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These two functions should be independent of one another, however they are currently tied to each other in a very peculiar way because GLRenderer calculates the scissor's y-position based on the current viewport:
These two functions should be independent of one another, however they are currently tied to each other in a very peculiar way because
GLRenderer
calculates the scissor's y-position based on the current viewport:osu-framework/osu.Framework/Graphics/OpenGL/GLRenderer.cs
Line 325 in e40d447
This means that the following order of operations leads to the wrong result:
Where the order of operations that leads to a correct result is:
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