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We may be able to eliminate the need for mInputCallCount variable if we define:
/***************************************************************************/ int32_t FlowGraphPortFloatInput::pullData(int32_t numFrames) { return (mConnected == nullptr) ? std::min(getFramesPerBuffer(), numFrames) : mConnected->pullData(mConnected.getLastCallCount() + 1, numFrames); // use existing callcount }
and call that from SampleRateConverter::isInputAvailable()
Argument order is inconsistent:
int32_t FlowGraphNode::pullData(int32_t numFrames, int64_t callCount) { vs int32_t FlowGraphPortFloatOutput::pullData(int64_t callCount, int32_t numFrames) {
Argument name does not match! framePosition != callCount
int32_t pullData(int64_t framePosition, int32_t numFrames) override;
The text was updated successfully, but these errors were encountered:
philburk
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We may be able to eliminate the need for mInputCallCount variable if we define:
and call that from SampleRateConverter::isInputAvailable()
Argument order is inconsistent:
Argument name does not match! framePosition != callCount
The text was updated successfully, but these errors were encountered: