It is also possible (and highly useful!) to write your own clients outside of Meteor as vanilla node.js programs using the meteor-job npm package, which is actually used by job-collection internally, and implements essentially identical functionality via the same interfaces.

Security

Securing a job collection is done using mechanisms that will be familiar to anyone who has used the Meteor publish and subscribe mechanism and Meteor Collection allow/deny rules.

For a client to have access to perform find() operations on a job collection, the server must publish the collection and the client must subscribe to it. This works identically to normal Meteor collections.

Compared to vanilla Meteor collections, job-collections have a different set of remote methods with specific security implications. Where the allow/deny methods on a Meteor collection take functions to grant permission for insert, update and remove, job-collection has more functionality to secure and configure.

There are currently over a dozen Meteor methods defined by each job-collection. In many cases it will be most convenient to write allow/deny rules to one of the four predefined permission groups: admin, manager, creator and worker. These defined roles separate security concerns and permit you to efficiently add allow/deny rules for groups of functions that various client functionalities are likely to need. Where these roles do not meet the requirements of a specific project, each remote method can also be individually secured with custom allow/deny rules.

Performance

The performance of job-collection will be almost entirely dependent on the speed of the MongoDB server it is hosted on. By default job-collection creates these indexes in the underlying database:

jc._ensureIndex({ type : 1, status : 1 });
jc._ensureIndex({ priority : 1, retryUntil : 1, after : 1 });

If you anticipate having large job collections (ie. with over 1000 jobs at a time) and you will be doing custom queries on the database, you will want to create appropriate additional indexes to ensure that your application performs well.

Removing Old Jobs

Unless you do something to prevent it, completed and canceled jobs will accumulate in your database. In some scenarios this may be desirable, but if it's not, there are a few options to clean out old jobs from the database:

  • Add a job cleaning job. This will take care of the most common use cases. It will allow you customize the logic to fit your specific needs. There's an example of a cleaning job in the "playground" sample app.
  • Use events to remove jobs once they complete or are removed.

Logging

The server can easily log all activity (both successes and failures) on a job collection by passing any valid node.js writable Stream to jc.setLogStream(writeStream). If you're just getting started try process.stdout to log to your console.

Looking for more control over the output? Define a listener on the jc.events call event to implement custom logging.

JobCollection API

jc = new JobCollection([name], [options]) - Anywhere

Creates a new JobCollection

Creating a new JobCollection is similar to creating a new Meteor Collection. You simply specify a name (which defaults to "queue"). On the server there are some additional methods you will probably want to invoke on the returned object to configure it further.

options:

For security and simplicity the traditional client allow/deny rules for Meteor collections are preset to deny all direct client insert, update and remove type operations on a JobCollection. This effectively channels all remote activity through the JobCollection DDP methods, which may be secured using allow/deny rules specific to JobCollection. See the documentation for jc.allow() and jc.deny() for more information.

// the "new" is optional
jc = JobCollection('defaultJobCollection');

jc.setLogStream(writeStream) - Server only

Sets where the job collection method invocation log will be written

You can log everything that happens to a job collection on the server by providing any valid writable stream. You may only call this once, unless you first call jc.shutdown(), which will automatically close the existing logStream.

// Log everything to stdout
jc.setLogStream(process.stdout);

jc.logConsole - Client only

Member variable that turns on DDP method call logging to the console

jc.logConsole = false  // Default. Do not log method calls to the client console

jc.promote([milliseconds]) - Server only

Sets time between checks for delayed jobs that are now ready to run

jc.promote() may be called at any time to change the polling rate. job-collection must poll for this operation because it is time that is changing, not the contents of the database, so there are no database updates to listen for.

jc.promote(15*1000);  // Default: 15 seconds

Note: if you are running multiple Meteor instances that share access to a single job collection, you can set the time each instance waits to promote to N * milliseconds, where N is the number of Meteor instances. The instances will each take turns promoting jobs at 1/Nth of the desired rate.

jc.allow(options) - Server only

Allow remote execution of specific job-collection methods

By default no remote operations are allowed, and in this configuration job-collection exists only as a server-side service; with the creation, management and execution of all jobs dependent on server-side Meteor code.

The opposite extreme is to allow any remote client to perform any action. Obviously this is totally insecure, but is perhaps valuable for early development stages on a local firewalled network.

// Allow any remote client (Meteor client or
// node.js application) to perform any action
jc.allow({
  // The "admin" below represents
  // the grouping of all remote methods
  admin: function (userId, method, params) {
    return true;
  }
});

If this seems a little reckless (and it should), then here is how you can grant admin rights specifically to an single authenticated Meteor userId:

// Allow only the authenticated "admin user" to perform any action
jc.allow({
  // Assume "adminUserId" contains the Meteor
  // userId string of an admin super-user.
  // The array below is assumed to be an array of userIds
  admin: [ adminUserId ]
});

// The array notation in the above code is a shortcut for:
var adminUsers = [ adminUserId ];
jc.allow({
  // Assume "adminUserId" contains the Meteor
  // userId string of an admin super-user.
  admin: function (userId, method, params) {
    return (adminUsers.indexOf(userId) !== -1);
  }
});

In addition to the all-encompassing admin method group, there are three others:

  • manager -- Managers can remotely manage the job collection (e.g. cancelling jobs).
  • creator -- Creators can remotely make new jobs to run.
  • worker -- Workers can get Jobs to work on and can update their status as work proceeds.

All remote methods affecting the job collection fall into at least one of the four groups, and for each client-capable API method below, the group(s) it belongs to will be noted.

In addition to the above groups, it is possible to write allow/deny rules specific to each job-collection DDP method. This is a more advanced feature and the intent is that the four permission groups described above should be adequate for many applications. The DDP methods are generally lower-level than the methods available on Job and they do not necessarily have a one-to-one relationship. Here's an example of how to grant permission to create new "email" jobs to a single userId:

// Assumes emailCreator contains a Meteor userId
jc.allow({
  jobSave: function (userId, method, params) {
    // params[0] is the new job doc
    if ((userId === emailCreator) &&
        (params[0].type === 'email')) {
      return true;
    }
    return false;
  }
});

jc.deny(options) - Server only

Override allow rules

This call has the same semantic relationship with allow() as it does in Meteor collections. If any deny rule is true, then permission for a remote method call will be denied, regardless of the status of any other allow/deny rules. This is powerful and far reaching. For example, the following code will turn off all remote access to a job collection (regardless of any other rules that may be in force):

jc.deny({
  // The "admin" below represents the
  // grouping of all remote methods
  admin: function (userId, method, params) {
    return true;
  }
});

See the allow method above for more details.

jc.startJobServer([options], [callback]) - Anywhere

Starts the server job Collection.

Requires permission: Server, admin, or startJobServer

options: No options currently defined

callback(error, result) -- Result is true if successful.

jc.startJobServer();  // Callback is optional

jc.shutdownJobServer([options], [callback]) - Anywhere

Stops the server job Collection.

Requires permission: Server, admin, or shutdownJobServer

options:

  • timeout: In ms, how long until the server forcibly fails all still running jobs. Default: 60*1000 (1 minute)

callback(error, result) -- Result is true if successful.

jc.shutdownJobServer(
  {
    timeout: 60000
  }
);  // Callback is optional

jc.getJob(id, [options], [callback]) - Anywhere

Create a job object by id from the server job Collection

Requires permission: Server, admin, worker or getJob

See documentation below for Job object API

Returns undefined if no such job exists.

id: -- The id of the job to get.

options:

  • getLog -- If true, get the current log of the job. Default is false to save bandwidth since logs can be large.

callback(error, result) -- Optional only on Meteor Server with Fibers. result is a job object or undefined

if (Meteor.isServer) {
  // Note, the server could also use the callback pattern in the
  // else clause below, but because of Fibers, it doesn't have to.
  job = jc.getJob(  // Job will be undefined or contain a Job object
    id,          // job id of type Match.Where(validId)
    {
      getLog: false  // Default, don't include the log information
    }
  );
  // Job may be undefined
} else {
  jc.getJob(
    id,            // job id of type Match.Where(validId)
    {
      getLog: true  // include the log information
    },
    function (err, job) {
      if (job) {
        // Here's your job
      }
    }
  );
}

jc.getWork(type, [options], [callback]) - Anywhere

Get one or more jobs from the job collection, setting status to 'running'

Requires permission: Server, admin, worker or getWork

getWork differs from getJob in that the status of the returned job(s) is now "running" in the job collection, and it is the responsibility of the caller to eventually call job.done() or job.fail() on each job. While running, a job will never be assigned to another worker. If unreliable workers are an issue, it is straightforward to write a recurring server job that identifies stale running jobs (whose workers have presumably died) and "autofail" them so that they may be retried by another worker.

getWork implements a "pull" model, where each call will return an array of zero or more jobs depending on availability of work and the value of maxJobs. See jc.processJobs() below for a "push"-like model for automatically obtaining jobs to work on.

options:

  • maxJobs -- Maximum number of jobs to get. Default: 1
  • workTimeout -- When requesting work, tells the server to automatically fail the requested job(s) if more than workTimeout milliseconds elapses between updates (job.progress(), job.log()) from the worker, before processing on the job is completed. This is optional, and allows the server to automatically fail running jobs that may never finish because a worker went down or lost connectivity. Default: undefined

callback(error, result) -- Optional only on Meteor Server with Fibers. Result will be an array or single value depending on options.maxJobs.

if (Meteor.isServer) {
  // Note, the server could also use the callback pattern in the
  // else clause below, but because of Fibers, it doesn't have to.
  job = jc.getWork(  // Job will be undefined or contain a Job object
    'jobType',   // type of job to request
    {
      maxJobs: 1 // Default, only get one job, returned as a single object
    }
  );
} else {
  jc.getWork(
    [ 'jobType1', 'jobType2' ]  // can request multiple types in array
    {
      maxJobs: 5 // If maxJobs > 1, result is an array of jobs
    },
    function (err, jobs) {
      // jobs contains between 0 and maxJobs jobs, depending
      // on availability, job type is available as
      if (job[0].type === 'jobType1') {
        // Work on jobType1...
      } else if (job[0].type === 'jobType2') {
        // Work on jobType2...
      } else {
        // Sadness
      }
    }
  );
}

jq = jc.processJobs(type, [options], worker) - Anywhere

Create a new jobQueue to automatically work on jobs

Requires permission: Server, admin, worker or getWork

Asynchronously calls the worker function whenever jobs become available. See documentation below for the JobQueue object API for methods on the returned jq object.

options:

  • concurrency -- Maximum number of async calls to worker that can be outstanding at a time. Default: 1
  • payload -- Maximum number of job objects to provide to each worker, Default: 1 If payload > 1 the first parameter to worker will be an array of job objects rather than a single job object.
  • pollInterval -- How often to ask the remote job Collection for more work, in ms. Any falsy value for this parameter will completely disable polling (see q.trigger() for an alternative way to drive the queue), and any truthy, non-numeric value will yield the default poll interval. Default: 5000 (5 seconds)
  • prefetch -- How many extra jobs to request beyond the capacity of all workers (concurrency * payload) to compensate for latency getting more work.
  • workTimeout -- When requesting work, tells the server to automatically fail the requested job(s) if more than workTimeout milliseconds elapses between updates (job.progress(), job.log()) from the worker, before processing on the job is completed. This is optional, and allows the server to automatically fail running jobs that may never finish because a worker went down or lost connectivity. Default: undefined
  • callbackStrict -- When true throws an error if a worker function calls its callback more than once. Even when false, a message will be written to stderr when multiple callbacks are invoked. Default: false
  • errorCallback -- An optional function (ec(err)) that is called anytime an error occurs within the running JobQueue object. If not provided a default function is provided that writes errors to console.error.

worker(result, callback)

  • result -- either a single job object or an array of job objects depending on options.payload.
  • callback -- must be eventually called exactly once when job.done() or job.fail() has been called on all jobs in result.
queue = jc.processJobs(
  // Type of job to request
  // Can also be an array of job types
  'jobType',
  {
    concurrency: 4,
    payload: 1,
    pollInterval: 5000,
    prefetch: 1
  },
  function (job, callback) {
    // Only called when there is a valid job
    job.done();
    callback();
  }
);

// The job queue has methods...
queue.pause();
queue.resume();
queue.shutdown();

jc.getJobs(ids, [options], [callback]) - Anywhere

Like jc.getJob except it takes an array of ids

Requires permission: Server, admin, worker or getJob

This is much more efficient than calling jc.getJob() in a loop because it gets Jobs from the server in batches.

jc.readyJobs(ids, [options], [callback]) - Anywhere

Like job.ready() except it readies a list of jobs by id

Requires permission: Server, admin, manager or jobReady

It is valid to call jc.readyJobs() without ids (or with an empty array), in which case all 'waiting' jobs that are ready to run (any waiting period has passed) and have no dependencies will have their status changed to 'ready'. This call uses the force and time options just the same as job.ready(). This is much more efficient than calling job.ready() in a loop because it readies jobs in batches on the server.

jc.pauseJobs(ids, [options], [callback]) - Anywhere

Like job.pause() except it pauses a list of jobs by id

Requires permission: Server, admin, manager or jobPause

This is much more efficient than calling job.pause() in a loop because it pauses jobs in batches on the server.

jc.resumeJobs(ids, [options], [callback]) - Anywhere

Like job.resume() except it resumes a list of jobs by id

Requires permission: Server, admin, manager or jobResume

This is much more efficient than calling job.resume() in a loop because it resumes jobs in batches on the server.

jc.cancelJobs(ids, [options], [callback]) - Anywhere

Like job.cancel() except it cancels a list of jobs by id

Requires permission: Server, admin, manager or jobCancel

This is much more efficient than calling job.cancel() in a loop because it cancels jobs in batches on the server.

jc.restartJobs(ids, [options], [callback]) - Anywhere

Like job.restart() except it restarts a list of jobs by id

Requires permission: Server, admin, manager or jobRestart

This is much more efficient than calling job.restart() in a loop because it restarts jobs in batches on the server.

jc.removeJobs(ids, [options], [callback]) - Anywhere

Like job.remove() except it removes a list of jobs by id

Requires permission: Server, admin, manager or jobRemove

This is much more efficient than calling job.remove() in a loop because it removes jobs in batches on the server.

jc.events - Server only

Server Event Emitter

jc.events is a node.js Event Emitter interface that can be used for custom logging, statistics generation, or any other server management.

The server emits two primary events in response to job-collection DDP method calls:

  • 'call' -- success
  • 'error' -- error thrown

There are also individual events emitted for each DDP method, such as 'jobDone', regardless of success or error.

Event handlers are called with a message object using this schema:

{
  error: // An error object, or null if no error
  method: // The DDP method name
  connection: // The Meteor connection object for the call, or undefined on server
  userId: userId // The Meteor userID for the connection, null if unauthenticated, undefined on server
  params: params, // Array of parameters passed to the DDP method
  returnVal: ret // Return value from the DDP method, undefined if error != null
}

A simple example to console.log successfully completed jobs:

  jc.events.on('call', function (msg) {
    if (msg.method === 'jobDone') {
      console.log("Job" + msg.params[0] + "finished!");
    }
  });

  // The above is equivalent to:
  jc.events.on('jobDone', function (msg) {
    if (!msg.error) {
      console.log("Job" + msg.params[0] + "finished!");
    }
  });

jc.forever - Anywhere

Constant value used to indicate that something should repeat forever

job = new Job(jc, 'jobType', { work: "to", be: "done" })
  .retry({ retries: jc.forever })    // Default for .retry()
  .repeat({ repeats: jc.forever });  // Default for .repeat()

jc.foreverDate - Anywhere

Constant value used to indicate a future Date that will never arrive

job = new Job(jc, 'jobQueue', 'jobType', { work: "to", be: "done" })
   .retry({ until: Job.foreverDate })    // Default for .retry()
   .repeat({ until: Job.foreverDate });  // Default for .repeat()

jc.jobPriorities - Anywhere

Valid non-numeric job priorities

This is the mapping between the valid string priorities accepted by job.priority() and the numeric priority values it also uses.

jc.jobPriorities = { "low": 10, "normal": 0, "medium": -5,
                     "high": -10, "critical": -15 };

jc.jobStatuses - Anywhere

Possible states for the status of a job in the job collection

These are the seven possible states that a job can be in, illustrated below along with the relationships between the main five states (disregarding "paused" and "cancelled"):

job states diagram

A somewhat more complicated-looking diagram showing the relationship between all seven states can be seen here. If this looks crazy, don't despair; the relationships added by .pause() and .cancel() are pretty straightforward when viewed on their own. See jc.jobStatusCancellable and jc.jobStatusPausable below for more info.

jc.jobStatuses = [ 'waiting', 'paused', 'ready', 'running',
                   'failed', 'cancelled', 'completed' ];

jc.jobRetryBackoffMethods - Anywhere

Valid retry backoff methods

jc.jobRetryBackoffMethods = [ 'constant', 'exponential' ];

jc.jobLogLevels - Anywhere

Valid log levels

If these look familiar, it's because they correspond to some of the Bootstrap [context] (http://getbootstrap.com/css/#helper-classes) and alert classes.

jc.jobLogLevels = [ 'info', 'success', 'warning', 'danger' ];

jc.jobStatusCancellable - Anywhere

Job status states that can be cancelled

To be cancellable, a job must currently be in one of these states. Below is a state diagram of the relationships of the "cancelled" state:

canceled state relationships

jc.jobStatusCancellable = [ 'running', 'ready', 'waiting', 'paused' ];

jc.jobStatusPausable - Anywhere

Job status states that can be paused

These are the only states that may be paused. Below is a state diagram of the relationships of the "paused" state:

paused state relationships.

jc.jobStatusPausable = [ 'ready', 'waiting' ];

jc.jobStatusRemovable - Anywhere

Job status states that can be removed

Only jobs in one of these states may be removed. To remove any other job, simply cancel it first.

jc.jobStatusRemovable = [ 'cancelled', 'completed', 'failed' ];

jc.jobStatusRestartable - Anywhere

Job status states that can be restarted

Only jobs in one of these terminal states may be restarted. Successfully completed jobs may be re-run using a different command (job.rerun()).

jc.jobStatusRestartable = [ 'cancelled', 'failed' ];

jc.ddpMethods - Anywhere

Array of the root names of all DDP methods used by job-collection

These are all of valid job-collection DDP method names. These are also the names of the coinciding method-specific allow/deny rules. For more information about the DDP method API see the documentation on that topic near the end of this README.

jc.ddpMethods = [ 'startJobServer', 'shutdownJobServer', 'jobRemove',
                  'jobPause', 'jobResume', 'jobReady', 'jobCancel',
                  'jobRestart', 'jobSave', 'jobRerun', 'getWork', 'getJob',
                  'jobLog','jobProgress', 'jobDone', 'jobFail' ];

jc.ddpPermissionLevels - Anywhere

Array of the predefined DDP method permission levels

These are the currently defined allow/deny method permission groups.

jc.ddpPermissionLevels = [ 'admin', 'manager', 'creator', 'worker' ];

jc.ddpMethodPermissions - Anywhere

Object mapping permission levels to DDP method names

This is the mapping between job-collection DDP methods and permission groups.

jc.ddpMethodPermissions = {
    'startJobServer': ['startJobServer', 'admin'],
    'shutdownJobServer': ['shutdownJobServer', 'admin'],
    'jobRemove': ['jobRemove', 'admin', 'manager'],
    'jobPause': ['jobPause', 'admin', 'manager'],
    'jobResume': ['jobResume', 'admin', 'manager'],
    'jobReady': ['jobReady', 'admin', 'manager'],
    'jobCancel': ['jobCancel', 'admin', 'manager'],
    'jobRestart': ['jobRestart', 'admin', 'manager'],
    'jobSave': ['jobSave', 'admin', 'creator'],
    'jobRerun': ['jobRerun', 'admin', 'creator'],
    'getWork': ['getWork', 'admin', 'worker'],
    'getJob': ['getJob', 'admin', 'worker'],
    'jobLog': [ 'jobLog', 'admin', 'worker'],
    'jobProgress': ['jobProgress', 'admin', 'worker'],
    'jobDone': ['jobDone', 'admin', 'worker'],
    'jobFail': ['jobFail', 'admin', 'worker']
};

jc.jobDocPattern - Anywhere

Object that can be used with the Meteor check package to validate job documents

if (! Match.test(job.doc, jc.jobDocPattern)) {
  // Something is wrong with this job's document!
}

jc.later - Anywhere

Later.js object that can be used to create schedule objects

See job.repeat() for more information and a usage example.

Job API

job = new Job(jc, type, data) - Anywhere

Create a new Job object

Data should be reasonably small, if worker requires a lot of data (e.g. video, image or sound files), they should be included by reference (e.g. with a URL pointing to the data, and another to where the result should be saved).

job = new Job(  // new is optional
  jc,           // JobCollection to use
  'jobType',    // type of the job
  { /* ... */ } // Data for the worker, any valid EJSON object
);

j = new Job(jc, jobDoc) - Anywhere

Make a Job object from a Job Collection document.

Creates a new Job object. This is used in cases where a valid Job document is obtained from another source, such as a database lookup.

job = new Job(  // new is optional
  jc,           // JobCollection to use
  { /* ... */ } // any valid Job document
);

New Job objects are also created using the following JobCollection API calls:

  • jc.getJob() -- Look-up a Job object from the job collection by Id
  • jc.getJobs() -- Look-up multiple Job objects from a job collection using an array of Ids
  • jc.getWork() -- Get a Job to work on. This changes the job status from waiting to running
  • jc.processJobs() -- Call a worker callback function with a Job to work on when work is available

The methods below may be performed on Job objects regardless of their source. All Job methods may be run on the client or server.

job.depends([dependencies]) - Anywhere

Adds jobs that this job depends upon (antecedents)

This job will not run until these jobs have successfully completed. Defaults to an empty array (no dependencies). Returns job, so it is chainable. Calling job.depends() with a falsy value will clear any existing dependencies for this job.

// job1 and job2 are Job objects,
// and must successfully complete before job will run
job.depends([job1, job2]);
// Clear any dependencies previously added on this job
job.depends();

Added antecendent jobs must have already had .save() run on them, so they will have the _id attribute that is used to form the dependency.

// Create a job:
var sendJob = new Job(myJobs, 'sendEmail', {
  address: '[email protected]',
  subject: 'Critical rainbow hair shortage',
  message: 'LOL; JK, KThxBye.'
});

// Save it
sendJob.save();

// Assuming synchronous style with Fibers...
// archiveJob will not run until sendJob has
// successfully completed.
var archiveJob = new Job(myJobs, 'archiveEmail', {
 emailRef: sendJob.data
}).depends([sendJob]).save();

Note! Using depends() does not automatically pass any data from an antecedent job1 to a dependent job2. This is typically handled by including a reference in the data object for job2 that can be used by its worker to look up any results from job1 that may be required.

job.priority([priority]) - Anywhere

Sets the priority of this job

Can be integer numeric or one of Job.jobPriorities. Defaults to 'normal' priority, which is priority 0. Returns job, so it is chainable.

job.priority('high');  // Maps to -10
job.priority(-10);     // Same as above

job.retry([options]) - Anywhere

Set how failing jobs are rescheduled and retried by the job Collection

Returns job, so it is chainable.

options:

  • retries -- Number of times to retry a failing job. Default: Job.forever
  • until -- Keep retrying until this Date, or until the number of retries is exhausted, whichever comes first. Default: Job.foreverDate. Note that if you specify a value for until on a repeating job, it will only apply to the first run of the job. Any repeated runs of the job will use the repeat's until value for all retries.
  • wait -- Initial value for how long to wait between attempts, in ms. Default: 300000 (5 minutes)
  • backoff -- Method to use in determining how to calculate wait value for each retry:
    • 'constant': Always delay retrying by wait ms. Default value.
    • 'exponential': Delay by twice as long for each subsequent retry, e.g. wait, 2*wait, 4*wait ...

[options] may also be a non-negative integer, which is interpreted as { retries: [options] }

Note that the above stated defaults are those when .retry() is explicitly called. When a new job is created, the default number of retries is 0.

job.retry({
  retries: 5,   // Retry 5 times,
  wait: 20000,  // waiting 20 seconds between attempts
  backoff: 'constant'  // wait constant amount of time between each retry
});

job.repeat([options]) - Anywhere

Set how many times this job will be automatically re-run by the job Collection

Each time it is re-run, a new job is created in the job collection. This is equivalent to running job.rerun(). Only 'completed' jobs are repeated. Failing jobs that exhaust their retries will not repeat. By default, if an infinitely repeating job is added to the job Collection, any existing repeating jobs of the same type will also continue to repeat. See option.cancelRepeats for job.save() for more info on how to override this behavior. Returns job, so it is chainable.

options:

  • repeats -- Number of times to rerun the job. Default: Job.forever
  • until -- Keep repeating until this Date, or until the number of repeats is exhausted, whichever comes first. Default: Job.foreverDate
  • wait -- How long to wait between re-runs, in ms. Default: 300000 (5 minutes).
  • schedule -- Repeat using a valid later.js schedule. The first run of this job will occur at the first valid scheduled time unless .after() or .delay() have been called, in which case it will run at the first scheduled time thereafter. For convenience on both client and server jc.later is initialized with a later.js object.

Note: the schedule and wait options above are mutually exclusive.

[options] may also be a non-negative integer, which is interpreted as { repeats: [options] }

Note that the above stated defaults are those when .repeat() is explicitly called. When a new job is created, the default number of repeats is 0.

job.repeat({
  repeats: 5,   // Rerun this job 5 times,
  wait: 20000   // wait 20 seconds between each re-run.
});

// Using later.js
job.repeat({
  schedule: jc.later.parse.text('every 5 mins')   // Rerun this job every 5 minutes
});

job.delay([milliseconds]) - Anywhere

Sets how long to wait until this job can be run

Counts from when it is initially saved to the job Collection. Returns job, so it is chainable.

job.delay(0);   // Do not wait. This is the default.

job.after([time]) - Anywhere

Sets the time after which a job may be run

time is a date object. It is not guaranteed to run "at" this time because there may be no workers available when it is reached. Returns job, so it is chainable.

// Run the job anytime after right now
// This is the default.
job.after(new Date());

job.log(message, [options], [callback]) - Anywhere

Add an entry to this job's log

Requires permission: Server, admin, worker or jobLog

May be called before a new job is saved. message must be a string.

options:

  • level: One of Jobs.jobLogLevels: 'info', 'success', 'warning', or 'danger'. Default is 'info'.
  • data: An arbitrary object that will be written to the data field in the log entry.
  • echo: Echo this log entry to the console. 'danger' and 'warning' level messages are echoed using console.error() and console.warn() respectively. Others are echoed using console.log(). If echo is true all messages will be echoed. If echo is one of the Job.jobLogLevels levels, only messages of that level or higher will be echoed.

callback(error, result) -- Result is true if logging was successful. When running as Meteor.isServer with fibers, for a saved object the callback may be omitted and the return value is the result. If called on an unsaved object, the result is job and can be chained.

job.log(
  "This is a message",
  {
    level: 'warning'
    echo: true   // Default is false
  },
  function (err, result) {
    if (result) {
      // The log method worked!
    }
  }
);

var verbosityLevel = 'warning';
job.log("Don't echo this",
        { level: 'info',
          echo: verbosityLevel } );

job.progress(completed, total, [options], [cb]) - Anywhere

Update the progress of a running job

Requires permission: Server, admin, worker or jobProgress

May be called before a new job is saved. completed must be a number >= 0 and total must be a number > 0 with total >= completed.

options:

  • echo: Echo this progress update to the console using console.log().

callback(error, result) -- Result is true if progress update was successful. When running as Meteor.isServer with fibers, for a saved object the callback may be omitted and the return value is the result. If called on an unsaved object, the result is job and can be chained.

job.progress(
  50,
  100,    // Half done!
  {
    echo: true   // Default is false
  },
  function (err, result) {
    if (result) {
      // The progress method worked!
    }
  }
);

job.save([options], [callback]) - Anywhere

Submits this job to the job Collection

Requires permission: Server, admin, creator or jobSave

Only valid if this is a new job, or if the job is currently paused in the job Collection. If the job is already saved and paused, then most properties of the job may change (but not all, e.g. the jobType may not be changed.)

options:

  • cancelRepeats: If true and this job is an infinitely repeating job, will cancel any existing jobs of the same job type. This is useful for background maintenance jobs that may get added on each server restart (potentially with new parameters). Default is false.

callback(error, result) -- Result is the job _id value if save was successful. When running as Meteor.isServer with fibers, the callback may be omitted and the return value is the result.

job.save(
  {
    // Cancel any jobs of the same type,
    // but only if this job repeats forever.
    // Default: false.
    cancelRepeats: true
  }
);

job.refresh([options], [callback]) - Anywhere

Refreshes the current job object state with the state on the remote job-collection

Requires permission: Server, admin, worker or getJob

Note that if you subscribe to the job Collection, the job documents will stay in sync with the server automatically via Meteor reactivity.

options:

  • getLog -- If true, also refresh the jobs log data (which may be large). Default: false
  • getFailures -- If true, also refresh the jobs failure results (which may be large). Default: false

callback(error, result) -- Result is true if refresh was successful. When running as Meteor.isServer with fibers, the callback may be omitted and the return value is the result, so in this case this method is chainable.

job.refresh(function (err, result) {
  if (result) {
    // Refreshed
  }
});

job.done(result, [options], [callback]) - Anywhere

Change the state of a running job to 'completed'.

Requires permission: Server, admin, worker or jobDone

result is any EJSON object. If this job is configured to repeat, a new job will automatically be cloned to rerun in the future. Result will be saved as an object. If passed result is not an object, it will be wrapped in one.

options:

  • repeatId -- If true, changes the return value of successful call from true to be the _id of a newly scheduled job if this is a repeating job. Default: false

  • delayDeps -- Integer. If defined, this sets the number of milliseconds before dependent jobs will run. It is equivalent to setting job.delay(delayDeps) on each dependent job, with a check to ensure that such jobs will not run sooner than they would have otherwise. Default: undefined.

callback(error, result) -- Result is true if completion was successful. When running as Meteor.isServer with fibers, the callback may be omitted and the return value is the result.

job.done(someResult, { repeatId: true }, function (err, newId) {
  if (newId && newId !== true) {
    // Next repeat job scheduled with _id = newId
  }
});

// Pass a non-object result
job.done("Done!");
// This will be saved as:
// { "value": "Done!" }

job.fail(error, [options], [callback]) - Anywhere

Change the state of a running job to 'failed'.

Requires permission: Server, admin, worker or jobFail

The job's next state depends on how its job.retry() settings are configured. It will either become 'failed' or go to 'waiting' for the next retry. error is any EJSON object and will be saved as an object. If passed error is not an object, it will be wrapped in one. If the job becomes 'failed', all dependent jobs will be cancelled.

options:

  • fatal -- If true, no additional retries will be attempted and this job will go to a 'failed' state. Default: false

callback(error, result) -- Result is true if failure was successful (heh). When running as Meteor.isServer with fibers, the callback may be omitted and the return value is the result.

job.fail(
  {
    reason: 'This job has failed again!',
    code: 44
  }
  {
    fatal: false  // Default case
  },
  function (err, result) {
    if (result) {
      // Status updated
    }
  }
});

// Pass a non-object error
job.fail("Error!");
// This will be saved as:
// { "value": "Error!" }

job.pause([options], [callback]) - Anywhere

Change the state of a job to 'paused'.

