- Move v0.2's PCB fingers 18.0mm from the center of 3.5mm mounting holes, and 0.5mm from board edge, for slightly better engagement with the Vectrex cartrdige connector.
- Remove soldermask from PCB cart fingers on top and bottom of the board.
- R4 & D3 reference designators are swapped.
- Remove D4 - D6 and just have addressible LEDs on the edge of the board, space the 7 LEDs evenly.
- Move the debugging/serial port connector so it does not interfere with enclosure bosses.
- Move V-HALT and V-CE to different pins and fix SDAT and SCLK so they are on SPI2 for hardware control. V-CE might be optimized for MSB (seems like it is in romemu.S), so move to PA15 which bumps CSn to some other pin? CSn should likely be on SPI1_SS, but it might not matter (check). PB01 is used in an optimized way as well though.
- Replace U3 with a single OR gate?
- Replacement for U4 which is more available at LCSC?
- Slightly increase the middle pads on addressible LEDs so they don't require touch up soldering
- Route all unused GPIO to a breakout header, for hacking!
- Add ESD protection to external connections
- Move headers to USB-C side and edge for easier access
- Make 2-pin jumper a right angle switch instead of a jumper?
- Add hardware SPI2 support
- Add cartridge RAM support (specifically for Animaction $2000-$27FF, but possibly for others as well). Any downside to letting the entire 64KB of emulated ROM to be considered as RAM and writable?
- Add hardware version support for pin definitions
- Add 128KB bankswitching (V-INT pin)
- Developer mode, allow the cart to stay plugged into a computer and appear as a RAMDISK
- Figure out why Polar Rescue crashes when the sub launches
- Replaced USB-B-mini with USB-C and centered USB on cart
- Extended the PCB by 1.7 mm to get the USB-C connector as close to the case exterior as possible.
- Widened the PCB to 48.0 mm so that there’s less side to side play in the cartridge slot.
- Moved outer mounting holes into the proper locations
- Reversed D3 and R4 order to get D3 closer to edge of the PCB, but it turned out we added something else there!
- Added 10 APA102-2020 addressable RGB LED lights (max. draw 245mA) … qualify with USB-IN (PA9) for 100% brightness, else 50%
- Added 47uF cap for peak currents required for RGB LEDs.
- Added V-IRQ connection to PB9 for 128KB bank-switching
- Grounded unused floating inputs on U3 to reduce current consumption
- Adjusted Y1 to use 12pF load crystal resonator with 18pF load caps (see equation)
- Lots of clean up and tweaking all over PCB
- Added revision to PCB
- Added “VEXTREME” to PCB
- Added a ground pour under the STM32
- Made the contacts on the edge connector thinner (1.52mm) and made sure they were spaced properly (2.54mm).
- Started moving footprints to the libs/veccart.pretty library so you know where they will be!
- Add basic folder support #1
- Ignore dotfiles generated by MacOS
- Add software driven addressible LED support
- improve USB write time for a single game by 3x (32KB in 1 second)
- adds 'clean' and 'all' rules for multicart build
- create 4KB of space for menu (currently about 2KB), and reserve 60KB for menu data.
- Added a mostly optimized 100 vector logo for VEXTREME
- Added a much improved version of Malban's 5 line font (everything except lowercase, don't use lower)
- Reduced menu to 4 items at a time
- Added a special intro jingle that's been stuck in my head (enjoy!)
- temp increase time to reset to allow Fortress of Narzod to play
- Extract menu code from main code and optimize menu code
- Add basic menu labels/function-per-button support #4
- At the bottom of the menu 1 = (BACK), 2 = PAGE LEFT, 3 = PAGE RIGHT, 4 = SELECT
- Ignore lst files #5
- adds ISSUE_TEMPLATE.md and PULL_REQUEST_TEMPLATE.md for contributions from the community
- Update to latest (pinned) libopencm3 #6
- Fixed lastselectcart on wrong game after reset
- Fixed do not inc page if next one will be blank issue
- Converts logo from sync to smart list, thanks Malban!
- Note: Had to replace NOP MACROs with JSR of approx equivalent value
- Converted fcb hi(label),lo(label) into fdb label
- Reduces cycle count by 8 - 10k!
- Mostly unchanged from Sprite_tm's original HW/SW design
- Mostly unchanged from Rattboi's original PCB design
- fixes error opening PCB with latest KiCaD
- add gerbers for easy PCB ordering at many places
- update README.md and add LICENSE
- fixes premature automatic reset delay on GCE Vectrex
- fixes menu builder missing filename in path
- pretty up the menu by removing the .BIN file extension, and other cleanup
- let's call it the VEXTREME cart, for now. (original name was EXTREME)