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Ocean Simulation using Fast Fourier Transform

  • The program is implemented in Qt 5.9 framework.
  • Multi-threading by Intel TBB and fftw3_threads libraries.
  • Skybox textures in folder Textures/Sky are automatically loaded at start up.
  • Press Spacebar key to pause/resume the simulation.
  • Simulation parameters can be changed and take effects in real time.
  • A binary (in Pre-Build folder) has been provided.
  • As my implementation depends on a lots of external libaries, the source code can only be compiled by me.

Screenshots:

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References

The computation code in my program is adapted from this repository: https://github.com/ZijinZheng/OceanSurface