Requires permission: Server, admin, manager or jobPause

Only 'ready' and 'waiting' jobs may be paused. This specifically does nothing to affect running jobs. To stop a running job, you must use job.cancel().

options: -- None currently.

callback(error, result) -- Result is true if pausing was successful. When running as Meteor.isServer with fibers, the callback may be omitted and the return value is the result.

job.pause(function (err, result) {
  if (result) {
    // Status updated
  }
});

job.resume([options], [callback]) - Anywhere

Change the state of a job from 'paused' to 'waiting'

Requires permission: Server, admin, manager or jobResume

options: -- None currently.

callback(error, result) -- Result is true if resuming was successful. When running as Meteor.isServer with fibers, the callback may be omitted and the return value is the result.

job.resume(function (err, result) {
  if (result) {
    // Status updated
  }
});

job.ready([options], [callback]) - Anywhere

Change the state of a job to 'ready'.

Requires permission: Server, admin, manager or jobReady

Any job that is 'waiting' may be readied. Jobs with unsatisfied dependencies will not be changed to 'ready' unless the force option is used.

options:

  • time -- A Date object. If the job was set to run before the specified time, it will be set to 'ready' now. Default: the current time
  • force -- Force all dependencies to be satisfied. Default: false

callback(error, result) -- Result is true if state was changed to ready. When running on Meteor Server or with Fibers, the callback may be omitted, and then errors will throw and the return value is the result.

job.ready(
  {
    time: new Date(),  // Job.foreverDate would make this unconditional
    force: false
  },
  function (err, result) {
    if (result) {
      // Status updated
    }
  }
);

job.cancel([options], [callback]) - Anywhere

Change the state of a job to 'cancelled'.

Requires permission: Server, admin, manager or jobCancel

Any job that isn't 'completed', 'failed' or already 'cancelled' may be cancelled. Cancelled jobs retain any remaining retries and/or repeats if they are later restarted.

options:

  • antecedents -- Also cancel all cancellable jobs that this job depends on. Default: false
  • dependents -- Also cancel all cancellable jobs that depend on this job. Default: true

callback(error, result) -- Result is true if cancellation was successful. When running as Meteor.isServer with fibers, the callback may be omitted and the return value is the result.

job.cancel(
  {
    antecedents: false,
    dependents: true    // Also cancel all jobs that will
                        // never run without this one.
  },
  function (err, result) {
    if (result) {
      // Status updated
    }
  }
);

job.restart([options], [callback]) - Anywhere

Change the state of a 'failed' or 'cancelled' job to 'waiting' to be retried.

Requires permission: Server, admin, manager or jobRestart

A restarted job will retain any repeat count state it had when it failed or was cancelled.

options:

  • retries -- Number of additional retries to attempt before failing with job.retry(). These retries add to any remaining retries already on the job (such as if it was cancelled). Can be any non-negative Integer. Default: 1.
  • until -- Keep retrying until this Date, or until the number of retries is exhausted, whichever comes first. Default: Prior value of until. Note that if you specify a value for until when restarting a repeating job, it will only apply to the first run of the job. Any repeated runs of the job will use the repeat until value for retries.
  • antecedents -- Also restart all 'cancelled' or 'failed' jobs that this job depends on. Default: true
  • dependents -- Also restart all 'cancelled' or 'failed' jobs that depend on this job. Default: false

callback(error, result) -- Result is true if restart was successful. When running as Meteor.isServer with fibers, the callback may be omitted and the return value is the result.

job.restart(
  {
    antecedents: true,  // Also restart all jobs that must
                        // complete before this job can run.
    dependents: false,
    retries: 0          // Only try one more time. This is the default.
  },
  function (err, result) {
    if (result) {
      // Status updated
    }
  }
);

job.rerun([options], [callback]) - Anywhere

Clone a completed job and run it again

Requires permission: Server, admin, creator or jobRerun

options:

  • repeats -- Number of times to repeat the job, as with job.repeat().
  • until -- Keep repeating until this Date, or until the number of repeats is exhausted, whichever comes first. Default: prior value of until
  • wait -- Time to wait between reruns. Default is the existing job.repeat({ wait: ms }) setting for the job.

callback(error, result) -- Result is true if rerun was successful. When running as Meteor.isServer with fibers, the callback may be omitted and the return value is the result.

job.rerun(
  {
    repeats: 0,   // Only repeat this once
                  // This is the default
    wait: 60000   // Wait a minute between repeats
                  // Default is previous setting
  },
  function (err, result) {
    if (result) {
      // Status updated
    }
  }
);

job.remove([options], [callback]) - Anywhere

Permanently remove this job from the job collection

Requires permission: Server, admin, manager or jobRemove

The job must be 'completed', 'failed', or 'cancelled' to be removed.

options: -- None currently.

callback(error, result) -- Result is true if removal was successful. When running as Meteor.isServer with fibers, the callback may be omitted and the return value is the result.

job.remove(function (err, result) {
  if (result) {
    // Job removed from server.
  }
});

job.type - Anywhere

Contains the type of a job

Always a string. Useful for when getWork or processJobs are configured to accept multiple job types. This may not be changed after a job is created.

job.data - Anywhere

Contains the job data needed by the worker to complete a job of a given type

Always an object. This may not be changed after a job is created.

job.doc - Anywhere

Contains the full job document for the job

Always an object, as stored in the underlying JobCollection. This may not be changed after a job is created.

JobQueue API

JobQueue is similar in spirit to the async.js queue and cargo except that it gets its work from the job collection via calls to jc.getWork()

New jobQueues are created by calling the following job-collection method (documented above): q = jc.processJobs()

All JobQueue methods may be run on the server or client

q.pause() - Anywhere

Pause the JobQueue

This means that no more work will be requested from the job collection, and no new workers will be called with jobs that already exist in this local queue. Jobs that are already running locally will run to completion. Note that a JobQueue may be created in the paused state by running q.pause() immediately on the returned new jobQueue.

q.pause()

q.resume() - Anywhere

Undoes a q.pause(), returning the queue to the normal running state

q.resume()

q.trigger() - Anywhere

Externally trigger the JobQueue to seek new work

This method manually causes the same action that expiration of the pollInterval does internally within JobQueue. This is useful for creating responsive JobQueues that are triggered by a Meteor observe based mechanism, rather than time based polling.

