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Pads glow for various reasons, and in the current implementation those reasons are a bit of a jumble.
Probably we could let pads glow in different colors for different cases, for example:
Pad glows blue when the user hits it via keyboard, mouse or MIDI controller.
Pad glows orange if a note is associated with it and that note is playing.
Pad glows yellow if a note is associated with that pad but in a different bank than is currently active. For example bank A is active, but pad B/01 is playing. Pad 1 then lights up yellow.
Some interesting things that should be taken into account:
16 levels mode
Banks
The text was updated successfully, but these errors were encountered:
Pads glow for various reasons, and in the current implementation those reasons are a bit of a jumble.
Probably we could let pads glow in different colors for different cases, for example:
Some interesting things that should be taken into account:
The text was updated successfully, but these errors were encountered: