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Do you know how the game/engine rolls the camera? Does the vertical line drawing function draw the line at an angle instead? Or does it render to a buffer and then rotate that? Or does it skew the image for a rough approximation of roll at low angles, like how this demo fakes moving the camera up and down by panning the image?
The text was updated successfully, but these errors were encountered:
Do you know how the game/engine rolls the camera? Does the vertical line drawing function draw the line at an angle instead? Or does it render to a buffer and then rotate that? Or does it skew the image for a rough approximation of roll at low angles, like how this demo fakes moving the camera up and down by panning the image?
The text was updated successfully, but these errors were encountered: