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d_app.h
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d_app.h
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// TODO: split to d_app.h and d_blit.h
#ifndef D_APP_H
#define D_APP_H
#ifndef D_PLAT_H
#error 'd_app.h' requires 'd_plat.h'
#endif
#ifndef D_MATH_H
#error 'd_app.h' requires 'd_math.h'
#endif
#include <stdbool.h>
typedef enum {
D_KEY_NONE,
D_KEY_Q,
D_KEY_W,
D_KEY_E,
D_KEY_R,
D_KEY_T,
D_KEY_Y,
D_KEY_U,
D_KEY_I,
D_KEY_O,
D_KEY_P,
D_KEY_A,
D_KEY_S,
D_KEY_D,
D_KEY_F,
D_KEY_G,
D_KEY_H,
D_KEY_J,
D_KEY_K,
D_KEY_L,
D_KEY_Z,
D_KEY_X,
D_KEY_C,
D_KEY_V,
D_KEY_B,
D_KEY_N,
D_KEY_M,
D_KEY_1,
D_KEY_2,
D_KEY_3,
D_KEY_4,
D_KEY_5,
D_KEY_6,
D_KEY_7,
D_KEY_8,
D_KEY_9,
D_KEY_0,
D_KEY_F1,
D_KEY_F2,
D_KEY_F3,
D_KEY_F4,
D_KEY_F5,
D_KEY_F6,
D_KEY_F7,
D_KEY_F8,
D_KEY_F9,
D_KEY_F10,
D_KEY_F11,
D_KEY_F12,
D_KEY_MINUS,
D_KEY_EQUAL,
D_KEY_COMMA,
D_KEY_DOT,
D_KEY_GRAVES,
D_KEY_SLASH,
D_KEY_BACKSLASH,
D_KEY_SEMICOLON,
D_KEY_QUOTE,
D_KEY_UP,
D_KEY_DOWN,
D_KEY_LEFT,
D_KEY_RIGHT,
D_KEY_ESC,
D_KEY_TAB,
D_KEY_SPACE,
D_KEY_BACKSPACE,
D_KEY_RETURN,
D_KEY_LBRACKET,
D_KEY_RBRACKET,
D_KEY_LPAREN,
D_KEY_RPAREN,
D_KEY_LSHIFT,
D_KEY_RSHIFT,
D_KEY_LALT,
D_KEY_RALT,
D_KEY_LMETA,
D_KEY_RMETA,
D_KEY_LCTRL,
D_KEY_RCTRL,
_D_NUM_KEYS,
} d_key;
typedef enum {
D_KMOD_ALT,
D_KMOD_META,
D_KMOD_CTRL,
D_KMOD_SHIFT,
} d_kmod;
typedef enum {
D_MOUSE_NONE,
D_MOUSE_LEFT,
D_MOUSE_RIGHT,
D_MOUSE_MIDDLE,
_D_NUM_MOUSE,
} d_mouse;
typedef enum {
D_SCALEMODE_STRETCH,
D_SCALEMODE_LETTERBOX,
D_SCALEMODE_FIT,
} d_scale_mode;
typedef struct {
void (*init)(void);
void (*frame)(void);
void (*quit)(void);
char* title;
int width;
int height;
bool fullscreen;
bool vsync;
bool hidpi;
char* canvas_root;
} d_app_desc;
typedef uint8_t d_touch;
void d_app_run(d_app_desc desc);
void d_app_quit(void);
void d_app_present(int w, int h, color* buf);
bool d_app_fullscreen(void);
void d_app_set_fullscreen(bool b);
bool d_app_mouse_locked(void);
void d_app_set_mouse_locked(bool b);
bool d_app_mouse_hidden(void);
void d_app_set_mouse_hidden(bool b);
void d_app_set_title(char* title);
bool d_app_keyboard_shown(void);
void d_app_set_keyboard_shown(bool b);
int d_app_width(void);
int d_app_height(void);
float d_app_time(void);
float d_app_dt(void);
int d_app_fps(void);
bool d_app_key_pressed(d_key k);
bool d_app_key_rpressed(d_key k);
bool d_app_key_released(d_key k);
bool d_app_mouse_pressed(d_mouse m);
bool d_app_mouse_released(d_mouse m);
bool d_app_mouse_moved(void);
bool d_app_touch_pressed(d_touch t);
bool d_app_touch_released(d_touch t);
bool d_app_touch_moved(d_touch t);
bool d_app_scrolled(void);
vec2 d_app_wheel(void);
bool d_app_resized(void);
char d_app_input(void);
bool d_app_active(void);
bool d_app_mouse_down(d_mouse m);
bool d_app_key_down(d_key k);
bool d_app_key_mod(d_kmod kmod);
vec2 d_app_mouse_pos(void);
vec2 d_app_mouse_dpos(void);
vec2 d_app_touch_pos(d_touch t);
vec2 d_app_touch_dpos(d_touch t);
#endif
#ifdef D_IMPL
#define D_APP_IMPL
#endif
#ifdef D_APP_IMPL
#ifndef D_APP_IMPL_ONCE
#define D_APP_IMPL_ONCE
#include <stdio.h>
#include <string.h>
#include <stdarg.h>
#include <sys/time.h>
#if !defined(D_CPU) && !defined(D_GL) && !defined(D_METAL) && !defined(D_TERM)
#error "must define a present method (D_CPU, D_GL, D_METAL, D_TERM)"
#endif
#if defined(D_METAL) && !defined(D_MACOS) && !defined(D_IOS)
#error "D_METAL is only for macOS or iOS"
#endif
#if \
!defined(D_COCOA) && \
!defined(D_UIKIT) && \
!defined(D_X11) && \
!defined(D_CANVAS) && \
!defined(D_TERM)
#if defined(D_MACOS)
#define D_COCOA
#elif defined(D_IOS)
#define D_UIKIT
#elif defined(D_LINUX)
#define D_X11
#elif defined(D_WEB)
#define D_CANVAS
#endif
#endif
#if defined(D_GL)
#define GL_SILENCE_DEPRECATION
#define GLES_SILENCE_DEPRECATION
#if defined(D_MACOS)
#include <OpenGL/gl.h>
#elif defined(D_IOS)
#define D_GLES
#include <OpenGLES/ES2/gl.h>
#elif defined(D_LINUX)
#include <GL/gl.h>
#elif defined(D_ANDROID)
#define D_GLES
#include <GLES2/gl2.h>
#elif defined(D_WINDOWS)
#include <GL/gl.h>
#elif defined(D_WEB)
#define D_GLES
#include <GLES2/gl2.h>
#endif
#endif // D_GL
#if defined(D_METAL)
#import <Metal/Metal.h>
#import <MetalKit/MetalKit.h>
#endif
#if defined(D_COCOA)
#import <Cocoa/Cocoa.h>
#elif defined(D_UIKIT)
#import <UIKit/UIKit.h>
#elif defined(D_CANVAS)
#include <emscripten/emscripten.h>
#elif defined(D_X11)
#include <X11/Xlib.h>
#if defined(D_GL)
#include <GL/glx.h>
#endif
#elif defined(D_WAYLAND)
#include <wayland-client.h>
#endif
#define D_MAX_TOUCHES 8
#if defined(D_COCOA)
@interface DAppDelegate : NSObject<NSApplicationDelegate>
-(void)loop:(NSTimer*) timer;
@end
@interface DWindowDelegate : NSObject<NSWindowDelegate>
@end
#if defined(D_GL)
@interface DView : NSOpenGLView
#elif defined(D_METAL)
@interface DView : MTKView
#else
@interface DView : NSView
#endif
@end
#elif defined(D_UIKIT)
#if defined(D_CPU)
@interface DView : UIView
#elif defined(D_GL)
@interface DView : UIView
#elif defined(D_METAL)
@interface DView : MTKView
#endif
@end
@interface DAppDelegate : NSObject<UIApplicationDelegate>
-(void)loop:(NSTimer*) timer;
@end
#endif
typedef enum {
D_BTN_IDLE,
D_BTN_PRESSED,
D_BTN_RPRESSED,
D_BTN_RELEASED,
D_BTN_DOWN,
} d_btn_state;
typedef struct {
uintptr_t id;
vec2 pos;
vec2 dpos;
d_btn_state state;
} d_touch_state;
typedef struct {
d_app_desc desc;
struct timeval start_time;
float time;
float dt;
int width;
int height;
vec2 mouse_pos;
