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server.c
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server.c
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/*****************************************************************************
* Lua-RPC library, Copyright (C) 2001 Russell L. Smith. All rights reserved. *
* Email: [email protected] Web: www.q12.org *
* For documentation, see http://www.q12.org/lua. For the license agreement, *
* see the file LICENSE that comes with this distribution. *
*****************************************************************************/
// Modifications by James Snyder - [email protected]
// - more generic backend interface to accomodate different link types
// - integration with eLua (including support for rotables)
// - extensions of remote global table as local table metaphor
// - methods to allow remote assignment, getting remote values
// - accessing and calling types nested multiple levels deep on tables now works
// - port from Lua 4.x to 5.x
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <stdint.h>
#ifdef __MINGW32__
void *alloca(size_t);
#else
#include <alloca.h>
#endif
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
#if !defined( LUA_CROSS_COMPILER ) && !defined( LUARPC_STANDALONE )
#include "platform.h"
#endif
#include "platform_conf.h"
#ifdef LUA_OPTIMIZE_MEMORY
#include "lrotable.h"
#endif
#include "luarpc_rpc.h"
#ifdef BUILD_RPC
// Support for Compiling with & without rotables
#ifdef LUA_OPTIMIZE_MEMORY
#define LUA_ISCALLABLE( state, idx ) ( lua_isfunction( state, idx ) || lua_islightfunction( state, idx ) )
#else
#define LUA_ISCALLABLE( state, idx ) lua_isfunction( state, idx )
#endif
// Prototypes for Local Functions
LUALIB_API int luaopen_rpc( lua_State *L );
Handle *handle_create( lua_State *L );
struct exception_context the_exception_context[ 1 ];
#if 0
static void errorMessage( const char *msg, va_list ap )
{
fflush( stdout );
fflush( stderr );
fprintf( stderr,"\nError: " );
vfprintf( stderr,msg,ap );
fprintf( stderr,"\n\n" );
fflush( stderr );
}
DOGCC(static void panic( const char *msg, ... )
__attribute__ ((noreturn,unused));)
static void panic (const char *msg, ...)
{
va_list ap;
va_start (ap,msg);
errorMessage (msg,ap);
exit (1);
}
DOGCC(static void rpcdebug( const char *msg, ... )
__attribute__ ((noreturn,unused));)
static void rpcdebug (const char *msg, ...)
{
va_list ap;
va_start (ap,msg);
errorMessage (msg,ap);
abort();
}
// Lua Types
enum {
RPC_NIL=0,
RPC_NUMBER,
RPC_BOOLEAN,
RPC_STRING,
RPC_TABLE,
RPC_TABLE_END,
RPC_FUNCTION,
RPC_FUNCTION_END,
RPC_REMOTE
};
#endif
// RPC Commands
enum
{
RPC_CMD_CALL = 1,
RPC_CMD_GET,
RPC_CMD_CON,
RPC_CMD_NEWINDEX
};
// RPC Status Codes
enum
{
RPC_READY = 64,
RPC_UNSUPPORTED_CMD,
RPC_DONE
};
enum { RPC_PROTOCOL_VERSION = 3 };
// return a string representation of an error number
static const char * errorString( int n )
{
switch (n) {
case ERR_EOF: return "connection closed unexpectedly";
case ERR_CLOSED: return "operation requested on closed transport";
case ERR_PROTOCOL: return "error in the received protocol";
case ERR_COMMAND: return "undefined command";
case ERR_NODATA: return "no data received when attempting to read";
case ERR_HEADER: return "header exchanged failed";
case ERR_LONGFNAME: return "function name too long";
default: return transport_strerror( n );
}
}
// **************************************************************************
// server side handle userdata objects.
ServerHandle *server_handle_create( lua_State *L )
{
ServerHandle *h = ( ServerHandle * )lua_newuserdata( L, sizeof( ServerHandle ) );
luaL_getmetatable( L, "rpc.server_handle" );
lua_setmetatable( L, -2 );
h->link_errs = 0;
transport_init( &h->ltpt );
transport_init( &h->atpt );
return h;
}
void server_handle_shutdown( ServerHandle *h )
{
transport_close( &h->ltpt );
transport_close( &h->atpt );
}
void server_handle_destroy( ServerHandle *h )
{
server_handle_shutdown( h );
}
//****************************************************************************
// lua remote function server
// read function call data and execute the function. this function empties the
// stack on entry and exit. This sets a custom error handler to catch errors
// around the function call.
static void read_cmd_call( Transport *tpt, lua_State *L )
{
int i, stackpos, good_function, nargs;
u32 len;
char *funcname;
char *token = NULL;
// read function name
len = transport_read_u32( tpt ); /* function name string length */
funcname = ( char * )alloca( len + 1 );
transport_read_string( tpt, funcname, len );
funcname[ len ] = 0;
// get function
// @@@ perhaps handle more like variables instead of using a long string?
// @@@ also strtok is not thread safe
token = strtok( funcname, "." );
lua_getglobal( L, token );
token = strtok( NULL, "." );
while( token != NULL )
{
lua_getfield( L, -1, token );
lua_remove( L, -2 );
token = strtok( NULL, "." );
}
stackpos = lua_gettop( L ) - 1;
good_function = LUA_ISCALLABLE( L, -1 );
// read number of arguments
nargs = transport_read_u32( tpt );
// read in each argument, leave it on the stack
for ( i = 0; i < nargs; i ++ )
read_variable( tpt, L );
// call the function
if( good_function )
{
int nret, error_code;
error_code = lua_pcall( L, nargs, LUA_MULTRET, 0 );
// handle errors
TRANSPORT_START_WRITING(tpt);
if ( error_code )
{
size_t len;
const char *errmsg;
errmsg = lua_tolstring (L, -1, &len);
transport_write_u8( tpt, 1 );
transport_write_u32( tpt, error_code );
transport_write_u32( tpt, len );
transport_write_string( tpt, errmsg, len );
}
else
{
// pass the return values back to the caller
transport_write_u8( tpt, 0 );
nret = lua_gettop( L ) - stackpos;
transport_write_u32( tpt, nret );
for ( i = 0; i < nret; i ++ )
write_variable( tpt, L, stackpos + 1 + i );
}
}
else
{
// bad function
const char *msg = "undefined function: ";
int errlen = strlen( msg ) + len;
transport_write_u8( tpt, 1 );
transport_write_u32( tpt, LUA_ERRRUN );
transport_write_u32( tpt, errlen );
transport_write_string( tpt, msg, strlen( msg ) );
transport_write_string( tpt, funcname, len );
}
// empty the stack
lua_settop ( L, 0 );
}
static void read_cmd_get( Transport *tpt, lua_State *L )
{
u32 len;
char *funcname;
char *token = NULL;
// read function name
len = transport_read_u32( tpt ); // function name string length
funcname = ( char * )alloca( len + 1 );
transport_read_string( tpt, funcname, len );
funcname[ len ] = 0;
// get function
// @@@ perhaps handle more like variables instead of using a long string?
// @@@ also strtok is not thread safe
token = strtok( funcname, "." );
lua_getglobal( L, token );
token = strtok( NULL, "." );
while( token != NULL )
{
lua_getfield( L, -1, token );
lua_remove( L, -2 );
token = strtok( NULL, "." );
}
TRANSPORT_START_WRITING(tpt);
// return top value on stack
write_variable( tpt, L, lua_gettop( L ) );
// empty the stack
lua_settop ( L, 0 );
}
static void read_cmd_newindex( Transport *tpt, lua_State *L )
{
u32 len;
char *funcname;
char *token = NULL;
// read function name
len = transport_read_u32( tpt ); // function name string length
funcname = ( char * )alloca( len + 1 );
transport_read_string( tpt, funcname, len );
funcname[ len ] = 0;
// get function
// @@@ perhaps handle more like variables instead of using a long string?
