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Change Log

All notable changes to this project will be documented in this file.

Check Keep a Changelog for recommendations on how to structure this file.

2.4.1 (Unreleased)

Released N/A

  • feat(Events): Add new component JCS_AppSkip (e5423f99a318af0c8567a8743c1e95d9beee37b9)
  • feat(UI): Add next or continue to dialogue system (712163419eb8d2fbb6262a1047c0318698bf7241)
  • fix(Managers): Sync paused variable (ef17a3d2a7882a7501e09aa0cb763af586d360b9)
  • fix(Managers): Ensure reset pause state on new scene (b3a9dfa1696514ac1fcfb6eedfbe54784d41443b)
  • fix(Screen): Leave UI settings when the screen settings is none (817e6fc7f30607145fd695f1f6c7c7e00e889a24)
  • feat(UI): Add scroll text action for dialogue system (73b8f35e38ec129dc97275b23338730874aa0126)
  • feat(UI): Add auto progress for dialogue system (f654d7f93cfece172ccc6ec187dd6cee9a6b46b0)
  • feat(Util): Add random enum value (b787172c4b293fc857ee1a4c42047dc8a228ec61)

2.4.0

Released Oct 02, 2023

  • Add with key functions in the input module (20b12f996d4eff458555e3dcf58095130f76f98e)
  • Use UnityEvent for toggle button (459466aa1d1be1a2909d82c28e90561df60acf8b)
  • Add action button to accept any events (c2c463f34b55c91fcd51c26d55431139484c1b40)
  • Move game data to app data instead (751a608a3a77e64011187cb84971d2b2c06d2978)
  • Remove game pause options from input module (e4d6b1dc1b0e1745c6899d08261aa67954f297d1)
  • Fix switch scene flag (b8f35d66dc776687a8a60e5b6eff5a27211168b6)
  • Fix sound slider influencing the BGM sound player (b8f35d66dc776687a8a60e5b6eff5a27211168b6)
  • Add version text (37080587359cbc1e0b2107f480a22bfad6d88415)
  • Add scene existence check (a0f333de8a272a277182ff8f0fa9e7208f7359b3)
  • Add attribute, selection base (f8d7fe6cc662ed50d366eb03d2090a83ea82892e)
  • Add random texture action (5988e6b486d75dda5ecf37b9be480d86077247d5)
  • Add time scale slider (a17e6183e344e66b8cefa9f606f2d45d4e699cc3)
  • Improve save load data's API (d3cf03ff7b33045bc142b0c96509e025a134aea8)
  • Remove unused UNITY_EDITOR guard (9297ead08343d75aa9e2e245499f4e69e0c2c1f1)

2.3.1

Released Jul 16, 2023

  • Add reload scene (0a4bbb742086737ab5316fd0e2c113e3b38d49f1)
  • Allow 0 length sprite in 2D animation (f220b5713c37239cd8ab6253dd2d07d613f28af3)
  • Fix 2D Animation SPF instead of FPS (3c2e44b96c7d7aba02fafb931063a182a1833dac)
  • Add pause settings (742635f9176e55225e44b89bd5f76e682424b542)
  • Fix black screen is stucked when pausing the game (c03e2a28ad1aca33e5824b60a4b39e953eff4a52)
  • Fix scale time goes below 0 (70a1d394796c2f9de9b6fc8001563bb4a09bd872)
  • Rely on MyBox (dfebbb0910d52e5199cd9abda5ce6e97968afe74)
  • Add by self option for rotate action (2e239b8a269e57ed0bca94557630224d34dcc668)
  • Specify way to control frame rate in the editor (877351a8fb375c814867c30b49eb9ce01526abae)
  • Add utility functions to choose one object from list or array. (089ea6f1f82b86d47a3579f5a169bc577492c8d8)
  • Place menu item under category Tools (12c0220d20c797ef19b629c09a82e71ba20fb8ee)
  • Add reset position for 3D distance tile action (02bc20b640c4fbb242185dbdea775f16db4e897e)
  • Add feature to control time by keys (2f8c6a1c98b87baa61e3adb05371cd484622db9b)

2.3.0

Released Sep 12, 2022

  • Apply workaround for SafeArea bug.
  • Fixed field of view miscalculation.
  • Fixed incorrect resize UI when not using responsive type screen resize setting.
  • Added functionality to load image through an URL.
  • Moved all delegate declarations to it's own class.
  • Renamed GUI folder to just UI instead.
  • Shorten SaveLoad related components..
  • Shorten module name from Utilities to just Util.
  • Shorten class name from JCS_Utility to JCS_Util.
  • Add new component JCS_ToggleCanvasButton
  • Add new component JCS_ShowCanvasButton
  • Add new component JCS_CanvasCanvasButton
  • Fix unmatched file name JCS_Manager (1223fb41d90fe39bbfe3bcac76e8c59d112a616a)
  • Reset damage text's transform for each display (70c0e0c9512544ac4106fbc66a9fef1f75bdbc74)
  • Fix miscalculation around resolution for JCS_GUILiquidBar (c441c5668acf8da00d4ee8f43f3653f372588dc8)
  • Add reload scene option for load scene module (0da7d0546de58d05ac25b39212026684361719f5)
  • Add main canvas option in Canvas module (834fe2e4ae21cc5704675c56d30a17a41c37f28a)
  • Fix effects on JCS_Item don't apply to Unity Object type (2dd9e97674e78f7a2587a3b1520952faa7cf718c)
  • Add bounce friction to JCS_OneJump item effect (124726c736c7fbee352ec12315002f08210bb3cd)
  • Remove annoying missing target message from JCS_3DWalkAction (feac70e8eaf1d7c100c33dfcf79a1bd75fe94897)
  • Expand range limit on basic wave spawner (38a7c0c5571c66c94e18b24171340a283426e0bd)
  • Expand range limit on basic init spawner (87699dac6e5ec939d590f46a64798b7b83f5c4ac)
  • Add new component JCS_SoundSlider (db619483ad014e57535bbbec1c6efce86c0cec7b)
  • Remove ambiguous keyword Score, in JCS_DeltaNumber(d4056d56ed40e7ed3f08aea1d04e481cd23d0c95)
  • Make JCS_TextDeltaNumber closer to JCS_DeltaNumber (5a6c38d44d9229531b6823c3d5924c0fb3d84ceb)
  • Improve enable/disable component with time events, no longer just the behaviours (0314b03ea5862f9b1b4903f2a16025cf93859430)
  • Add agent and obstacle check for JCS_3DWalkAction component (4973663dd0ca9c6a7ed2fd64ec395c64c1e122f7)
  • Add done flag for enable/disable component with time events (33a27f21e0f7b7ad5709c05d24ec0cc13b488e90)
  • Add callback options for visually full/empty liquid bars (8d56205721b4c669e73ce610da9e316de50b5569)
  • Fix panel root from getting in parent, should restrain it from just one level parent (95529f449f04f071d84aa21259e140b50739476b)
  • Add UI components to update slider value, JCS_UpdateSliderButton (ac5de4b0a387831c72df715184515a839211f3b4)
  • Rename keyword Game Pad to Gamepad (adfc7d8eec2b0362ac3bba95089d7dd4bd123237)
  • Add new component JCS_SliderTextDisplay to display slider's value (eb3ab41bbeaf828984d3627c9c115f4ed4bee3c7)
  • Use text object interface to reduce duplicate code (760c6ac8c3b9a05623e64504614fb17f537a8837)
  • Add new UI/Slider component JCS_SliderInputField (cd15404eff785615e7420f8642f338d329384ebe)

2.2.1

Released Nov 1, 2021

  • Add more document string.
  • Add new component, JCS_PageIndicators for mobile dribbles action.
  • Add new component, event JCS_ActiveWithTime.
  • Add new component, event JCS_InactiveWithTime.
  • Support alpha channel for component JCS_AlphaObject.
  • Respect screen color from scene settings to scene manager.
  • Add fit all option for screen module. (mobile)
  • Replace screens' sprite instead the built-in Background UI sprite.
  • Reveal timer variables for active and enable events.
  • Escape emailto request for open URL.
  • Implement new screen type, MIXED for responsive UI.
  • Remove limitation on multiple canvas objects in the scene.
  • Remove legacy designed component JCS_IgnoreDialogueObject.
  • Clean up singleton game object module for better understanding.
  • Add request permission capability to application manager.

2.2.0

Released Aug 16, 2021

  • Organize .unityignore files for exportation.
  • Update About JCSUnity window layout.
  • Add set page for slide camera.
  • Add trimmed version.

2.1.4

Released Aug 10, 2021

  • Fix editor window with incorrect name.
  • Save user settings using EditorPref utility class.
  • Remove unused xml directory.
  • Fix unused, total gamepad variable in input settings module.
  • Place Resources folders to it's folder.

2.1.3

Released Apr 18, 2021

  • Fix compile errors from naming Editors to Editor.

2.1.2

Released Apr 16, 2021

  • Add byte array create function for image loader.
  • Create new module JCS_Path.
  • Add attribute TextArea to JCS_LangData component.
  • Clean up code from Network module.
  • Remove demo scripts, ToOfficialSite, ToSettings, etc.
  • Update PackageExporter to version 1.0.4.
  • Update Unity Engine version to 2021.1.1f1.
  • Add support for multiple languages.
  • Add fill slot function for array and list data type.
  • Fix resize after attach UI component to resize canvas object.
  • Update materials module's metadata.
  • Improved unit testing for component JCS_HopEffect.
  • Label the enumerator item for script JCS_2D4Direction.

2.1.1

Released Dec 18, 2020

  • Added safe area flag for iPhone X or above.
  • Fixed stretches issue from safe area view.
  • Fixed swipe over boundary point issue from UI module.
  • Fixed slide input for mobile platforms.
  • Clarify create directory from IO module.
  • Use persistentDataPath instead of dataPath for data saving.
  • Ignored all streaming assets for packaging.

2.1.0

Released Nov 30, 2020

  • Fixed panel root bug from JCS_2DSlideScreenCamera for incorrect swiping calculation.
  • Simplify screen variables by merging width and height to just the size.
  • Fixed screen space calculation for resizable screen.
  • Swiping previous/next page are now calculated by percentage of the page space.
  • Fixed logic JCS_TransformTweener for applying panel root.
  • Fixed logic JCS_2DSlideScreenCamera for screen size.
  • Added boundary for JCS_2DSlideScreenCamera in swiping behaviour.
  • Fixed position differences when swiping screen UI.
  • Filled default camera, microphone, location usage information.
  • Changed from Travis CI to GitHub Actions.
  • Updated project's Unity Engine version to 2020.1.2f1.
  • Implemented new component JCS_TransformLinkedObject.
  • Implemented new component JCS_TransformLinkedObjectController.

2.0.7

Released Aug 4, 2020

  • Implemented streaming assets consistency over platforms using web request.
  • Implemented streaming assets cache system for un-necessary loading.

2.0.6

Released Jul 24, 2020

  • Updated project's Unity Engine version to 2020.1.0f1.

2.0.5

Released Jul 10, 2020

  • Implemented game data structure => JCS_GameData.
  • Updated game settings for creating all necessary path/folders.
  • Added struct for loaded image/sprite data => JCS_LoadedSpriteData.
  • Fixed load all images last index logic issue from JCS_Webcam.
  • Fixed load all images last index logic issue from JCS_Camera.
  • Fixed image file not exist load for JCS_ImageLoader.
  • Added more Camera screenshot image's API.
  • Added more Webcam image's API.
  • Updated webcam image utility functions.
  • Implemented new component JCS_ScreenshotButton.
  • Added remove from dir utility function.
  • Added util function for webcam images.
  • Added util function for screenshot images.
  • Organized and added webcam settings to game settings.
  • Updated webcam stopping logic.
  • Fixed webcam texture remaining to the next scene issue.
  • Fixed resize panel logic from JCS_PanelRoot component.

2.0.4

Released Jun 30, 2020

  • Updated JCS_Webcam for webcam module.
  • Supplied JCS_UnityObject for generic Unity render object.
  • Supplied JCS_ColliderObject for generic collider object.
  • Organized source code for better document string.
  • Removed unused variables in JCS_3DCamera component.
  • Renamed framework scenes to a better standard.
  • Implemented JCS_OrderEvent component.
  • Updated to have tween panel shown ontop when active.
  • Fixed minor logic error from testing component.
  • Updated the create section from edtiro module for better UX.
  • Differentiate the base panel and dialgoue panel for JCSUnity editor.
  • Implemented switch BGM button component for GUI module.
  • Organized sound player attachment default behaviour.
  • Removed JCS_2DShakeEffect, please use JCS_3DShakeEffect instead.
  • Upgraded 3D walk action from 3D AI module.
  • Added panels section for GUI utility functions.
  • Removed GUI/Button/Dialogue for repetitive functionalities with other components/scripts.
  • Implemented JCS_ColliderType enum for collider identification.
  • Implemented JCS_ColliderObject for collider component management for single transform.

2.0.3

Released May 7, 2020

  • Added 3D walk action manager.
  • Removed indie standard, use others/2D/3D instead.
  • Fixed 3D walk action overlap destination search path logic error.
  • Released more mix damage text pool API.
  • Fixed Pythagorean Theorem calculation in math module.
  • Fixed 3D Walk action AI with remaining distance calculation.
  • Organized shader sources.
  • Updated export settings so it no longer export frame test files.
  • Updated the destory with time module with better flexible control.
  • Upgraded the liquid bar module for better understanding API calls.
  • Upgraded the damage text system for better default UX.
  • Updated walk action with remaining distance accept variable.
  • Now damage text system supports 3D space.
  • Upgrade damage text system's user experience.
  • Updated 3D walk action for AI module.
  • Updated with detect touch count for touch event.
  • Revert tween panel active/deactive logic.
  • Added over GUI element check for utility module.
  • Make slide input and mobile mouse event as optional to prevent multiple same scripts' execution.
  • Add check scene utility function.
  • Implemented JCS_ValueTweener compnent for tweener module.
  • Implemented JCS_3DLight compnent for 3D module.
  • Updated the 3D AI module in walk action.
  • Added range include for float value.
  • Added the path action for path finding module.
  • Upgraded 3D camera revolution rotate action, is more stable and has the improvement of the UX.

2.0.2

Released Apr 7, 2020

  • Implemented JCS_3DCameraPlayer for character control relatives to camera, reference game Monster Hunter.
  • Implemented JCS_3DHintBubble component to GameObject module.
  • Implemented JCS_SimplePathAction component.
  • Now tween panel support multiple transform tweeners.
  • Implemented toggle panel default button.
  • Added dispose callback for dialogue system.
  • Updated the execution order with more reasonable reason.
  • Implemented JCS_TweenPathAction component.
  • Fixed camera position offset logic with hard track in both 2D/3D camera.
  • Implemented zoom in/out on mobile device.
  • Renamed some of the weird API naming in system module.
  • You can now zoom in/out with touches in mobile device.
  • Implemented touch event compatible with mouse event.
  • Organized Resources folder for exporting.

2.0.1

Released Mar 25, 2020

  • Minor patch fix.

2.0.0

Released Mar 25, 2020

  • Fixed down compatibility to Unity version 5.3.3.
  • Changed project structure to have all the 3rd party dependencies on the root of the Assets folder.
  • Added sound settings for JCS_2DSlideScreenCamera.
  • Added mobile slide GUI feature.
  • Update project's Unity Engine version to 2019.3.3f1.
  • Fixed JCS_3DCamera out of range issue.
  • Clean up some scripts from GameObject module.
  • Fixed ensure all class inherit all parent class for settings.
  • Fixed ensure all class inherit all parent class for managers.

1.9.5

Released Jan 30, 2020

  • Update package exporter to version 1.0.3.
  • Re-design debug module.
  • Update project's Unity Engine version to 2019.2.18f1.

1.9.4

Released Jan 7, 2020

  • Changed Unity scripting's default foramt.
  • Added PEY game logo to Games made.

1.9.3

Released Nov 1, 2019

  • Minor fixed from Update to FixedUpdate for JCS_3DConstWaveEffect.
  • Implemented JCS_JSONGameData component.
  • Update project unity engine version to 2019.2.9f1.
  • Implemented JCS_IAPManager for In-App-Purchase system.
  • Update project unity engine version to 2019.2.6f1.
  • Started integrating In-App-Purchase (IAP) system.
  • Update project unity engine version to 2019.2.4f1.
  • Update dependency => Log Viewer to version 1.8.
  • Fixed ensure frame text issue.
  • Fixed callback for tweener implementation issue.
  • Fixed weird callback logic in JCS_TransformTweener.
  • Update project unity engine version to 2019.2.0f1.
  • Update project unity engine version to 2019.1.12f1.
  • Removed old documents from project root directory => ./doc.
  • Update project unity engine version to 2019.1.11f1.
  • Implemented new component JCS_Marquee.

1.9.1

Released Jul 22, 2019

  • Implemented new component JCS_TextAnimation.
  • Update project unity engine version to 2019.1.10f1.
  • Implemented new component JCS_TextDeltaNumber.
  • Implemented new component JCS_TextTimer.
  • Add round up option for sprite timer.
  • Update project unity engine version to 2019.1.9f1.

1.8.7

Released Apr 1, 2019

  • Update project unity engine version to 2018.3.11f1.
  • Complete tooltips.
  • Add missing tooltips.
  • Format code with JCSUnity's standards.
  • Clean up some code and polished some classes' description.
  • Complete Action/Freeze module's components.
  • Format code, supply missing tooltips and function descriptions.
  • Release JCS_ToggleButton's getter/setter and make some improvements with more reasonable function calls.
  • Fixed travis CI by removing rvm get stable command.
  • Supply missing tooltips and function descriptions.
  • Fixed some class descriptions.
  • Format action modules, and supply tooltips.
  • Update some tooltips and class descriptions.
  • Organize project with features directory.
  • Update tooltips' typo.
  • Remove JCSUnity_PE and officially use UnityPackageExporter instead.
  • Fixed tooltips for particle module.
  • Update tooltips and fixed typo.
  • Update tooltips for better description.
  • Release some api calls.
  • Organize code.
  • Polish tooltips.
  • Fixed minor tooltips and section's format.
  • Update some modules' description.
  • Fixed classes' description.
  • Fixed enum module's description.
  • Remove trailing empty line from multiple files.
  • Organize code and fixed classes' description.
  • Add back and forth times => JCS_DestroyAnimBackForthEvent.cs.
  • Add header splitter, organize code.
  • Update some classes' description.
  • Organized legacy code, components, etc.
  • Fixed some typo, class descriptions and variables descriptions.
  • Fixed some typo and class descriptions.
  • Fixed some of the APIs' getter/setter.

1.8.5

Released Dec 14, 2018

  • Update project unity engine version to 2018.3.0f2.
  • Fixed all warnings from updating to unity engine version to 2018.3.0f2.
  • Update `Log Viewr' library/dependency to self-patch version 1.6.
  • Start travis continuous integration service => .travis.yml file.
  • Fixed several demo scenes.
  • Remove deprecated module component that Unity declare as deprecated.
  • Move realted section into one section in the readme file.
  • Add the manual/scripting api section into readme file.

1.8.3

Released Oct 1, 2018

  • Rename '2D Game' to just '2D' with parent folder 'Managers'.
  • Update project version to 1.8.5.
  • Revert to version 1.8.3, and update these changes.
    • Rename In Game Log System => InGameLogSystem.
  • Revert back to 1.8.5 but keep the version 1.8.3's changes.
  • Update project unity engine version to 2018.2.10f1.
  • Add option disable sound when window not focus in JCS_SoundManager.
  • Fixed JCS_PositionCastAction not compatible with resizable screen/window functionalities' issue.
  • Fixed JCS_ScaleEffect and JCS_SlideEffect not part of the UI issue, missing the TEXT component.
  • Update project Unity Engine version to 2018.2.9f1.
  • JCS_TextButtonEffect implemented, for button that is only the text without sprite.
  • Test android build.
  • Fixed all warnings when build mobile phone version's application/executable.
  • Remove 'JCS' folder name's prefix in the JCSUnity_Resources.
  • Update project version to 1.8.3.
  • Add 'Standalone File Browser' as project dependency. => https://github.com/gkngkc/UnityStandaloneFileBrowser
  • Make screen type handle to individual scene.

1.8.3

Released Sep 22, 2018

  • Implement DestroyImmediateAllTypeObjectInScene util function in JCS_Uility module.
  • Increase the preformance of the removing pause action from the pause manager. The time complexity increase from O(n^2) to O(n).
  • Add test option and null sprite after done playing animation option to JCS_2DAnimation module.
  • Add clear all undo/redo comps and all undo/redo history, in JCS_UndoRedoSystem and JCS_UndoRedoComponent class for undo redo module and easier function API call.
  • Add there is undo redo history check API.
  • Rename undo/redo system's API function call => start/stop recording to start/stop recording all.
  • Organize code and add class desciption if the class do not have one.
  • Update Unity Engine version to 2018.2.8f1.
  • Rename from JCS_AspectScreenPanel to JCS_ResizableScreenPanel, I think this is the proper naming, using 'resizable' than the word 'aspect'.
  • Remove JCS_AspectScreen and move the functionalities to JCS_ScreenManager.

1.7.9

Released Sep 13, 2018

  • Fixed roll button selector acting weird when under different resolution issue.
  • Add resize screen option everytime a new scene loaded to JCS_ScreenSettings.
  • Implement resize screen on particular scene functionalities in JCS_ScreenManager.
  • Resizable window/screen functionalities implemented, finally!
  • Fixed JCS_ButtonPointer compatible with resizable screen/window.
  • Implement JCS_ApplicationSettings for deeper application control.
  • Update execution order with resizable screen functionalities.
  • Implement JCS_ScreenSettings for storing screen setting over scene.
  • Implemented resizable screen module with JCS_ApsectScreen and JCS_AspectScreenPanel implemented.
  • Implemented OnResizeScreen callback for resizable module in all camera module.
  • JCS_ScreenManager implemented for resizable screen task handle.
  • JCS_ScreenSettings implemented for screen related settings storage.

1.7.7

Released Sep 6, 2018

  • Fixed and make compatible with new Slide effect component in JCS_SequencePanel.
  • Deprecated Utility function => JCS_MouseOverGUI. This function isn't work well enough with resizable screen/window.
  • Make compatiable with resizable screen/window and add audo add event trigger event to event trigger system.
  • Make tween panel compatible with resizable screen/window.
  • JCS_InputField implemented for better input field handle.
  • Make compatible with resizable screen/window with JCS_ScaleEffect, basically the same issue as JCS_SlideEffect. The solution are the same to both of the component.
  • Add attach/detach all child util functions.
  • JCS_AnchorPresetsType enum implemented.
  • Update scripting manual with JCS_AnchorPresetsType file description.
  • Fixed all Unity object goes weird issue when having Unity defined UI as parent or child transform as another Unity defined UI.
  • Add merge list utilty function in JCS_Utility module.
  • Use force detach children instead of normal detach children in JCS_PanelChild module.
  • Remove all the weird testing key with test component with key options in there.
  • Instead set resolution and make aspect screen in Update we do it in LateUpdate function call.
  • Add fix text by font size and fix text by scale options in JCS_PanelRoot component work with JCS_PanelChild component.
  • JCS_AspectScreen implemented for aspect ratio window/screen functionalities.
  • Fix text component by scaling the size when doing the aspect ratio UI in JCS_PanelChild module.
  • Add GCD -greatest common factor math/util function.
  • Upgrade Unity Engine to 2018.2.6f1.

1.7.4

Released Aug 29, 2018

  • Add alt, ctrl and shift key combination enum to JCS_KeyCombination.
  • Add alt, ctrl, and shit key combination input.
  • Update project version to 1.7.7.
  • Add create undo redo system editor function in JCSUnity Editor window's GUI section.
  • Update JCSUntiy source url in editor properties .ini file.
  • Add test valid number string utility function.
  • Add game done initialize flag in JCS_GameManager.
  • Add stop/start recording undo/redo action in both JCS_UndoRedoSystem and JCS_UndoRedoComponent.
  • Make record prev data public function in JCS_UndoRedoComponent script, for any data that developer want to record undo/redo's data manually.
  • Add after game is done initialize callback in JCS_GameManager, manager's module.
  • Make record previous data in JCS_UndoRedoComponent to after game is initialize callback.
  • JCS_KeyWith implemented for key combination data struct, just to hold alt, ctrl, shift combination key info.
  • JCS_UIComponentData interface for root of all UI component data.
  • Implemented focus after undo/redo functionalities.
  • Undo Redo system implemented. -> JCS_UndoRedoSystem -> JCS_UndoRedoComponent
  • Undo Redo system demo scene added.
  • Add GUI struct data script. -> JCS_DropdownData -> JCS_InputFieldData -> JCS_ScrollbarData -> JCS_SliderData -> JCS_ToggleData
  • Add Ctrl, Alt, Shift related key functions.
  • Add toggle is on and off callback in JCS_Toggle component.
  • Update Unity Engine version to 2018.2.4f1.
  • Add set interactable callback in JCS_Button, GUI module.
  • Make compatible with button interactable by setting the alph the same but keep the rest of the colors to the toggle color.
  • Update Unity Engine version to 2018.2.5f1.
  • JCS_Toggle implemented to better toggle UI/UX.
  • JCS_ToggleSign implemented for JCS_Toggle's sign/button.
  • Add add dropdown option to JCS_Dropdown utility function to JCS_GUIUtil module.
  • Ignore and Remove build info file from 'Assets/StreamingAssets/' directory.
  • Add build_info.txt text file to the JCSUnity_PEs' ignore list.
  • Support one full path for XML and binary save load module.

1.7.1

Released Aug 17, 2018

  • Add JCS_OnMouseDrag function to check if the current mouse button is in the dragging action.
  • Remove 'JCS_InputType' enum, is a mistake script by moving from other test module project.
  • Update project/development version to 1.7.4.
  • Update IO module's scripting manual.
  • JCS_IO implemented for Input/Output utilities.
  • Add JCS_Dropdown utility functions in JCS_GUIUtil module.
  • JCS_Dropdown implmeneted for better dropdown UI handle.
  • Add more dropdown util function in JCS_GUIUtil module.
  • Add test option to JCS_3DLiquidBar.
  • JCS_GradientText implemented for making the text gradient effect.
  • Support load image as texture in image loader module.
  • Change JCS_2DAnimation's displays variable from normal array to list data structure.
  • Add active/play on awake/loop variable to JCS_2DOrderAnimPlayer.
  • Add 'displays' variable in JCS_2DAnimation module for multiple JCS_UnityObject object displaying the same sprite.
  • Add test key option on few effect modules/components.
  • Add boolean check for if the specific joystick plugged-in util input function.
  • Fixed slide input on focus changed the delta value issue.
  • Add the test key option in JCS_GameManager.
  • Show joystick names in the JCS_InputSettings' inspector.
  • Add check all keys pressed/up/down and either key pressed/up/down.
  • Add check all keys pressed/up/down and either key pressed/up/down with joystick too.
  • Make legacy script for deprecated module => JCS_VideoPlayer component.
  • Update Unity Engine version to => 2018.2.1f1.
  • Implement remove empty slot to normal array in Util module.
  • Audio loader module implemented.
  • Video loader module implemented.
  • Update scripting manual for audio/video loader.
  • Add GUI util, for dropdown set to value function.
  • Improve the usage of the dropdown set value function.
  • Add test key in JCS_DeltaNumber script/component.
  • Make current project version to 1.7.1.

1.6.9

Released Jul 20, 2018

  • Enable loop to all BGM player object in each scenes.
  • Fixed gamepad hit twice at the first key issue.
  • BGM play prefab, enable loop option as default.
  • Change the project location, make sure the project does not break with build info confirm.
  • Remove root scripts trailing white spaces.
  • Make 100 pixel per unit as default for Image Loader.
  • JCS_GUIUtil for GUI utilities functions implemented.
  • Add missing class description manual. -> JCS_GUIUtil -> JCS_Logger
  • Rename 'JCS_Buttons' folder to 'Button' for styling improvement.
  • Add 'Button' component getter => ButtonComp at file 'JCS_Button'.
  • Update scripting manual folder naming, JCS_Buttons => Button.
  • Fixed missing BGM player object in the GUI demo scene.
  • Add missing mobile input related classes descriptions.
  • Add truncate float function to Math module.

1.6.7

Released Jul 10, 2018

  • Update class description and null ref check for spawned GUI objects for JCS_PanelChild.
  • Add get selected value for Dropdown object, add UI utility module?
  • Update default resource prefabs object with order layer of 5 instead of 100.
  • Update project version to 1.6.9.
  • Implement BGM player for all scenes.
  • Implement BGM not change between scene functionality.
  • Implement PS4 gamepad to JCSUnity framework Input module.
  • Implement Visible On zero functionality on JCS_DeltaNumber component.
  • Implement alignment for JCS_DeltaNumber component.
  • Update doc version number to current version number.
  • JCS_BinGameData interface/module implemented.
  • Update scripting manual with save load module implementation.
  • Make default empty array instead of null pointer in ReadSceneName component/module.
  • Remove deprecated component from resource prefabs => GUI Layer.
  • Release version 1.6.5 for huge upgrade the package to Unity version 2018.1.3f1.
  • Upgrade package JCSUnity_PE for JCSUnity project management.
  • Update project version to 1.6.7.
  • Fixed editor window initialize issue in Unity version 2018.1.3f1.

1.6.5

Released Jun 8, 2018

  • GUI resize module make compatible to Unity version to 2017.4.2f2.
  • Update resize UI prefab default settings/configs.
  • Remove deprecated 'README.txt' file.
  • Add 'version_info.txt' for future use to record all version support.
  • Update Unity version to the project to 2018.1.3f1.
  • Fixed JCS_VideoPlayer compatible with browser and WebGL build. It still have to be implement though.
  • Add link to game - sugar sleuths.
  • Rename movie/clip file to ASCII only for some versiont control, not allow UTF-8 compatbile issue.
  • Update Unity version to 2017.3.0f3.
  • `Log Viewer' plugin seems no longer maintain, consider remove the plugin.
  • Add ignore pause check boolean and open to the inspector level.
  • Add ignore pause option param to any key state input.
  • Gamepad version of slide screen button implemented.
  • Add test key option to JCS_2DSlideScreenCamera.
  • Refactor clear keymap buffer for joystick into properly named function.
  • Add tutorials section to readme file.
  • Fixed input module's release key up and key down by adding another keymap.
  • Fixed dialogue system will still play sound while dialouge does not show up corresponding UI.

1.6.3

Released Dec 14, 2017

  • Update compatible hover check.
  • Add global sound effect to button sound effect script.
  • Update dialogue system with default using global sound effect.
  • Update project version to 1.6.5.
  • Add defense programming to 2d dynamic scene manager checking adding object to provided order layer index.
  • Add local position option to certain 3D action module.
  • Cancel direction linking to duplex linking for button and button selection.
  • Button selection group make compatible with mouse/PC by adding hover functionalities with Unity's built-in component 'EventTrigger'.
  • Add game pad button option with playing the sound with global sound player.
  • Implement sound for dialogue system using global sound player.
  • Implement randomize value at start for JCS_3DGoStraightAction.

1.6.1

Released Nov 13, 2017

  • Add defense programming to 'JCS_2DDynamicSceneManager' class, missing prompt of the set object. transform.
  • Macro define for free version of JCSUnity.
  • Remove build warnings.
  • Start draft version 1.6.3.
  • Update readme file with 'how to use it?' and 'notice' sections.
  • JCS_PredictCamera implemented, now camera can have total of 3 dimensionals and 27 directions' prediction.
  • Detail comment for 3D throw action with physics logic.
  • Bug fixed to 3D throw action, comparing from distance to displacement in free fall/accelerate formula.
  • JCS_ButtonSelectionGroup callback invoke with defense programming.
  • JCS_ButtonSelection provide link direction from/to JCS_Button.
  • JCS_DialogueScript force get dialogue system well getting it.
  • Change dialogue system prefab because button selection link direction default is the opposite direction.
  • JCS_GamePadAnimationHandler implemented.
  • JCS_2DAnimator header naming error fixed.

1.5.9

Released Oct 30, 2017

  • Add 'JCS_OnClickCallback' abstract function for JCS_Button class. Restrict all button sub-class follows this method/standard, in order to reduce system duplicate code.
  • JCS_HideDialogueGamePadButton implemented.
  • JCS_ShowDialogueGamePadButton implemented.
  • JCS_ActivePanelGamePadButton implemented.
  • JCS_DeactivePanelGamePadButton implemented.
  • JCS_ExitAppGamePadButton implemented.
  • JCS_LoadSceneGamePadButton implemented.
  • JCS_OpenURLGamePadButton implemented.
  • JCS_PauseGameGamePadButton implemented.
  • JCS_ToggleGamePadButton implemented.
  • JCS_UnPauseGamePadButton implemented.
  • JCS_ExitAppOnlineGamePadButton implemented.
  • JCS_SwitchServerGamePadButton implemented.
  • JCS_ButtonSelectionGroupController add JCS_ButtonSelectionGroup accessibility.
  • Add JCSUnity_PE for managing packages for my framework.
  • JCS_WhiteScreen with test key.
  • add auto hover to dialogue system module.
  • JCS_EchoGamePadButton implemented.
  • JCS_ButtonSelectionGroup with audio settings now.
  • JCS_GamePadButton with audio settings now.
  • JCS_ButtonSoundEffect implement JCS_SoundMethod.
  • JCS_SoundMethod enum added.
  • JCS_SoundPlayer with play sound depends on action.
  • JCS_RollBtnSelector bug fixed and compatible with base class JCS_Button class.
  • Create Tool section for JCSUnity easy create project settings.
  • Update JCSUnity Editor window for better order and with some proper GUI label help understand the framework itself.
  • Add accessibility to JCS_TweenPanel classs.
  • Add functionality with reset all selections on 'OnEnable' function occurs.
  • JCS_ButtonSelectionGroupController with option of ignore the game pause trigger for all input type.
  • Add param 'ignorePause' to ignore game pause check for all input functions.

1.5.7

Released Oct 22, 2017

  • Rename Conversation_Dialogue to JCS_DialogueSystem for proper naming issue.
  • Add comment to JCS_DialogueSystem.
  • Make dialogue system game pad compatible.
  • Loop through the array and index in array range check functions added for utility layer.
  • JCS_ButtonSelection and JCS_ButtonSelectionGroup, make compatible with 'skip' functionality.
  • JCS_ButtonSelectionGroup with proper function naming design, mainly pural issue.
  • Update JCS_ButtonSelection, JCS_ButtonSelectionGroup and JCS_ButtonSelectionGroupController with full control which is the 4 directions/2 dimensional control.
  • Add self as button for Button selection.
  • Make JCS_Button callback compatible with Game pad system.
  • Change default button selection group controller's active variables to true.
  • JCS_GamePadButtonUIHandler implemented.
  • Add Dialogue system on readme file.
  • Add JCS_GamePadSpriteHandler for all kind of sprite object handle, now the sprite can be change by the joystick connection.
  • Bug fixed, JCS_ButtonSelection 'mActive' to public variable 'Active'.
  • JCS_Button with separate initialize function call.
  • Make JCS_Button compatible with keyboard and gamepad input buffer.
  • Make JCS_GamePadButton compatible with keyboard input.
  • Update JCS_3DThrowAction for throw action movement.

1.5.5

Released Oct 14, 2017

  • Change black screen and slide black screen default setting from resource object.
  • Change movie file for smaller file size.
  • Remove webcam screen shots.
  • Utility tool wrong naming fixed.
  • Sprite Timer out of range for level design, extends it.
  • Remove UI error prompting, need to restrucutre the UI layer.
  • Selection support unity callback.
  • Random utility support include/cover funcation call.
  • JCS_FadeObject bug fixed with fade effect behind.
  • JCS_FadeObject with better callback function format/naming.
  • Update JCS_ButtonSelection with callback.
  • Instead of one effect replace with multiple effects for JCS_ButtonSelection.
  • Sprite timer conflict with unity object time issue bug fixed.
  • Add JCS_GamePadButton base button class for Gamepad interaction.
  • JCS_Input with more functional key input naming and readability.
  • Now the framework handle multiple controller input with easy function call.
  • Add Gam Pad key down and key up check.
  • JCS_ButtonSelectionGroup implemented.
  • JCS_ButtonSelection implemented.
  • JCS_ButtonSelectionGroupController implemented.
  • JCS_InputController implemented with default input manager settings.

1.5.3

Released Oct 6, 2017

  • Sprite Timer compatible with unity object.
  • Add 'NONE' as a default gamepad keycode in JCS_Input script.
  • Add handy function enum size in utility layer.
  • Add basic two-sided surface shader with transparency.
  • Add test key to JCS_FadeObject.
  • JCS_FadeObject initial visible boolean bug fixed.
  • Audio listener null check bug fixed.
  • Add IsVisible variable for base dialogue object.
  • Add dialogue object for active and deactive panel button.
  • Add zoom function for 2D camera.
  • Add Sprite Timer with callback when time is up.
  • JCS_TransformTweener update with target and self track.
  • Add local and global switch for JCS_TransformTweener.
  • Rotate action add with local track.
  • JCS_RevolutioAction implemented.
  • Include 'UI-Polygon' library made by Credit CiaccoDavide.
  • Add circle position function for x, y, z axis.
  • Add radian and degree conversion.
  • Resolution fix with logo scene.
  • Create tween panel added into the JCSUnity editor window.

1.5.1

Released Sep 10, 2017

  • Add fade screen to UI manager, now the game are enable the simple focus and un-focus effect.
  • Add randomize const wave effect.
  • JCS_TransformTweener continue tween provide all three transform type now, so developers can tween between position/rotation/scale for now on.
  • Const wave effect support 3 dimentional, and using Untiy Object as the base class which mean the effect can be use by any Unity object layer.
  • JCS_RandomTweenerAction implemented.
  • Downgrade resources's screen panel object, in order to save a bit of runtime memory usage and performance.
  • Add value offset to JCS_TransformTweener.
  • Fix wrong naming/typo.
  • PacketLostPreventer add the timer in order not to send the packet to often and save a bit of performance comparing 60 packets (frame rate) per second.
  • JCS_LookAtMouseAction implemented.
  • JCS_ActivePanelButton implemented.
  • JCS_DeactivePanelButton implemented.
  • JCS_SwitchServerButton implemented.
  • JCS_SwitchServerButton implemented.
  • JCS_ApplicationCloseSimulateSceneOnline scene added, for online exit client.
  • JCS_OpenURLButton implemented.
  • Rename PacketDecoder to JCS_DefaultPacketDecoder private same file name.
  • Rename PacketEncoder to JCS_DefaultPacketEncoder prevent same file name.
  • Out of range Bugs fixed with 'JCS_ServerRequestProcessor'.
  • JCS_PacketLostPreventer implemented for tracking down and solve the packet lost issue by using the UDP for network communicattion.
  • Add Asynchronous Datagram Socket for option in 'JCS_NetworkSettings'.
  • JCS_UDPGameSocket implemented.
  • JCS_Canvas have ability to let other component add to the resizable panel.
  • Add asynchronous callback to socket.
  • JCS_ClientMode implemented.
  • JCS_RecvPacketType implemented.
  • JCS_SendPacketType implemented.
  • Add more meaningful to JCS_DefaultClientHandler.
  • JCS_PacketProcessor implemented for sample the network handle.
  • Error handling for server packet/request.
  • JCS_BinaryReader implemented for another framework 'JCSNetS'.
  • JCS_Client implemented.
  • JCS_ServerRequestProcessor implemented.
  • Add require component to 'JCS_NetworkSettings' for 'JCS_ServerRequestProcessor'.
  • JCS_PacketHandler implemented.
  • JCS_DefaultClientHandler for demo use.
  • JCS_Packet for standard byte array storage class.
  • Default buffer input and output mem does not set correctlly, settings fixed.
  • Client handler logic error in Game Socekt.
  • Client handler implemented, so we could have our own packet/buffer handler.

1.5.0

Released Aug 20, 2017

  • Update JCS_VelocityInfo with 3 dimentional.
  • Re-structure the networking module.
  • JCS_Debug no longer need the input of the file.
  • JCS_Logger implmeneted for Network module.
  • Start the side project JCS_UCG.
  • JCS_CameraRenderer implemented.
  • GrayScale shader implemented.
  • Displacement shader implemented.
  • Fixed Item will go through the wall.
  • JCS_2DAnimDisplayHolder implemented.
  • JCS_ItemWall implemented.
  • Fixed JCS_TransformTweener continue tween issue.
  • Add Hotkeys category for JCSUnity GUI.
  • JCS_ButtonPointer implemented.
  • Update Unity version to 5.6.1f1.
  • Rename JCS_Cursor to JCS_3DCursor.
  • JCS_2DCursor implemented.
  • Add slope to the JCS_PositionPlatform.
  • JCS_DamageText performance improvement.
  • JCS_ClimbableManager implemented.
  • JCS_IndieManager implemented.
  • Rename JCS_2DRandAnimController to JCS_2DRandAnimByTimeController.
  • JCS_2DRandAnimByAnimDone implemented.

1.4.5

Released May 14, 2017

  • JCS_FreezeTransformAction implemented.
  • JCS_FreezePositionAction implemented.
  • JCS_FreezeRotationAction implemented.
  • JCS_FreezeScaleAction implemented.
  • JCS_RelativeFreezePositionAction implemented.
  • JCS_2DOrderAnimPlayer implemented.
  • JCS_2DRandAnimController implemented.
  • JCS_AdjustTimeTrigger implemented.
  • JCS_2DAnimMirror implemented.
  • JCS_2DAnimSequencePlayer implemented.
  • JCS_2DLadder and JCS_2DRope update with sprite control front and behind.
  • JCS_OrderLayer reasonable variable and renamed.
  • JCS_OrderLayerObject add multiple SpriteRenderer component as option.
  • JCS_DeltaNumber with clear up zero on the left function implemented.
  • Rename JCS_SpriteScore to JCS_DeltaNumber.
  • JCS_PlatformSettings implemented.
  • JCS_RouteGuageSystem implemented.

