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osu-queue-score-statistics-processor dev chat

This project is at heart an osu-queue-processor that handles various book-keeping tasks in response to scores arriving from users. This includes:

  • Awarding medals
  • Updating the pp values of individual scores
  • Updating user statistics (total scores / pp / rank counts / play time / play count / max combo)

It also offers commands to perform common maintenance on all the above, including tasks like:

  • Re-running pp calculations on scores (and users) after a change in algorithm
  • Re-running processing of individual scores after a change in processing (ie. a new medal or new tracked statistic).
  • Migrating scores from legacy tables to the new format

Some things are not yet fully fleshed out:

  • Not all medals are handled
  • Ranked score processor is not added

Getting started

To start the queue processing functionality:

dotnet run -- queue watch

To reprocess pp of all scores:

dotnet run -- performance all

To pump all scores in scores back through the queue for reprocessing:

dotnet run -- queue pump-all

Note that you will want a queue processor running to handle all the scores that are going to appear in the queue.

Processs versioning

Processing is versioned (see ScoreProcessed.ProcessedVersion), so re-queueing scores which have already been processed previously is a safe operation – they will either be skipped or upgraded (revert-apply).

Each processor has an apply and revert command, so in theory, it should be possible to upgrade scores to a newer version of processing. This was made with the assumption we would gradually be adding new pieces of the puzzle in until we had everything online. If everything is in a good state, this may be less useful.

Current Versions

This is part of a group of projects which are used in live deployments where the deployed version is critical to producing correct results. The master branch tracks ongoing developments. If looking to use the correct version for matching live values, please consult this wiki page for the latest information.

Contributing

Contributions can be made via pull requests to this repository. We hope to credit and reward larger contributions via a bounty system. If you're unsure of what you can help with, check out the list of open issues.

Note that while we already have certain standards in place, nothing is set in stone. If you have an issue with the way code is structured; with any libraries we are using; with any processes involved with contributing, please bring it up. I welcome all feedback so we can make contributing to this project as pain-free as possible.

Environment Setup

Environment Variables

BEATMAP_DOWNLOAD_PATH

URI template to download .osu beatmap files. Used for realtime processing.

Defaults to https://osu.ppy.sh/osu/{0}.

DB_HOST

Host for MySQL.

Defaults to localhost.

DB_NAME

Database name.

Defaults to osu.

DB_USER

Database username.

Defaults to root.

DB_PASS

Database password.

DB_USERS_TABLE

Database users table name; if using the dumps, set this environment variable to "sample_users".

Defaults to phpbb_users.

DD_AGENT_HOST

Host to submit DataDog/StatsD metrics to.

Defaults to localhost.

DD_ENTITY_ID

Enables DataDog origin detection when running in a container. See DataDog documentation.

LEGACY_IO_DOMAIN

Root domain to which LegacyIO requests should be directed.

  • In Debug configuration, this parameter is not required; when missing, all LIO requests are no-ops.
  • In Release configuration, this parameter is required; all LIO requests will hard-fail with an exception if missing.

SHARED_INTEROP_SECRET

Secret key used to sign LegacyIO requests to osu-web. Required to award medals.

  • In Debug configuration, this parameter is not required; when missing, all LIO requests are no-ops.
  • In Release configuration, this parameter is required; all LIO requests will hard-fail with an exception if missing.

PROCESS_USER_MEDALS

Whether to process user medals. Set to 0 to disable processing.

Default is unset (processing enabled).

PROCESS_USER_TOTALS

Whether to process user total stats. Set to 0 to disable processing.

Default is unset (processing enabled).

REALTIME_DIFFICULTY

Whether to use realtime processing (download beatmaps and compute their difficulty attributes on every processed score), or to rely on database data. Set to 0 to disable processing.

Default is unset (processing enabled).

REDIS_HOST

Redis connection string; see here for configuration options.

Defaults to localhost

SCHEMA

Schema version for the queue; see Schema.

WRITE_LEGACY_SCORE_PP

Whether to write a legacy score's PP to osu_scores_high if applicable to the score. Set to 0 to disable writing.

Default is unset (writing enabled).

BYO

To setup a testing environment, the minimum requirements are having a MySQL instance available at localhost:3306 and a redis instance available at localhost:6379.

Make sure all data is expendable. It may will be nuked without remorse.

Docker

You can setup an environment and have it map to the correct localhost ports:

docker-compose up -d

You can stop the environment using:

docker-compose down

Alternatively, you can stop and remove all volumes (ie. nuke your test database) using:

docker-compose down -v

Licence

The osu! client code, framework, and server-side components are licensed under the MIT licence. Please see the licence file for more information. tl;dr you can do whatever you want as long as you include the original copyright and license notice in any copy of the software/source.

Please note that this does not cover the usage of the "osu!" or "ppy" branding in any software, resources, advertising or promotion, as this is protected by trademark law.