// @@@ also strtok is not thread safe
if( strlen( funcname ) > 0 )
{
token = strtok( funcname, "." );
lua_getglobal( L, token );
token = strtok( NULL, "." );
while( token != NULL )
{
lua_getfield( L, -1, token );
lua_remove( L, -2 );
token = strtok( NULL, "." );
}
read_variable( tpt, L ); // key
read_variable( tpt, L ); // value
lua_settable( L, -3 ); // set key to value on indexed table
}
else
{
read_variable( tpt, L ); // key
read_variable( tpt, L ); // value
lua_setglobal( L, lua_tostring( L, -2 ) );
}
TRANSPORT_START_WRITING(tpt);
// Write out 0 to indicate no error and that we're done
transport_write_u8( tpt, 0 );
// if ( error_code ) // Add some error handling later
// {
// size_t len;
// const char *errmsg;
// errmsg = lua_tolstring (L, -1, &len);
// transport_write_u8( tpt, 1 );
// transport_write_u32( tpt, error_code );
// transport_write_u32( tpt, len );
// transport_write_string( tpt, errmsg, len );
// }
// empty the stack
lua_settop ( L, 0 );
}
void rpc_dispatch_helper( lua_State *L, ServerHandle *handle )
{
struct exception e;
Try
{
// if accepting transport is open, read function calls
if ( transport_is_open( &handle->atpt ) )
{
Try
{
TRANSPORT_START_READING(&handle->atpt);
switch ( transport_read_u8( &handle->atpt ) )
{
case RPC_CMD_CALL: // call function
#ifdef HELPER_WAIT
transport_write_u8( &handle->atpt, RPC_READY );
#endif
read_cmd_call( &handle->atpt, L );
break;
case RPC_CMD_GET: // get server-side variable for client
#ifdef HELPER_WAIT
transport_write_u8( &handle->atpt, RPC_READY );
#endif
read_cmd_get( &handle->atpt, L );
break;
case RPC_CMD_CON: // allow client to renegotiate active connection
server_negotiate( &handle->atpt );
break;
case RPC_CMD_NEWINDEX: // assign new variable on server
#ifdef HELPER_WAIT
transport_write_u8( &handle->atpt, RPC_READY );
#endif
read_cmd_newindex( &handle->atpt, L );
break;
default: // complain and throw exception if unknown command
#ifdef HELPER_WAIT
transport_write_u8(&handle->atpt, RPC_UNSUPPORTED_CMD );
#endif
e.type = nonfatal;
e.errnum = ERR_COMMAND;
Throw( e );
}
handle->link_errs = 0;
TRANSPORT_STOP(&handle->atpt);
}
Catch( e )
{
switch( e.type )
{
case fatal: // shutdown will initiate after throw
Throw( e );
case nonfatal:
handle->link_errs++;
if ( handle->link_errs > MAX_LINK_ERRS )
{
handle->link_errs = 0;
Throw( e ); // remote connection will be closed
}
break;
default:
Throw( e );
}
}
}
else
{
// if accepting transport is not open, accept a new connection from the
// listening transport
transport_accept( &handle->ltpt, &handle->atpt );
TRANSPORT_START_READING(&handle->atpt);
switch ( transport_read_u8( &handle->atpt ) )
{
case RPC_CMD_CON:
server_negotiate( &handle->atpt );
break;
default: // connection must be established to issue any other commands
e.type = nonfatal;
e.errnum = ERR_COMMAND;
Throw( e ); // remote connection will be closed
}
}
}
Catch( e )
{
switch( e.type )
{
case fatal:
server_handle_shutdown( handle );
deal_with_error( L, 0, errorString( e.errnum ) );
break;
case nonfatal:
transport_close( &handle->atpt );
break;
default:
Throw( e );
}
}
}
// rpc_dispatch( server_handle )
int rpc_dispatch( lua_State *L )
{
ServerHandle *handle;
check_num_args( L, 1 );
handle = ( ServerHandle * )luaL_checkudata(L, 1, "rpc.server_handle");
luaL_argcheck(L, handle, 1, "server handle expected");
handle = ( ServerHandle * )lua_touserdata( L, 1 );
rpc_dispatch_helper( L, handle );
return 0;
}
#endif