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[Mod Request]: technic #154

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Lazerbeak12345 opened this issue Feb 10, 2023 · 2 comments
Open

[Mod Request]: technic #154

Lazerbeak12345 opened this issue Feb 10, 2023 · 2 comments
Labels
breaks-rule2 This mod currently strains the server if the mod is not in use breaks-rule5 This mod is currently an all-in one or has a lot of dependencies not already in WN. new-mod-proposal Consider the mod can be applied to the game

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@Lazerbeak12345
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Lazerbeak12345 commented Feb 10, 2023

Request

This is the URL for the mod I would like to be added:

https://content.minetest.net/packages/RealBadAngel/technic/

My opinion on how it fits with the whynot rules:

Refer to the Whynot Readme for full rule descriptions/reasons.

  1. In what ways might this mod take over the game?
    *
  2. When could this mod be a strain on the server when no players are using the mod?
  3. When does this mod destroy player's work?
    *
  4. Have you looked at the code? If so, what stood out as things that might need fixing?
    *
  5. In what way might this mod be reduced to be more simple (as in "Keep it Simple Stupid") (ex: "the foobar mod could be made more simple by splitting into two mods, foo and bar")
    *
  6. Is this mod survival freindly? What items that it provides that should be craftable/obtainable, but arent?
    *
  7. When does this mod feel like cheating?
    *
  8. Does this mod use the software "git" for version control? (note: we are asking about git. Github, Gitlab, notabug and hundreds of other git providers exist but are not specificly needed, although these do qualify).
    • Yes.
  9. Upon testing this mod, what errors, odd behavior, or other incompatibilities were noticed?
    *
  10. Is the licence one that we can include in WhyNot? (Whynot is under the GPLv3 only. Be sure you know what you are talking about or cite your source)
  • According to forumn "LGPLv2+". ContentDB says "LGPLv2.1-only". Either will work for us.

Other comments

Will need to be specifically tested against #42

@Lazerbeak12345 Lazerbeak12345 added the new-mod-proposal Consider the mod can be applied to the game label Feb 10, 2023
@dacmot
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dacmot commented Feb 26, 2023

Adds a lot of stuff and has many dependencies. Maybe not KISS enough?

Also seems to add a lot of strain on servers. See link rule 2.

@dacmot dacmot added breaks-rule2 This mod currently strains the server if the mod is not in use breaks-rule5 This mod is currently an all-in one or has a lot of dependencies not already in WN. labels Feb 26, 2023
@Lazerbeak12345
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Todo: look at technic_plus, a fork that is reputably faster.

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Labels
breaks-rule2 This mod currently strains the server if the mod is not in use breaks-rule5 This mod is currently an all-in one or has a lot of dependencies not already in WN. new-mod-proposal Consider the mod can be applied to the game
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Status: 1 Playtest
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