1.4.3

Released Apr 25, 2017

  • JCS_AdvertismentManager implemented.
  • JCS_RewardAdsButton implemented.
  • Bug fixed JCS_OrderLayer parallax effect jittering issue.
  • Zero out the velocity when the camera stopped, bug fixed.
  • Update JCS_SoundManager with play one shot of bgm.
  • Update JCS_SceneManager with more proper name variables.
  • Update JCS_SoundManaer with 'SwitchBackgroundMusic' function.
  • Rename JCS_2DDestroyAnimEffect to JCS_3DDestroyAnimEffect.
  • JCS_2DDestroyAnimEffect impelemented.
  • JCS_TransformPool implemented.
  • JCS_DestroySpawnEffect implemented.

1.4.1

Released Apr 4, 2017

  • JCS_INIFileReader implemented.
  • editor.properties implemented.
  • JCS_2DParticleSystem rename to JCS_ParticleSystem.
  • JCS_DestroyAnimEffect rename to JCS_2DDestroyAnimEffect.
  • Update JCS_ParticleSystem so you could play one shot of particle in certain number of particle.
  • JCS_DestroyParticleEndEvent implemented.
  • JCS_DestroyParticleEffect implemented.
  • JCS_Tweener rename to JCS_TransfromTweener.
  • JCS_ColorTweener implemented.

