From 8ddc78e8fec5d4cf292561d5e993b9098f629e18 Mon Sep 17 00:00:00 2001 From: Nelson Miguel Date: Fri, 28 Jan 2022 22:02:01 +0100 Subject: [PATCH] Update sample code method `setGravity` takes `float` as parameter instead of `Vector3f` --- docs/modules/core/pages/collision/terrain_collision.adoc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/modules/core/pages/collision/terrain_collision.adoc b/docs/modules/core/pages/collision/terrain_collision.adoc index 9c8b031fb5..cd44159d70 100644 --- a/docs/modules/core/pages/collision/terrain_collision.adoc +++ b/docs/modules/core/pages/collision/terrain_collision.adoc @@ -156,7 +156,7 @@ public class HelloTerrainCollision extends SimpleApplication // You can change the gravity of individual physics objects after they are // added to the PhysicsSpace. - player.setGravity(new Vector3f(0,-30f,0)); + player.setGravity(-30f); } /** We over-write some navigational key mappings here, so we can