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Ball.java
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Ball.java
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import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.io.File;
import javax.imageio.ImageIO;
/*
* @author ENMANUEL MARTINEZ GONZALEZ, ITT ,
*/
public class Ball extends Node{
private int diameter = 35;
private int x;
private int y;
private int vx;
private int vy;
int deltaTime;
private Dimension screenSize;
private BufferedImage image;
public Ball(String ballImageResource, int x, int y, int vx, int vy, Dimension screenSize) {
deltaTime = 10;
this.x = x;
this.y= y;
this.vx = vx;
this.vy = vy;
this.screenSize = screenSize;
try {
this.image = ImageIO.read(new File(ballImageResource));
this.diameter = this.image.getHeight();
} catch (Exception e) {
e.printStackTrace();
}
}
public void setVx(int vx){
this.vx = vx;
}
public int getDiameter(){
return this.diameter;
}
public int getVx(){
return this.vx;
}
public void setVy(int vy){
this.vy = vy;
}
public int getVy(){
return this.vy;
}
public void setX(int x){
this.x = x;
}
public int getX(){
return this.x;
}
public void setY(int y){
this.y = y;
}
public int getY(){
return this.y;
}
public void update(){
move(deltaTime);
}
public void draw(final Graphics2D g2) {
g2.drawImage(this.image, Math.round(x), Math.round(y), null);
}
private void move(float delta_t) {
x += vx * delta_t;
y += vy * delta_t;
if (vy < 0 && y <= 10 || vy > 0 && y + diameter >= this.screenSize.height) {//rebote vertical
vy = -vy;
}
if (vx < 0 && x <= -diameter - 14) {
Score.getInstance().incrementPoints(2);
bolaposi();
}// si se le anota a player1
if (vx > 0 && x >= this.screenSize.width + diameter) {
Score.getInstance().incrementPoints(1);
bolaposi();
}
}
public void bolaposi() {
try {
Thread.sleep(1200);
} catch (final Exception s) {
}
x = (this.screenSize.width / 2);
y = (this.screenSize.height/ 2) + aleat() + 10 - aleat() % 2;
if (aleat() % 2 == 0) {
vx = -vx;
} else {
vy = -vy;
}
}
public int aleat()
{
int num = 0;
num = (int) Math.random() * 12;
return num;
}
}