vec2 mouse_dpos;
vec2 wheel;
d_btn_state key_states[_D_NUM_KEYS];
d_btn_state mouse_states[_D_NUM_MOUSE];
d_touch_state touches[D_MAX_TOUCHES];
int num_touches;
bool resized;
char char_input;
float fps_timer;
int fps;
bool quit;
d_scale_mode scale_mode;
#if defined(D_COCOA)
NSWindow* window;
DView* view;
#elif defined(D_UIKIT)
UIWindow* window;
DView* view;
#elif defined(D_X11)
Display* display;
Visual* visual;
unsigned int depth;
GC gc;
Window window;
#endif
#if defined(D_METAL)
id<MTLDevice> mtl_dev;
id<MTLCommandQueue> mtl_queue;
id<MTLRenderPipelineState> mtl_pip;
#endif
#if defined(D_GL)
GLuint gl_prog;
GLuint gl_vbuf;
#endif
} d_app_ctx;
static d_app_ctx d_app;
static void process_btn(d_btn_state* b) {
if (*b == D_BTN_PRESSED || *b == D_BTN_RPRESSED) {
*b = D_BTN_DOWN;
} else if (*b == D_BTN_RELEASED) {
*b = D_BTN_IDLE;
}
}
static void d_app_init(void) {
if (d_app.desc.init) {
d_app.desc.init();
}
}
static void d_app_frame(void) {
if (d_app.desc.frame) {
d_app.desc.frame();
}
// time
struct timeval time;
gettimeofday(&time, NULL);
float t =
(float)(time.tv_sec - d_app.start_time.tv_sec)
+ (float)(time.tv_usec - d_app.start_time.tv_usec) / 1000000.0;
d_app.dt = t - d_app.time;
d_app.time = t;
d_app.fps_timer += d_app.dt;
if (d_app.fps_timer >= 1.0) {
d_app.fps_timer = 0.0;
d_app.fps = (int)(1.0 / d_app.dt);
}
// reset input states
for (int i = 0; i < _D_NUM_KEYS; i++) {
process_btn(&d_app.key_states[i]);
}
for (int i = 0; i < _D_NUM_MOUSE; i++) {
process_btn(&d_app.mouse_states[i]);
}
for (int i = 0; i < d_app.num_touches; i++) {
process_btn(&d_app.touches[i].state);
if (d_app.touches[i].state == D_BTN_IDLE) {
d_app.touches[i] = d_app.touches[d_app.num_touches - 1];
d_app.num_touches--;
i--;
}
}
d_app.wheel.x = 0.0;
d_app.wheel.y = 0.0;
d_app.resized = false;
d_app.mouse_dpos = vec2f(0.0, 0.0);
d_app.char_input = 0;
}
// -------------------------------------------------------------
// OpenGL
#if defined(D_GL)
static float quad_verts[] = {
-1, -1, 0, 1,
-1, 1, 0, 0,
1, -1, 1, 1,
1, 1, 1, 0,
};
static char const* vs_src =
#ifndef D_GLES
"#version 120\n"
#endif
"attribute vec2 a_pos;"
"attribute vec2 a_uv;"
"varying vec2 v_uv;"
"void main() {"
"v_uv = a_uv;"
"gl_Position = vec4(a_pos, 0.0, 1.0);"
"}"
;
static const char* fs_src =
#ifndef D_GLES
"#version 120\n"
#else
"precision mediump float;"
#endif
"varying vec2 v_uv;"
"uniform sampler2D u_tex;"
"void main() {"
"gl_FragColor = texture2D(u_tex, v_uv);"
"}"
;
static void d_gl_init() {
// program
GLchar info_log[512];
GLint success = 0;
// vertex shader
GLuint vs = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vs, 1, &vs_src, 0);
glCompileShader(vs);
glGetShaderiv(vs, GL_COMPILE_STATUS, &success);
if (success == GL_FALSE) {
glGetShaderInfoLog(vs, 512, NULL, info_log);
fprintf(stderr, "%s", info_log);
}
// fragment shader
GLuint fs = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fs, 1, &fs_src, 0);
glCompileShader(fs);
glGetShaderiv(fs, GL_COMPILE_STATUS, &success);
if (success == GL_FALSE) {
glGetShaderInfoLog(fs, 512, NULL, info_log);
fprintf(stderr, "%s", info_log);
}
// program
d_app.gl_prog = glCreateProgram();
glAttachShader(d_app.gl_prog, vs);
glAttachShader(d_app.gl_prog, fs);
glBindAttribLocation(d_app.gl_prog, 0, "a_pos");
glBindAttribLocation(d_app.gl_prog, 1, "a_uv");
glLinkProgram(d_app.gl_prog);
glDetachShader(d_app.gl_prog, vs);
glDetachShader(d_app.gl_prog, fs);
glDeleteShader(vs);
glDeleteShader(fs);
glGetProgramiv(d_app.gl_prog, GL_LINK_STATUS, &success);
if (success == GL_FALSE) {
glGetProgramInfoLog(d_app.gl_prog, 512, NULL, info_log);
fprintf(stderr, "%s", info_log);
}
// vbuf
glGenBuffers(1, &d_app.gl_vbuf);
glBindBuffer(GL_ARRAY_BUFFER, d_app.gl_vbuf);
glBufferData(GL_ARRAY_BUFFER, sizeof(quad_verts), quad_verts, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
// init gl
glViewport(0, 0, d_app_width(), d_app_height());
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
}
static void d_gl_present(int w, int h, color* buf) {
glBindBuffer(GL_ARRAY_BUFFER, d_app.gl_vbuf);
glUseProgram(d_app.gl_prog);
GLuint tex;
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(
GL_TEXTURE_2D,
0,
GL_RGBA,
w,
h,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
buf
);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 16, (void*)0);
glEnableVertexAttribArray(0);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 16, (void*)8);
glEnableVertexAttribArray(1);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glUseProgram(0);
glBindTexture(GL_TEXTURE_2D, 0);
glFlush();
}
#endif // D_GL
// -------------------------------------------------------------
// Metal
#if defined(D_METAL)
static float quad_verts[] = {
-1, -1, 0, 1,
-1, 1, 0, 0,
1, -1, 1, 1,
1, 1, 1, 0,
};
static char* shader_src =
"using namespace metal;"
"struct VertexIn {"
"float2 pos;"
"float2 uv;"
"};"
"struct VertexOut {"
"float4 pos [[position]];"
"float2 uv;"
"};"
"vertex VertexOut vert("
"const device VertexIn* verts [[ buffer(0) ]],"
"unsigned int id [[ vertex_id ]]"
") {"
"VertexIn in = verts[id];"
"VertexOut out;"
"out.pos = float4(in.pos, 0.0, 1.0);"
"out.uv = in.uv;"
"return out;"
"}"
"fragment float4 frag("
"VertexOut in [[ stage_in ]],"
"texture2d<half> tex [[ texture(0) ]]"
") {"
"constexpr sampler samp(mag_filter::nearest, min_filter::nearest);"
"return float4(tex.sample(samp, in.uv));"
"}"
;
static void d_mtl_init() {
id<MTLDevice> dev = MTLCreateSystemDefaultDevice();
id<MTLCommandQueue> queue = [dev newCommandQueue];
NSError* err = NULL;
id<MTLLibrary> lib = [dev
newLibraryWithSource:[NSString stringWithUTF8String:shader_src]
options:nil
error:&err
];
if (err) {
fprintf(stderr, "%s\n", [err.localizedDescription UTF8String]);
}
MTLRenderPipelineDescriptor* pip_desc = [[MTLRenderPipelineDescriptor alloc] init];
pip_desc.vertexFunction = [lib newFunctionWithName:@"vert"];
pip_desc.fragmentFunction = [lib newFunctionWithName:@"frag"];
pip_desc.colorAttachments[0].pixelFormat = MTLPixelFormatRGBA8Unorm;
id<MTLRenderPipelineState> pip = [dev
newRenderPipelineStateWithDescriptor:pip_desc
error:&err
];
if (err) {
fprintf(stderr, "%s\n", [err.localizedDescription UTF8String]);
}
d_app.mtl_dev = dev;
d_app.mtl_queue = queue;
d_app.mtl_pip = pip;
d_app.view.device = dev;
}
static void d_mtl_present(int w, int h, color* buf) {
id<MTLCommandBuffer> cmd_buf = [d_app.mtl_queue commandBuffer];
MTLRenderPassDescriptor* desc = [d_app.view currentRenderPassDescriptor];
MTLTextureDescriptor* tex_desc = [MTLTextureDescriptor
texture2DDescriptorWithPixelFormat:MTLPixelFormatRGBA8Unorm
width:w
height:h
mipmapped:false
];
id<MTLTexture> tex = [d_app.mtl_dev newTextureWithDescriptor:tex_desc];
MTLRegion region = {
{ 0, 0, 0 },
{ w, h, 1 }
};
[tex
replaceRegion:region
mipmapLevel:0
withBytes:buf
bytesPerRow:w * 4
];
id<MTLRenderCommandEncoder> encoder = [cmd_buf
renderCommandEncoderWithDescriptor:desc
];
[encoder
setVertexBytes:quad_verts
length:sizeof(quad_verts)
atIndex:0
];
[encoder
setRenderPipelineState:d_app.mtl_pip
];
[encoder
setFragmentTexture:tex
atIndex:0
];
[encoder
drawPrimitives:MTLPrimitiveTypeTriangleStrip
vertexStart:0
vertexCount:4
];
[encoder endEncoding];
[cmd_buf
presentDrawable:[d_app.view currentDrawable]
];
[cmd_buf commit];
}
#endif
// -------------------------------------------------------------
// Cocoa
#if defined(D_COCOA)
static d_key d_cocoa_key(unsigned short k) {
switch (k) {
case 0x1D: return D_KEY_0;
case 0x12: return D_KEY_1;
case 0x13: return D_KEY_2;
case 0x14: return D_KEY_3;
case 0x15: return D_KEY_4;
case 0x17: return D_KEY_5;
case 0x16: return D_KEY_6;
case 0x1A: return D_KEY_7;
case 0x1C: return D_KEY_8;
case 0x19: return D_KEY_9;
case 0x00: return D_KEY_A;
case 0x0B: return D_KEY_B;
case 0x08: return D_KEY_C;
case 0x02: return D_KEY_D;
case 0x0E: return D_KEY_E;
case 0x03: return D_KEY_F;
case 0x05: return D_KEY_G;
case 0x04: return D_KEY_H;
case 0x22: return D_KEY_I;
case 0x26: return D_KEY_J;
case 0x28: return D_KEY_K;
case 0x25: return D_KEY_L;
case 0x2E: return D_KEY_M;
case 0x2D: return D_KEY_N;
case 0x1F: return D_KEY_O;
case 0x23: return D_KEY_P;
case 0x0C: return D_KEY_Q;
case 0x0F: return D_KEY_R;
case 0x01: return D_KEY_S;
case 0x11: return D_KEY_T;
case 0x20: return D_KEY_U;
case 0x09: return D_KEY_V;
case 0x0D: return D_KEY_W;
case 0x07: return D_KEY_X;
case 0x10: return D_KEY_Y;
case 0x06: return D_KEY_Z;
case 0x27: return D_KEY_QUOTE;
case 0x2A: return D_KEY_BACKSLASH;
case 0x2B: return D_KEY_COMMA;
case 0x18: return D_KEY_EQUAL;
case 0x32: return D_KEY_GRAVES;
case 0x21: return D_KEY_LBRACKET;
case 0x1B: return D_KEY_MINUS;
case 0x2F: return D_KEY_DOT;
case 0x1E: return D_KEY_RBRACKET;
case 0x29: return D_KEY_SEMICOLON;
case 0x2C: return D_KEY_SLASH;
case 0x33: return D_KEY_BACKSPACE;
case 0x7D: return D_KEY_DOWN;
case 0x24: return D_KEY_RETURN;
case 0x35: return D_KEY_ESC;
case 0x7A: return D_KEY_F1;
case 0x78: return D_KEY_F2;
case 0x63: return D_KEY_F3;
case 0x76: return D_KEY_F4;
case 0x60: return D_KEY_F5;
case 0x61: return D_KEY_F6;
case 0x62: return D_KEY_F7;
case 0x64: return D_KEY_F8;
case 0x65: return D_KEY_F9;
case 0x6D: return D_KEY_F10;
case 0x67: return D_KEY_F11;
case 0x6F: return D_KEY_F12;
case 0x7B: return D_KEY_LEFT;
case 0x3A: return D_KEY_LALT;
case 0x3B: return D_KEY_LCTRL;
case 0x38: return D_KEY_LSHIFT;
case 0x37: return D_KEY_LMETA;
case 0x7C: return D_KEY_RIGHT;
case 0x3D: return D_KEY_RALT;
case 0x3E: return D_KEY_RCTRL;
case 0x3C: return D_KEY_RSHIFT;
case 0x36: return D_KEY_RMETA;
case 0x31: return D_KEY_SPACE;
case 0x30: return D_KEY_TAB;
case 0x7E: return D_KEY_UP;
}
return D_KEY_NONE;
}
void d_cocoa_present(int w, int h, color* buf) {
CGContextRef ctx = [[NSGraphicsContext currentContext] CGContext];
CGContextSetInterpolationQuality(ctx, kCGInterpolationNone);
CGColorSpaceRef rgb = CGColorSpaceCreateDeviceRGB();
CGDataProviderRef provider = CGDataProviderCreateWithData(
NULL,
buf,
w * h * 4,
NULL
);
CGImageRef img = CGImageCreate(
w,
h,
8,
32,
4 * w,
rgb,
kCGBitmapByteOrderDefault | kCGImageAlphaLast,
provider,
NULL,
false,
kCGRenderingIntentDefault
);
CGContextDrawImage(ctx, d_app.view.frame, img);
CGColorSpaceRelease(rgb);
CGDataProviderRelease(provider);
CGImageRelease(img);
}
@implementation DAppDelegate
- (void)applicationDidFinishLaunching:(NSNotification*)noti {
NSWindow* window = [[NSWindow alloc]
initWithContentRect:NSMakeRect(0, 0, d_app.width, d_app.height)
styleMask:
0
| NSWindowStyleMaskTitled
| NSWindowStyleMaskClosable
| NSWindowStyleMaskResizable
| NSWindowStyleMaskMiniaturizable
backing:NSBackingStoreBuffered
defer:NO
];
d_app.window = window;
if (d_app.desc.title) {
[window setTitle:[NSString stringWithUTF8String:d_app.desc.title]];
}
[window setAcceptsMouseMovedEvents:YES];
[window center];
[window setDelegate:[[DWindowDelegate alloc] init]];
DView* view = [[DView alloc] init];
d_app.view = view;
[window setContentView:view];
[window makeFirstResponder:view];
[window makeKeyAndOrderFront:nil];
#if defined(D_GL)
NSOpenGLContext* ctx = [view openGLContext];
if (d_app.desc.hidpi) {
[view setWantsBestResolutionOpenGLSurface:YES];
}
[ctx
setValues:(int*)&d_app.desc.vsync
forParameter:NSOpenGLContextParameterSwapInterval
];
[ctx makeCurrentContext];
d_gl_init();
#elif defined(D_METAL)
d_mtl_init();
#endif
d_app_init();
if (d_app.desc.fullscreen) {
d_app_set_fullscreen(true);
}
[NSTimer
scheduledTimerWithTimeInterval:0.001
target:self
selector:@selector(loop:)
userInfo:nil
repeats:YES
];
}
- (BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication*)sender {
return YES;
}
-(void)loop:(NSTimer*)timer {
[d_app.view setNeedsDisplay:YES];
}
@end
@implementation DWindowDelegate
- (void)windowDidResize:(NSNotification*)noti {
NSSize size = [d_app.view frame].size;
d_app.width = size.width;
d_app.height = size.height;
d_app.resized = true;
}
@end
@implementation DView
// - (BOOL)isOpaque {
// return YES;
// }
- (BOOL)canBecomeKeyView {
return YES;
}
- (BOOL)acceptsFirstResponder {
return YES;
}
- (void)keyDown:(NSEvent*)event {
d_key k = d_cocoa_key(event.keyCode);
if (k) {
if (event.ARepeat) {
d_app.key_states[k] = D_BTN_RPRESSED;
} else {
d_app.key_states[k] = D_BTN_PRESSED;
}
}
}
- (void)keyUp:(NSEvent*)event {
d_key k = d_cocoa_key(event.keyCode);
if (k) {
d_app.key_states[k] = D_BTN_RELEASED;
}
}
- (void)mouseDown:(NSEvent*)event {
d_app.mouse_states[D_MOUSE_LEFT] = D_BTN_PRESSED;
}
- (void)mouseUp:(NSEvent*)event {
d_app.mouse_states[D_MOUSE_LEFT] = D_BTN_RELEASED;
}
- (void)rightMouseDown:(NSEvent*)event {
d_app.mouse_states[D_MOUSE_RIGHT] = D_BTN_PRESSED;
}
- (void)rightMouseUp:(NSEvent*)event {
d_app.mouse_states[D_MOUSE_RIGHT] = D_BTN_RELEASED;
}
- (void)scrollWheel:(NSEvent*)event {
d_app.wheel = vec2f(event.scrollingDeltaX, event.scrollingDeltaY);
}
- (void)drawRect:(NSRect)rect {
NSPoint ompos = [d_app.window mouseLocationOutsideOfEventStream];
vec2 mpos = vec2f(
ompos.x,
d_app.height - ompos.y
);
d_app.mouse_dpos = vec2_sub(mpos, d_app.mouse_pos);
d_app.mouse_pos = mpos;
d_app_frame();
if (d_app.quit) {
[NSApp terminate:nil];
}
}
@end
static void d_cocoa_run(d_app_desc* desc) {
[NSApplication sharedApplication];
[NSApp setDelegate:[[DAppDelegate alloc] init]];
[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
[NSApp activateIgnoringOtherApps:YES];
[NSApp run];
}
#endif // D_COCOA
// -------------------------------------------------------------
// UIKit
#if defined(D_UIKIT)
static void d_uikit_touch(d_btn_state state, NSSet<UITouch*>* tset, UIEvent* event) {
NSArray<UITouch*>* touches = [tset allObjects];
if ([touches count] == 1) {