// Simple observe based queue
q = jc.processJobs(
  // Type of job to request
  // Can also be an array of job types
  'jobType',
  {
    pollInterval: 1000000000, // Don't poll
  },
  function (job, callback) {
    // Only called when there is a valid job
    job.done();
    callback();
  }
);

jc.find({ type: 'jobType', status: 'ready' })
  .observe({
     added: function () { q.trigger(); }
  });

Non-Meteor node.js worker scripts cannot use the jc.find(...).observe(...) portion of the above example. Please see the documentation for the meteor-job npm package for an alternative approach that works outside of the Meteor environment.

q.shutdown([options], [callback]) - Anywhere

Shuts down the queue, with several possible levels of urgency

options:

  • level -- May be 'hard' or 'soft'. Any other value will lead to a "normal" shutdown.
  • quiet -- true or false. False by default, which leads to a "Shutting down..." message on process.stderr.

callback() -- Invoked once the requested shutdown conditions have been achieved.

Shutdown levels:

  • 'soft' -- Allow all local jobs in the queue to start and run to a finish, but do not request any more work. Normal program exit should be possible.
  • 'normal' -- Allow all running jobs to finish, but do not request any more work and fail any jobs that are in the local queue but haven't started to run. Normal program exit should be possible.
  • 'hard' -- Fail all local jobs, running or not. Return as soon as the server has been updated. Note: after a hard shutdown, there may still be outstanding work in the event loop. To exit immediately may require process.exit() depending on how often asynchronous workers invoke 'job.progress()' and whether they die when it fails.
q.shutdown({ quiet: true, level: 'soft' }, function () {
  // shutdown complete
});

q.length() - Anywhere

Number of tasks ready to run

q.full() - Anywhere

true if all of the concurrent workers are currently running

q.running() - Anywhere

Number of concurrent workers currently running

q.idle() - Anywhere

true if no work is currently running.

Job document data models

The definitions below use a slight shorthand of the Meteor Match pattern syntax to describe the valid structure of a job document. As a user of job-collection this is mostly for your information because jobs are automatically built and maintained by the package.

Note: If you would like to add private server-side data to a job document, you may add whatever you would like in a subdocument called _private. Such data will not be accepted via or returned from any of the jobCollection method calls. IMPORTANT CAVEAT!: If you use this feature, you must be careful to exclude _private from any query cursors returned from within a publish function, or you will leak this data to potentially untrusted clients.

validId = (
  Match.test(v, Match.OneOf(String, Meteor.Collection.ObjectID))
);

validStatus = (
  Match.test(v, String) &&
  (v in ['waiting', 'paused', 'ready', 'running',
    'failed', 'cancelled', 'completed'])
);

validLogLevel = (
  Match.test(v, String) &&
  (v in ['info', 'success', 'warning', 'danger'])
);

validRetryBackoff = (
  Match.test(v, String) &&
  (v in ['constant', 'exponential'])
 );

validLog = [{
  time:    Date,
  runId:   Match.OneOf(
    Match.Where(validId),
    null
  ),
  level:   Match.Where(validLogLevel),
  message: String,
  data: Match.Optional(Object)
}];

validProgress = {
  completed: Match.Where(validNumGTEZero),
  total:     Match.Where(validNumGTEZero),
  percent:   Match.Where(validNumGTEZero)
};

validLaterJSObj = {
  schedules: [ Object ]
  exceptions: Match.Optional([ Object ])
};

validJobDoc = {
  _id:         Match.Optional(
    Match.OneOf(
      Match.Where(validId),
      null
    )
  ),
  runId:        Match.OneOf(
    Match.Where(validId),
    null
  ),
  type:          String,
  status:        Match.Where(validStatus),
  data:          Object,
  result:        Match.Optional(Object),
  failures:      Match.Optional([ Object ]),
  priority:      Match.Integer,
  depends:       [ Match.Where(validId) ],
  resolved:      [ Match.Where(validId) ],
  after:         Date,
  updated:       Date,
  workTimeout:   Match.Optional Match.Where(validIntGTEOne)
  expiresAfter:  Match.Optional Date
  log:           Match.Optional(validLog()),
  progress:      validProgress(),
  retries:       Match.Where(validIntGTEZero),
  retried:       Match.Where(validIntGTEZero),
  repeatRetries: Match.Optional Match.Where(validIntGTEZero),
  retryUntil:    Date,
  retryWait:     Match.Where(validIntGTEZero),
  retryBackoff:  Match.Where(validRetryBackoff),
  repeats:       Match.Where(validIntGTEZero),
  repeated:      Match.Where(validIntGTEZero),
  repeatUntil:   Date,
  repeatWait:    Match.OneOf(Match.Where(validIntGTEZero), Match.Where(_validLaterJSObj))
  created:       Date
};

DDP Method reference

These are the underlying Meteor methods that are actually invoked when a method like .save() or .getWork() is called. In most cases you will not need to program to this interface because the JobCollection and Job APIs do this work for you. One exception to this general rule is if you need finer control over allow/deny rules than is provided by the predefined admin, manager, creator, and worker access categories.

Each job-collection you create on a server causes a number of Meteor methods to be defined. The method names are prefaced with the name of the job collection (e.g. "myJobs_getWork") so that multiple job-collections on a server will not interfere with one another. Below you will find the Method API reference.

startJobServer(options)

Start running the job collection server

  • options -- No options currently used

    Match.Optional({})

Returns: Boolean - Success or failure

shutdownJobServer(options)

Shut down the job collection server

  • options -- Supports the following options:

    • timeout -- Time in ms until all outstanding jobs will be marked as failed.

    Match.Optional({ timeout: Match.Optional(Match.Where(validIntGTEOne)) })

Returns: Boolean - Success or failure

getJob(ids, options)

Returns a Job document corresponding to provided id

  • ids -- an Id or array of Ids to get from server

    ids: Match.OneOf(Match.Where(validId), [ Match.Where(validId) ])

  • options -- Supports the following options:

    • getLog -- If true include the job log data in the returned job data. Default is false.

    Match.Optional({ getLog: Match.Optional(Boolean) })

Returns: validJobDoc() or [ validJobDoc() ] depending on if ids is a single value or an array.

getWork(type, options)

Returns jobs ready-to-run to a requesting worker

  • type -- a string job type or an array of such types

    type: Match.OneOf(String, [ String ])

  • options -- Supports the following options:

    • maxJobs -- The maximum number of jobs to return, Default: 1

    Match.Optional({ maxJobs: Match.Optional(Match.Where(validIntGTEOne)) })

    • workTimeout -- Number milliseconds until a running job may be automatically failed if not updated.

    Match.Optional({ workTimeout: Match.Optional(Match.Where(validIntGTEOne)) })

Returns: validJobDoc() or [ validJobDoc() ] depending on if maxJobs > 1.

jobRemove(ids, options)

Permanently remove jobs from the job collection

  • ids -- an Id or array of Ids to remove from server

    ids: Match.OneOf(Match.Where(validId), [ Match.Where(validId) ])

  • options -- No options currently used

    Match.Optional({})

Returns: Boolean - Success or failure

jobPause(ids, options)

Pauses a job in the job collection, changes status to paused which prevents it from running

  • ids -- an Id or array of Ids to pause on server

    ids: Match.OneOf(Match.Where(validId), [ Match.Where(validId) ])

  • options -- No options currently used

    Match.Optional({})

Returns: Boolean - Success or failure

jobResume(ids, options)

Resumes (unpauses) a job in the job collection, returns it to the waiting state

  • ids -- an Id or array of Ids to resume on server

    ids: Match.OneOf(Match.Where(validId), [ Match.Where(validId) ])

  • options -- No options currently used

    Match.Optional({})

Returns: Boolean - Success or failure

jobReady(ids, options)

Readies a waiting job in the job collection. Jobs with dependencies will not be readied unless the force option is used.

  • ids -- an Id or array of Ids to make ready on server. May be an empty Array, in which case all waiting jobs that are ready to run (given the options below) will be set to 'ready'.

    ids: Match.OneOf(Match.Where(validId), [ Match.Where(validId) ])

  • options -- Supports the following options:

    • time -- A Date object. If the job was set to run before the specified time, it will be set to 'ready' now. Default: the current time
    • force -- If true, all dependencies will be removed. Default: false

    Match.Optional({ time: Match.Optional(Date), force: Match.Optional(Boolean) })

Returns: Boolean - Success or failure

jobCancel(ids, options)

Cancels a job in the job collection. Cancelled jobs will not run and will stop running if already running.

  • ids -- an Id or array of Ids to cancel on server

    ids: Match.OneOf(Match.Where(validId), [ Match.Where(validId) ])

  • options -- Supports the following options:

    • antecedents -- If true, all jobs that this one depends upon will also be cancelled. Default: false
    • dependents -- If true, all jobs that depend on this one will also be be cancelled. Default: true

    Match.Optional({ antecedents: Match.Optional(Boolean), dependents: Match.Optional(Boolean) })

Returns: Boolean - Success or failure

jobRestart(ids, options)

Restarts a cancelled or failed job.

  • ids -- an Id or array of Ids to restart from server

    ids: Match.OneOf(Match.Where(validId), [ Match.Where(validId) ])

  • options -- Supports the following options:

    • retries -- Number of additional times to retry running this job. Default: 1
    • until -- Retry until this time, or until the retries count is exhausted, whicever comes first. Default: prior value.
    • antecedents -- If true, all jobs that this one depends upon will also be restarted. Default: true
    • dependents -- If true, all jobs that depend on this one will also be be restarted. Default: false

    Match.Optional({ retries: Match.Optional(Match.Where validIntGTEZero), until: Match.Optional(Date), antecedents: Match.Optional(Boolean), dependents: Match.Optional(Boolean) })

Returns: Boolean - Success or failure

jobSave(doc, options)

Adds a job to the job collection in the waiting or paused state

  • doc -- Job document of job to save to the server job-collection

    validJobDoc()

  • options -- Supports the following options:

    • cancelRepeats -- If true and this job is an infinitely repeating job, will cancel any existing jobs of the same job type. Default is false.

    Match.Optional({ cancelRepeats: Match.Optional(Boolean) })

Returns: Match.Where(validId) of the added job.

jobRerun(id, options)

Creates and saves a new job based on an existing job that has successfully completed.

  • id -- The id of the job to rerun

    Match.Where(validId)

  • options -- Supports the following options:

    • wait -- Amount of time to wait until the new job runs in ms. Default: 0
    • repeats -- Number of times to repeat the new job. Default: 0
    • until -- Repeat until this time, or until the repeats count is exhausted, whicever comes first. Default: prior value.

    Match.Optional({ repeats: Match.Optional(Match.Where validIntGTEZero), until: Match.Optional(Date), wait: Match.Optional(Match.Where validIntGTEZero) })

Returns: Match.Where(validId) of the added job.

jobProgress(id, runId, completed, total, options)

Update the progress of a running job

  • id -- The id of the job to update

    Match.Where(validId)

  • runId -- The runId of this worker

    Match.Where(validId)

  • completed -- The estimated amount of effort completed

    Match.Where(validNumGTEZero)

  • total -- The estimated total effort

    Match.Where(validNumGTZero)

  • options -- No options currently used

    Match.Optional({})

Returns: Boolean - Success or failure or null if job-collection is shutting down

jobLog(id, runId, message, options)

Add an entry in the job log of a running job

  • id -- The id of the job to update

    Match.Where(validId)

  • runId -- The runId of this worker

    Match.Where(validId)

  • message -- The text of the message to add to the log

    String

  • options -- Supports the following options:

    • level -- The information level of this log entry. Must be a valid log level. Default: 'info'
    • data -- An arbitrary object to store in the log entry

    Match.Optional({ level: Match.Optional(Match.Where(validLogLevel)) data: Match.Optional Object })

Returns: Boolean - Success or failure

jobDone(id, runId, result, options)

Change a job's status to completed

  • id -- The id of the job to update

    Match.Where(validId)

  • runId -- The runId of this worker

    Match.Where(validId)

  • result -- A result object to store with the completed job.

    Object

  • options -- No options currently used

    • repeatId -- If true, a successful return value for a repeating job will be the _id of the new job. Default: false.

    Match.Optional({ repeatId: Match.Optional(Boolean) })

    • delayDeps -- Integer. If defined, this sets the number of milliseconds before dependent jobs will run. It is equivalent to setting job.delay(delayDeps) on each dependent job, with a check to ensure that such jobs will not run sooner than they would have otherwise. Default: undefined.

    Match.Optional({ delayDeps: Match.Optional(Match.Where validIntGTEZero) })

Returns: Boolean - Success or failure unless repeatId option is true, when it may return the _id value of a created repeating job.

jobFail(id, runId, err, options)

Change a job's status to failed

  • id -- The id of the job to update

    Match.Where(validId)

  • runId -- The runId of this worker

    Match.Where(validId)

  • err -- An error object to store with the failed job.

    Object

  • options -- Supports the following options:

    • fatal -- If true, cancels any remaining repeat runs this job was scheduled to have. Default: false.

    options: Match.Optional({ fatal: Match.Optional(Boolean) })

Returns: Boolean - Success or failure