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df_console.py
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df_console.py
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# Copyright (c) 2017-present, Facebook, Inc.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
# Console for DarkForest
import sys
import os
from collections import Counter
from rlpytorch import load_env, Evaluator, ModelInterface, ArgsProvider, EvalIters
def move2xy(v):
x = ord(v[0].lower()) - ord('a')
# Skip 'i'
if x >= 9: x -= 1
y = int(v[1:]) - 1
return x, y
def move2action(v):
x, y = move2xy(v)
return x * 19 + y
def xy2move(x, y):
if x >= 8: x += 1
return chr(x + 65) + str(y + 1)
def action2move(a):
x = a // 19
y = a % 19
return xy2move(x, y)
def plot_plane(v):
s = ""
for j in range(v.size(1)):
for i in range(v.size(0)):
if v[i, v.size(1) - 1 - j] != 0:
s += "o "
else:
s += ". "
s += "\n"
print(s)
def topk_accuracy2(batch, state_curr, topk=(1,)):
pi = state_curr["pi"]
import torch
if isinstance(pi, torch.autograd.Variable):
pi = pi.data
score, indices = pi.sort(dim=1, descending=True)
maxk = max(topk)
topn_count = [0] * maxk
for ind, gt in zip(indices, batch["offline_a"][0]):
for i in range(maxk):
if ind[i] == gt[0]:
topn_count[i] += 1
for i in range(maxk):
topn_count[i] /= indices.size(0)
return [ topn_count[i - 1] for i in topk ]
class DFConsole:
def __init__(self):
self.exit = False
def check(self, batch):
reply = self.evaluator.actor(batch)
topk = topk_accuracy2(batch, reply, topk=(1,2,3,4,5))
for i, v in enumerate(topk):
self.check_stats[i] += v
if sum(topk) == 0: self.check_stats[-1] += 1
def actor(self, batch):
reply = self.evaluator.actor(batch)
return reply
def prompt(self, prompt_str, batch):
if self.last_move_idx is not None:
curr_move_idx = batch["move_idx"][0][0]
if curr_move_idx - self.last_move_idx == 1:
self.check(batch)
self.last_move_idx = curr_move_idx
return
else:
n = sum(self.check_stats.values())
print("#Move: " + str(n))
accu = 0
for i in range(5):
accu += self.check_stats[i]
print("Top %d: %.3f" % (i, accu / n))
self.last_move_idx = None
print(batch.GC.ShowBoard(0))
# Ask user to choose
while True:
if getattr(self, "repeat", 0) > 0:
self.repeat -= 1
cmd = self.repeat_cmd
else:
cmd = input(prompt_str)
items = cmd.split()
if len(items) < 1:
print("Invalid input")
reply = dict(pi=None, a=None)
try:
if items[0] == 'p':
reply["a"] = move2action(items[1])
return reply
elif items[0] == 'c':
return self.evaluator.actor(batch)
elif items[0] == "s":
channel_id = int(items[1])
plot_plane(batch["s"][0][0][channel_id])
elif items[0] == "u":
batch.GC.UndoMove(0)
print(batch.GC.ShowBoard(0))
elif items[0] == "h":
handicap = int(items[1])
batch.GC.ApplyHandicap(0, handicap)
print(batch.GC.ShowBoard(0))
elif items[0] == "a":
reply = self.evaluator.actor(batch)
if "pi" in reply:
score, indices = reply["pi"].squeeze().sort(dim=0, descending=True)
first_n = int(items[1])
for i in range(first_n):
print("%s: %.3f" % (action2move(indices[i]), score[i]))
else:
print("No key \"pi\"")
elif items[0] == "check":
print("Top %d" % self.check(batch))
elif items[0] == 'check2end':
self.check_stats = Counter()
self.check(batch)
self.last_move_idx = batch["move_idx"][0][0]
if len(items) == 2:
self.repeat = int(items[1])
self.repeat_cmd = "check2end_cont"
return
elif items[0] == "check2end_cont":
if not hasattr(self, "check_stats"):
self.check_stats = Counter()
self.check(batch)
self.last_move_idx = batch["move_idx"][0][0]
return
elif items[0] == "aug":
print(batch["aug_code"][0][0])
elif items[0] == "show":
print(batch.GC.ShowBoard(0))
elif items[0] == "dbg":
import pdb
pdb.set_trace()
elif items[0] == 'offline_a':
if "offline_a" in batch:
for i, offline_a in enumerate(batch["offline_a"][0][0]):
print("[%d]: %s" % (i, action2move(offline_a)))
else:
print("No offline_a available!")
elif items[0] == "exit":
self.exit = True
return reply
else:
print("Invalid input: " + cmd + ". Please try again")
except Exception as e:
print("Something wrong! " + str(e))
def main_loop(self):
evaluator = Evaluator(stats=False)
# Set game to online model.
env, args = load_env(os.environ, evaluator=evaluator, overrides=dict(num_games=1, batchsize=1, num_games_per_thread=1, greedy=True, T=1, additional_labels="aug_code,move_idx"))
GC = env["game"].initialize()
model = env["model_loaders"][0].load_model(GC.params)
mi = ModelInterface()
mi.add_model("model", model)
mi.add_model("actor", model, copy=True, cuda=args.gpu is not None, gpu_id=args.gpu)
mi["model"].eval()
mi["actor"].eval()
self.evaluator = evaluator
self.last_move_idx = None
def human_actor(batch):
print("In human_actor")
return self.prompt("DF> ", batch)
def actor(batch):
return self.actor(batch)
def train(batch):
self.prompt("DF Train> ", batch)
evaluator.setup(sampler=env["sampler"], mi=mi)
GC.reg_callback_if_exists("actor", actor)
GC.reg_callback_if_exists("human_actor", human_actor)
GC.reg_callback_if_exists("train", train)
GC.Start()
evaluator.episode_start(0)
while True:
GC.Run()
if self.exit: break
GC.Stop()
if __name__ == '__main__':
console = DFConsole()
console.main_loop()