1.3.9

Released Jan 1, 2017

  • JCS_3DDistanceTileAction implemented.
  • JCS_2DGoStraightAction rename to JCS_3DGoStraightAction.
  • JCS_TimePanel implemented.
  • JCS_2DAnimation implemented.
  • Change the file name old JCS_2DAnimator to JCS_I2DAnimator.
  • JCS_2DAnimator implemnted.
  • JCS_SpriteScore implemented.
  • JCS_HitListEvent update with self-destroy.
  • JCS_SpriteTimer implemented.
  • JCS_Utility implement DestroyAllTypeObjectInScene function.
  • JCS_BasicInitSpawner implemented.
  • Redefined JCS_DestroyAnimEffect.
  • JCS_BasicWaveSpawner implemented.
  • Update JCS_VideoPlayer compatible with Andriod.
  • Set JCS_2DCamera virtual function as default.
  • JCS_PauseAction implemented.
  • JCS_PauseManager implemented.
  • Modefied JCS_GameManager's GAME_PAUSE compatible to previous version of JCSUnity.
  • Fit Screen Size some bugs fixed.
  • JCS_ShowDialogueButton implemented.
  • JCS_HideDialogueButton implemented.
  • JCS_PauseGameButton implemented.
  • JCS_UnPauseGameButton implemented.
  • Organize JCSUnity_EditorWindow class.
  • Add JCSUnity_EditorWindow for gui interface implementation.
  • Add menu item serialize to JCSUnity 2d.
  • Add menu item serialize to JCSUnity 3d.
  • Add menu item About.
  • Add randomize duration at start time for tweener.
  • Now All damage text pool provide the specific audio clip function call option. Meaning all the skill you are designing can be use in different sound.
  • For coding wise, after the "ApplyDamageText" function had the new variable "AudioClip", pass it in to take the effect.
  • Update JCS_2DParticleSytem with "start" and "stop" function
  • JCS_InvincibleTimeAction implemented.
  • Add scene portal layer.
  • Setup the indie folder for managers and settings folder.
  • JCS_PortalManager implemented.
  • JCS_PortalSetting implemented.
  • Add black slide screen while switch scene.
  • Setup the shader folder.
  • "VertexLit with Z" added.
  • FOW shader added.
  • JCS_GUIComponentLayer implemented.
  • JCS_ItemDroppable update with more function.
  • JCS_TowardTarget implemented.
  • JCS_DisableWithCertainRangeEvent implemented.
  • JCS_PushThrowAction implemented.
  • OnLevelWasLoaded deprecated fixed so now version compatible with Unity 5.4 or higher.
  • JCS_SceneSettings implemented. ■ Fade in/out time for specific scene option.
  • JCS_SceneManager effect and update cuz of the JCS_SceneSetting script.
  • JCS_3DLookAction asymptotic rotate.
  • JCS_3DCamera smooth track function implemented.
  • JCS_GUILiquidBar support depend on the alignment.
  • JCS_3DLiquidBar support depend on the alignment.
  • Joystick implemented.
  • JCS_InputSetting updated.
  • JCS_3DCamera zoom in/out feature implemented.
  • JCS_FadeObject min/max alpha range implemented.
  • Project warnings clean up.
  • JCS_3DAnimator working on.
  • JCS_3DBlendTreeAnimator working on.
  • JCS_Tweener updated.
  • Update item droppable.
  • Multiple script comment.
  • Update Pathfinding Request, but there are still some bugs.
  • Modefied the name of JCS_GameErros into JCS_Debug, so there is no JCS_GameErros anymore. Plz use JCS_Debug instead.
  • Export JCSUnity 1.3.7 package.
  • JCS_2DAIStateSystem implemented.
  • Update project to version 5.4.0f3.
  • Few bugs fixed compatiable to version 5.4.0f3.
    1. box colliders does not support negative scale
  • JCS_VideoPlayer implemented but only support -list file. -list .mov
  • Application end scene implemented.
  • A star pathfinding implemented.
  • README.txt file updated.
  • Working on JCS_VideoPlayer.
  • Add image into dialogue system.
  • Add name tag into dialogue system.
  • Dialogue System implemented.
  • Dialogue Script system implemented.
  • Workd on A* Pathfinding algorithm.
  • README.txt file updated.
  • Working on Dialogue Scripting system.
  • JCS_ScriptTester scene added.
  • UtilitiesScene category added in scene folder.
  • npc2100.cs test script updated.
  • Update damage text system, so now enemy and player can have different damage text set.
  • README.txt file updated.
  • In Game Log System implemented.
  • JCS_Settings interface implemented.
  • Log system implemented into Boss Fight Game.
  • JCS_Settings implemented.
  • JCS_Managers implemented.
  • Damage Text stackover flow logic bug fixed.
  • XML Save and Load implemented.
  • Get back recover value.
  • Health target cannot be damage while the game is over.
  • BF_CashText implemented.
  • Limit the monster in the scene so it won't spawn too many monster.
  • JCS_2DBullet huge updated.
  • Character animation fixed.
  • Sequence Shoot in Cursor.
  • Push Skill implemented.
  • Multiple attack implemented.
  • JCS_3DMouseMovement implemented.
  • BF_HealthTarget implemented.
  • JCS_LiquidBarInfo implemented.
  • IAP System using Soomla open source project.
  • randomize the cash value.
  • Item effect object implemented.
  • 目前最強的射擊武器.
  • JCS_2DInitLookByTypeAction implemented.
  • JCS_LiveObjectManager, JCS_2DLiveObjectManager implemented.
  • 全圖殺怪.
  • JCS_3DLiquidBar implemented.
  • JCS_HueController implemented.
  • Update Level Text.
  • Update inspector controll within the GUI function.
    • JCS_SlideEffect
  • JCS_2DCamera smooth scroll implemeneted.
  • Mana System game machnice implemented.
  • JCS_LiquidBarText implemented.
  • use JCS_LiquidBarText into game.
  • 打幣系統.
  • End Game System implemented.
  • BF_RainFaller impelemented.
  • JCS_Reflect object more functional with position offset.
  • Collision Fixed.
  • Cash System implemented.
  • Bug Fixed.
  • BF_AutoAttacker implemented.
  • Boss Fight game scene updated.
  • Fixed the collision overlapping by using FixedUpdate() function call from Unity Engine.
  • JCS_2DFlyActionIgnore.
  • Fly Object ignore all platform in the scene now.
  • Arrow Rain implemented.
  • AOE function implemented.
  • JCS_2DReflectBulletAction.
  • JCS_ButtonSoundEffect will have refuse sound when is not interactable.
  • JCS_Button interactable function updated.
  • JCS_2dFlyAction's basic function implemneted.
  • Player attack will wait all star hit the object before die.
  • Boss Fight game scene updated.
  • Memory Leak bug fixed.
  • Wave handler implmented.
  • Game Level up implemented.
  • JCS_2DDeadAction implmented.
  • Update Log Viewer Packages.
  • JCS_3DDragDropObject implemented.
  • Stars can shoot down each other.
  • JCSUnity System updated.
  • Player will attack according to the mouse click.
  • Live Object animation functional.
  • Boss Fight wave handler implemented but not finish yet.
  • JCS_GUIStarterScene implemented.
  • JCS_2DWalkAction add the random walk speed function at initilzie time.
  • JCS_2DJumpAction add the random jump force function at initilzie time.
  • JCS_GameErros function update, so no need to enter type the name out anymore, but the line number isnt update yet.
  • BF_CharacterSpawnHandler implemented, now we can design our own character spawn positions.
  • Mad effect for JCS_WalkAction implemented.
  • Start the design of the BF.
  • LiveObject can now attack player/each other.
  • KnowBack algorithm implemented.
  • Abiltiy Fromat provide attack and defense value.
  • JCS_2DWalkAction bug fixed.
  • JCS_VelcotiyInfo more function implemented. MoveSpeed & RecordSpeed.
  • JCS_LiveObject more function implemented.
  • JCS_2DCursorShootAction implemented.
  • JCS_3DCursorShootAction implemented.
  • JCS_2DJumpAction implemented.
  • JCS_2DWalkAction implemented.
  • JCS_VelocityInfo implemented.
  • JCS_2DLadder complete!
  • JCS_2DLadder bug fixed.
  • Player improvement.
  • JCS_Physics upgrade.
  • JCSUnity Bugs fixed.
  • JCS_2DLadder big upgrade.
  • JCS_Physics more colliding functions implemented.
  • JCS_2DSideScrolldPlayer more functions implemented.
  • JCS_3DCamera updated.
  • JCS_3DDemo scene make changes.
  • Complete Running Crush core system.
  • Optimized JCSUnity a bit.
  • Start design the new game Boss Fight.
  • Select a level before taking image from webcam.
  • JCS_RollButtonSelector functional.
  • Liquid Bar for Running Crush functional.
  • JCS_TweenerPanel new added.
  • Liquid Bar for Running Crush.
  • SpriteMash liberaris implemented.
  • Update JCS_ButtonSoundEffect, now we does not need to add to trigger event manully.
  • JCS_EnvironmentSoundPlayer added.
  • JCS_Lightning effect.
  • JCS_StaticLightning effect.
  • Update Detection area to multiple collider.
  • JCS_Detect Area Action logic errors fixed.
  • JCS_SlideScreenButton can now going direction with counts.
  • JCS_SwitchSceneButton can now load scene limited base on platform type.
  • RC_EffectItem, so the object will be effect by picking up the item!
  • JCS_RollBtnSelector implemented.
  • JCS_SequenceSlidePanel implemented.
  • JCS_SlideEffect updated.
  • JCS_RollBtnSelector implemented.
  • JCS_RollSelectorButton implemented.
  • JCS_SimpleTrackAction implemented.
  • System Updated.
  • JCSUnity's GUI system bug fixed.
  • Shop System small update.
  • Lib updated.
  • JCS_SortingObject implemented.
  • Shop and Lobby Scene small update.
  • Game System update.
  • Gold Item.
  • Save Load Bug fixed.
  • Shop Scene.
  • RC_Player can pick up, so player can gain gold.
  • Player Pointer.
  • Revive Pointer.
  • Save Load Function implemented.
  • Modefied Tween to general.
  • JCS_Item updated.
  • Tweener updated with position, rotation, scale.
  • RC_EffectObject implemented.
  • RC_Goal implemented.
  • Game System, so now the the game will act with what mode player chose.
  • Save / Load Data implemented.
  • Tweener Transition implemented. (Using 3rd party library.)
  • JCS_ScaleEffect implemented.
  • JCS_ButtonSoundEffect implemented. (use this for any button, working with Unity's Event Trigger script.)
  • JCS_SlideScreenButton implemented.
  • Work on Example Project.
    • Lobby
    • Webcam
  • Part of MO implemented into Running Crush. (Webcam part)
  • JCS_Cursor implemented. (Not complete yet.)
  • Work on Example Project.
    • Logo
    • Lobby
    • Webcam
    • Game
    • Shop
  • Cross Unity Object's Webcam. (Not sure is cross platform yet.)
  • Work on Example Project.
  • Perspective Camera detect weather the collider area render on the screen or not. (using Game Depth)
  • Full Screen Atk implemented.
  • Player had the better movement.
  • After Jump Effect.
  • Particle System
  • Weather Particle Interface
  • Snow Flake (Weather Particle)
  • Rain Drop (Weather Particle)
  • Fix Player Settings.
  • Swing Attack Action
  • Absorb Effect (JCS_ShootAction)
  • Sequence Shoot in order right now. (Logic Error fixed.)
  • Speed Layer.
  • Ignore Item Tag
  • Miss Damage Text Code.
  • Sprite Auto Facing
  • Ability Format working.
  • Shoot in sequence
  • Bug Fix
  • Auto Detect and attack.
  • Deviation Throw
  • Layer Friction Implemented.
  • Abitilty Format interface.
  • Hit and Damage Text(JCS_ApplyDamageTextAction)
  • Throw Action! (support for 3D right now but not tested yet.)
  • Detect Area implemented!
  • Drop Item (only with sprite renderer layer.)
  • GUI Button Slide.
  • Pick up Item action
  • Throw Action! (2D only for right now.)
  • Update "JCS_PlayerManager".
  • Liquid Container(only on X axis!)
  • Season implemented.
  • 2D&3D Tracking Action Implemented!
  • Hit Event implemented!
  • Created new category "Event"
  • Shake Effect implemented!
  • Cos-sine wave effect implemented!
  • Mix Damage Text Pool implemented!
  • JCS_3DCamera implemented!
  • Damage Text Pool implemented!
  • Damage Text implemented!
  • Checkable feature implemented (when have ur mouse over a checkable object it will appear a small description menu)
  • Clean Code (there was duplicate code)
  • Resolution for all platform feature added (Tested! and it work!)
  • Slide Input implemented (for touch pad)
  • Application Manager managing the platform type form now on!
  • Slide Switch Scene Function Completed
  • Resolution for all platform feature added (Not Tested!)
  • Bug Fix ("JCS_GameWindow" script)
  • Bug Fix (Logog Scene)
  • Multi Track Camera 2D feature add
  • Pair Key Panel and Button Panel up
  • Scene Manager bug fixed
  • Multi Track Camera 2D
  • Sound Fade in/out while switching the scene
  • Bug Fix (Logo Scene)
  • Top Down Player added